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Thread: deserters/traitors

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  1. #1

    Default deserters/traitors

    Hi, where can i change the probability of a unit to desert or to be a traitor?

    Thanks

  2. #2

    Default Re: deserters/traitors

    You cannot change it by unit. However, you can change it in the descr_campaign_db.xml fro all units.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  3. #3

    Default Re: deserters/traitors

    Can you tell me wich is the line?

  4. #4

    Default Re: deserters/traitors

    Sure. This block of text has all you need:
    Code:
       <revolt>
          <end_turn_modifier float="2"/>
          <excommunicated_modifier float="15"/>
          <new_leader_modifier float="10"/>
          <max_effective_loyalty float="7.0"/>
          <rebel_region_modifier float="2.0"/>
          <shadow_region_modifier float="2.0"/>
          <rebel_border_modifier float="1.1"/>
          <shadow_border_modifier float="1.1"/>
          <num_units_modifier float="1.05"/>
          <captain_modifier float="0.4"/>
          <min_revolt_chance float="0.0"/>
          <max_revolt_chance float="80.0"/>
          <ai_revolt_modifier float="0.25"/>
          <revolt_additional_armies bool="false"/>
          <revolt_crusading_armies bool="false"/>
       </revolt>

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  5. #5

    Default Re: deserters/traitors

    Heehee!
    Thanks

  6. #6

    Default Re: deserters/traitors

    Glad to help.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

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