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  1. #1

    Default EB 1.2 MINI MOD PACK!

    Europa Barbarorum 1.2 submod pack 3.1

    This pack should -in theory- be save game compatible with EB 1.2. However I wouldn't bet my life on it, so... you might wan't to think if you're willing to risk your on-going campaign, at least till someone confirms the SGC (Save Game...) :sweatdrop:

    To previous users
    Spoiler Alert, click show to read: 
    The new pack isn't save game compatible with the old one

    This is compilation of several amazing mini-mods that can be found here, but since there are some incompatibilities with some of them- besides the fact that you have to search them, I made a pack which has them all enabled and fully updated -with official fixes- with the commodity of just having to unzip it to make it work

    You dont need to do anything but download the pack Now I didn't took a chance , I also included EVERY official fix, so... you DON'T need to apply ANY official fix after using this.

    Technically it works with ANY version of EB 1.2 you might have!. I dont think you don't need to reinstall or anything to get this working:beam: (hasn't been tested with BI).

    However RTW.exe pack comes without the aquilifer unit , since RTW.exe can't handle more units, there's no planned version for BI.exe , since I haven't used it... and I don't know what to expect, if there's many requests for a BI version I'll investigate how to do it :sweatdrop:

    If you would like to have ALEXANDER send me a PM so I can help you with it

    List of used minimods
    • ALEXANDER.exe; thanks to maksimus for the wonderful instructions on how to make the swap between exes.
    • AI Battle Formation Mods* ; by --Sinhuet and special thanks to Lysander13 for the compilation
    • Spoils of Victory; by V.T. Marvin
    • Some trait changes (command stars & cursus honorum) by konny.
    • Win Conditions; originally by JRMC and special thanks to konny for making a new 1.2 version
    • Roman Allied Legions; by konny
    • Aquilifer unit; by lt1956, creator of the SPQR mod
    • Force Diplomacy Minimod; by DimeBagHo , update byJarardo
    • Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm
    • MP Swapper; by ||Lz3||


    Download
    here's the link for alex.exe version (you need to have CA Alexander expansion installed)

    here's the link for RTW.exe users! :medievalcheers:

    And if for some reason you would like to go back to your original un-modded files , here's the link (UPDATED, this will get you a clean EB 1.2 instalation)
    Here

    Instructions (for all packs)
    1-Make sure you have the sprites fix applied
    2-Download it...

    EB OFFICIAL FIX adaptation (UPDATED) Download Instructions: Unzip in your EB/data folder

    NOTES

    • I included a map.rwm to every pack and mayor fixes , so in theory you don't need to erase yours.
    • This time I used .rar files, if you don't have winrar yet , download it here http://www.win-rar.com/download.html
    • If you would like to change anything related to AI formations you can download them (along with EB regular formations) at the original thread and apply them after using this pack with no problems at all.
      http://forums.totalwar.org/vb/showthread.php?t=90313
    • If you would like to have regular recruitment as the romans , download this (for both versions)
      Spoiler Alert, click show to read: 

      Instructions
      1-Unpack in your EB data folder
    • Pack 3.1 Known limitations
      Spoiler Alert, click show to read: 

      • Faction window problem...
        [spoil]A minor one , for faction page (the one where a map tells you what are your objectives) there seems to be a problem , since there's text everywhere...(behind the map) its caused by victory_conditions mod , however , its not really annoying I prefer the mod ,however if you would like to restore that you can do so by downloading this:
        Spoiler Alert, click show to read: 
        http://rapidshare.com/files/12601308...s_fix.zip.html
        Instructions
        1-unpack it in your EB Data folder
        NOTE:this will erase victory conditions mod
        (however the solution is not retroactive, that means it wont have effect until you start a new campaign, either way it's just a minor distraction )
        alternately you can fix this yourself for the faction you want to play, just enter to:
        Spoiler Alert, click show to read: 
        C:\programfiles\Activision\Rome - Total War\EB\Data\world\maps\campaign\imperial_campaign and look for a descr_win_conditions ,open it and erase the block of text for the faction you want to "fix" ,here's the faction list for that purpose:
        [spoil]; ############## ARCHE SELEUKEIA ##############
        faction_relationships romans_julii,
        ; ############## BAKTRIA ##############
        faction_relationships romans_brutii,
        ; ############## HAYASDAN ##############
        faction_relationships romans_scipii,
        ; ############## MAKEDONIA ##############
        faction_relationships macedon,
        ; ############## QARTHADASTIM ##############
        faction_relationships egypt,
        ; ############## SABYN ##############
        faction_relationships saba,
        ; ############## ROMANI ##############
        faction_relationships seleucid,
        ; ############## PONTOS ##############
        faction_relationships carthage,
        ; ############## PARTHIA ##############
        faction_relationships parthia,
        ; ############## SAKA RAUKA ##############
        faction_relationships pontus,
        ; ############## AEDUI ##############
        faction_relationships gauls,

        ; ############## SWEBOZ ##############
        faction_relationships germans,
        ; ############## CASSE ##############
        faction_relationships britons,

        ; ############## SAUROMATAE ##############
        faction_relationships armenia,
        ; ############## GETAI ##############
        faction_relationships dacia,
        ; ############## KOINON HELLENON ##############
        faction_relationships greek_cities,

        ; ############## PTOLEMAIOI ##############
        faction_relationships numidia,
        ; ############## ARVENI ##############
        faction_relationships scythia,

        ; ############## LUSOTANNON ##############
        faction_relationships spain,
        ; ############## EPEIROS ##############
        faction_relationships thrace,

        ; ############## ELEUTHEROI ##############
        faction_relationships slave,

        but remember ,that faction wont longer have vic conditions , so after you finish your campaign I suggest re-apply my pack, If you have a problem with doing so , let me know:sweatdrop:[/spoil][/spoil]




    City mod
    Spoiler Alert, click show to read: 
    With this add on you'll be able to use city mod properties alongside the other mods
    Version 5.1a
    Spoiler Alert, click show to read: 

    • City mod 5.1a for mod pack with allied recruitment mod enabled Here
    • City mod 5.1a for mod pack with allied recruitment mod disabled Here


    Version5.1b
    Spoiler Alert, click show to read: 

    • City mod 5.1b for mod pack with allied recruitment mod enabled Here
    • City mod 5.1b for mod pack with allied recruitment mod disabled Here



    Phalanx mod
    Spoiler Alert, click show to read: 
    Alexander.exe version here
    RTW.exe version Here


    RS Textures Independent and optional (take a look at the screenshots!)
    Spoiler Alert, click show to read: 
    EB original textures are great textures , but just take a look at these ones! (hope the EB designer , or the EB team don't take it bad hehe ):surprised:,
    First of all I want to thank RedFox for making these wonderful textures and the Roma Surrectum team for allowing me to use their files:2thumbsup:

    so here's the link! enjoy
    http://rapidshare.com/files/12595008...tures.zip.html

    and here's the link for the original EB textures :medievalcheers:
    http://rapidshare.com/files/12599941...types.zip.html

    Instructions
    1-Download it...
    2-Unpack in your EB folder (that is C:\programfiles\Activision\Rome - Total War\EB)
    (or unpack it wherever you want and copy paste)

    Screenshots!
    Ok so here are some comparison screenshots, before and after :2thumbsup:

    Italian peninsula
    Spoiler Alert, click show to read: 


    Egypt

    Spoiler Alert, click show to read: 


    European forest
    Spoiler Alert, click show to read: 




    Naval strat map add on Independent and optional *Warning, I don't have backup files for this mod
    Spoiler Alert, click show to read: 
    I'll quote Lysander13 in this one, since well he did all the job :medievalcheers:
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Lysander13 View Post
    Ave Fellow EB Fans,

    This small Mini-Mod for EB 1.1 will add new naval ships, trade ships & wagons, as well as new siege & naval blockade icons to EB's strategy map. All stratmap models are the great works of Riczu74. Here's a small preview....

    Romani


    Aedui & Casse


    Koinon Hellenon


    Ptolemaioi


    Karthadastim **Notice as well the new trade ships**


    Saba


    Makedonia


    Getai


    Arveni


    Arche Seleukeia


    Epeiros


    Hayasdan


    Lusotannan


    Pontos


    Eleutheroi


    Siege & Naval Blockade Icons


    The handful of factions i did not preview will have similar naval ships to their neighbor faction or bretheren so to speak but their own banners and texture. For example the Sweboz will use the same type ship as the Casse and Aedui but will have their own banners and texture of course.

    I would like to thank Riczu74 for his great work and for graciously allowing me to use it in the form of this mini-mod/add-on for EB. Here is Riczu74's link to his forum over at TWC, in case anyone is interested in seeing some of his other work.
    http://www.twcenter.net/forums/showthread.php?t=36584

    Of course i would also like to thank The EB Team for providing us their fans with this great mod and this sub-forum for the unofficial fan made stuff. :2thumbsup:

    Installation Instructions:
    Installation is very simple as i took the liberty of putting everything in an installer.

    1) Download and run installer.
    2) Point installer to your main RTW Directory where you have EB installed. For example my directory looks like this:
    C:\Program Files\The Creative Assembly\Europa Barbarorum
    your's may be
    C:\Program Files\The Creative Assembly\Rome Total War
    or whatever you may have renamed it to.
    3) Click Install. Installer will take care of the rest.


    Download Links:
    FileFront:
    http://files.filefront.com/The+Unoff.../fileinfo.html



    Vale,
    L13


    Descriptions
    Next a list of the mini mods used and a brief description of what they do, but I suggest you to read the full descriptions at their original thread

    ALEXANDER.exe; Thanks to Maksimus for his wonderful instructions (use alex.exe , there’s so much info that you probably better go read the original thread, but it makes the game more stable, allows night battles, better AI , enemy retrains)

    Spoils of Victory for EB; by V.T. Marvin (Well basically after a large battle you’re able to get some profits out of the dead bodies left on the battlefield, collecting metals , weapons and armors ,which translate into mnai)

    Some trait changes (command stars & cursus honorum) by konny. (It makes easier to get more stars for your generals since they don’t longer loose them for just being “lovers of beauty”, and the romani elections are improved , now you’ll get more appropriate FMs getting senate offices)

    Win Conditions; originally by JRMC and special thanks to konny for making a new version (it adds victory conditions to the campaign AI ,the current EB has that file empty , and this will improve AI behavior during campaign making it more historical.)

    Roman Allied Legions; by konny (“In the early periode you can recruite core Roman troops in Rome only. In the other Italian provinces you can recruite units that are very much the same, but still different. After the Polybian reforms your zone of recruitement is expanded to all of Italy plus "Gallia Togata". For houserule purposes the allied Legions are always labeled by their home province.”)

    Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm; by Darth Stalin and special thanks to mucky for the fix using Gallic helm submitted by Obelics (it improves A LOT the skins of cohorts imperatorial , cohorts evocate, and cohorts praetoriana)

    MP Swapper; by||Lz3|| (Swaps captain for FMs when playing MP, you won't have to rely on those pesky captains to lead your royal armies)

    Aquilifer unit; by lt1956, creator of the SPQR mod (It adds a new signifier , officer to roman first cohorts , it’s a guy carrying a gold eagle)
    Screenshot
    Spoiler Alert, click show to read: 


    Force Diplomacy Minimod; by DimeBagHo , update byJarardo(when you activate it you force the AI to accept your diplomatic offers , you know for example when they only have 1 city left and still refuse a ceasefire…) *if you don’t want to use FD just don’t use it and there wont be any difference

    Instructions for FD
    Spoiler Alert, click show to read: 

    In order to use the force diplomacy script, you must first hit ESC, then game options, then click the "Reset Advisor" button, then click the checkmark to close the scroll!

    Then have one of your diplomats engage the AI, propose whatever you want,you must then click on the"?"
    button, the advisor will apear, with text that reads "You can force this faction to accept your offer by clicking on the "show me how" button." If it says something about victory conditions, YOU HAVE DONE IT WRONG! START OVER!

    Click on the "Show me how button", the AI will now accept it, as long as it has it! The AI will not give you things it doesn't have(Like money).

    This will only work one time per use, if you wish to force the AI again, you must start the process over!

    Then I suggest saving and then loading , to avoid any flashing cities…:p


    AI Battle Formation Mods ; by --Darth Vader ---Marcus Camillus from RTR Platinum ---Snake_IV from the old RTR forums for the Battle Formation Buttons for the user interface. And special thanks to Lysander13 for the compilation (it improves enemy behavior during battles, make them use better formations)

    Suggestions
    Spoiler Alert, click show to read: 
    : to get this fully working for romans , I suggest selecting all your roman troops (that’s omitting the allies ) and press ctrl+1, then use one of the formations , then add allies manually to the formation , select everyone again and press “G” twice , then press ctrl+1 again.
    Now you can move your hole army without messing your formation every time you want to move



    enjoy
    Last edited by ||Lz3||; May 27, 2009 at 11:43 PM.

  2. #2
    Juba1's Avatar Tiro
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    Default Re: EB 1.2 MINI MOD PACK!

    thanks

  3. #3

    Default Re: EB 1.2 MINI MOD PACK!

    nice! im not gonna install it yet because i like my current campaign and don't want to mess it up.. but i will use it in the future for sure

  4. #4

    Default Re: EB 1.2 MINI MOD PACK!

    realy nice idea this is one i may have to download

    ps. juba that is the most awesome banner i have ever seen

  5. #5

    Default Re: EB 1.2 MINI MOD PACK!

    I am very intersted in this mod but the Alexexe mod has also the unit and the features or only the files to run in Alex.exe?
    Thank you sorry for the english

  6. #6

    Default Re: EB 1.2 MINI MOD PACK!

    Hey there... great work. Stupid question, but do you need the Alexander edition for this pack to work, or will the original RTW game do?????

  7. #7
    Juba1's Avatar Tiro
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    Default Re: EB 1.2 MINI MOD PACK!

    So go in the fisrt post and :
    - If u have RTW, so choose : here's the link for RTW.exe users!
    - If u have Alex installed on RTW so choose : here's the link for alex.exe version


    so, the minimod pack for alex.exe, just allow to play EB from Alex.exe, it's not the maksimus ALEXEBmod

  8. #8

    Default Re: EB 1.2 MINI MOD PACK!

    Thanks Juba... I'm obviously quite blind....

  9. #9

    Default Re: EB 1.2 MINI MOD PACK!

    I tried the pack but the Diplomacy mod doesn't work.
    When I press the ? button the game crashes.
    I'm using alex.exe engine with EB 1.2
    Also the spoil of victory doesn't give to me any money and the game is very unstable.
    Can I continue my campaign without this mod?Will it be retro-compatible?

  10. #10

    Default Re: EB 1.2 MINI MOD PACK!

    umm unstable? how so?

    yes... FD doesn't work as it is... it needs a minor fix on my part... try to download it on your own and install over this... it should work...

    it's just that I've been qute busy and I usually move more at the .org

    For spoils... I know... it's kinda hard to et the spoils... but they do work, I used the original values given by TV Marvin in the original mod, you might want to check his thread to understand how they work

  11. #11

    Default Re: EB 1.2 MINI MOD PACK!

    I install the mini mod in EB 1.2 rtw.exe my question is the AI from alx.exe is now added to my game because i dont the nigt batles but some bahavior of the AI are good i see greeks transporting trops from crette the athenas and the epirotes in taras retrain a defeated army but i want sure that and this make the mod more stable to ctd?

  12. #12
    Juba1's Avatar Tiro
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    Default Re: EB 1.2 MINI MOD PACK!

    when u start only some experienced generals have the ability to fight by night, so in order to check u should try Epirus campaign and see if Pirus have the nightbattle ability

  13. #13

    Default Re: EB 1.2 MINI MOD PACK!

    Ok as promised... Here goes the pack 3.1 :2thumbsup:

    New things to notice
    • City mod (both version a and b)
    • Phalanx mod
    • Fixed Polybian recruitment for Allied recruitment mod (I had forgoten to disable the allies and to restrict the extraordinarii)
    • Fixed FD
    • Fixed Victory conditions
    • Fixed Alexander splash loading screen in RTW version
    • Fixed Bruttian voices
    • Improved UI (that means I finally made intallers :beam


    NOTES:
    • As you'll notice too, It was easier for me to create those mods as add-ons instead of merging them into the main pack :sweatdrop:
    • As you might notice, I also fixed several things, so you might as well want to re-download the pack to get all that stuff fixed


    Have fun, and yes... it is save game compatible, if anything city mod won't take effect on cities that are alredy larger than what city mod allows.

  14. #14

    Default Re: EB 1.2 MINI MOD PACK!

    Sorry, I'm just looking for a bit of installation clarity.

    1)
    Install RTW Original
    --> now, if I stay with original; I need to 2) patch to 1.3, then 1.5, then 3) install Alexander expansion

    --> if I install BI, I can forgo the patch to 1.3/1.5, 2) install BI, then patch to 1.6, then 3) install Alexander

    Which installation order should I go with?
    Regardless of order, EB installation 1.1/1.2, then your mini-mod comes after.

  15. #15

    Default Re: EB 1.2 MINI MOD PACK!

    I install the past version of this mini mod and and i canot use force diplomacy every i click "?" cause a ctd why?

  16. #16

    Default Re: EB 1.2 MINI MOD PACK!

    if i download 3.1 will I still get the city mod or its also optional?? (i really DON'T want it...)

    easier this way....

    are THIS the mods included in 3.1, all other ones are optional or not?

    "List of used minimods
    • ALEXANDER.exe; thanks to maksimus for the wonderful instructions on how to make the swap between exes.
    • AI Battle Formation Mods* ; by --Sinhuet and special thanks to Lysander13 for the compilation
    • Spoils of Victory; by V.T. Marvin
    • Some trait changes (command stars & cursus honorum) by konny.
    • Win Conditions; originally by JRMC and special thanks to konny for making a new 1.2 version
    • Roman Allied Legions; by konny
    • Aquilifer unit; by lt1956, creator of the SPQR mod
    • Force Diplomacy Minimod; by DimeBagHo , update byJarardo
    • Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm
    • MP Swapper; by ||Lz3||"

    I'm asking bc the phalanx mod and the city mod don't have the "Independent and optional" warning
    Last edited by betoelbicho; January 14, 2009 at 01:15 AM.
    "It is well that war is so terrible, or we should grow too fond of it."
    -Robert E. Lee

  17. #17

    Default Re: EB 1.2 MINI MOD PACK!

    Yes... they are independent

    BTW.... the new official EB fix is now adapted to work with this.

    Search the main post at the notes section

  18. #18

    Default Re: EB 1.2 MINI MOD PACK!

    This mod seems intertesting.

  19. #19

    Default Re: EB 1.2 MINI MOD PACK!

    The new fixes for 1.2 patch are included?

  20. #20

    Default Re: EB 1.2 MINI MOD PACK!

    Just downloaded this mod, as I missed the aquilifer from SPQR!




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