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Thread: Creating a World – Basic mapping from scratch

  1. #21

    Default Re: Creating a World – Basic mapping from scratch

    Quote Originally Posted by gigantus View Post
    @SSJPabs

    You are definitely running the retrofit mod. Check the bat file in the mymapping folder (right click\edit) for the path.
    That's what I thought as well but the splash page does not say "Retrofit Mod" on it.

    The bat in the MyMapping folder is:

    @echo off
    cd ..\..
    kingdoms.exe @mods\myMapping\Configuration.cfg

    I even created a bat in the regular m2 folder:
    kingdoms.exe --features.mod=mods/myMapping --io.file_first

    But same problem.

    The MyMapping folder is in data/mods/MyMapping and the Retrofit folder is in data/mods/Retrofit. If you could suggest the appropriate path I'd appreciate it.

  2. #22
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Basic mapping from scratch

    Then remains only the entry in the configuration file to be wrong:

    [features]
    mod = mods/mymapping

    No sense for the bat file to point to this file if this file points to retrofit instead of mymapping.










  3. #23

    Default Re: Creating a World – Basic mapping from scratch

    Quote Originally Posted by gigantus View Post
    Then remains only the entry in the configuration file to be wrong:

    [features]
    mod = mods/mymapping

    No sense for the bat file to point to this file if this file points to retrofit instead of mymapping.
    Then we have a problem because that's what the configuration file looks like. I think I'll go back through your tutorial from the beginning and try again. Thanks.

    ED: Problem 1: even though I use a color of 1, 1, 1 when making map_heights and try to fill it with 0,0,0 it just covers the 1,1,1 so I lack a tiny border. Using photoshop, btw.
    Last edited by SSJPabs; April 11, 2009 at 12:33 AM.

  4. #24
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    Default Re: Creating a World – Basic mapping from scratch

    ED: Problem 1: even though I use a color of 1, 1, 1 when making map_heights and try to fill it with 0,0,0 it just covers the 1,1,1 so I lack a tiny border. Using photoshop, btw.
    What exactly are you trying to do? Zero will give you a water surface.










  5. #25

    Default Re: Creating a World – Basic mapping from scratch

    Quote Originally Posted by gigantus View Post
    What exactly are you trying to do? Zero will give you a water surface.
    Right sorry. I was mixing up my Map_Heights and my Map_ground_types.

    Anyhow, I just get the odd error ( 22:21:51.390 [system.rpt] [error] ) that is an unspecified one when I try to start the campaign. No map.rwm is created. Map_Heights has a standard height of 18, 18, 18 with a shoreline of 1,1,1 and water of 0,0,253. Map_Ground_types has land of 0,0,0 and water of 196, 0, 0. I just get the same notification of an unknown error in the log. I can send you the files if you like--the image isn't Iceland, since I never got any pictures of iceland in either the Bare_Kingdoms files or the tutorial and I can't get the links in it to work.

    Screenies of the error and my base folder.





    Thanks for taking the time to help me.
    Last edited by SSJPabs; April 11, 2009 at 12:57 AM.

  6. #26
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    Default Re: Creating a World – Basic mapping from scratch

    A crash like this usually indicates an error in the map_features file. Have a look in the chapter "More Features", page 5.

    Did you check the log? It is in medieval2\logs, not the one in the root directory.










  7. #27

    Default Re: Creating a World – Basic mapping from scratch

    Quote Originally Posted by gigantus View Post
    A crash like this usually indicates an error in the map_features file. Have a look in the chapter "More Features", page 5.

    Did you check the log? It is in medieval2\logs, not the one in the root directory.
    Nothing.

    My map_features page is a single blank square of 0, 0, 0. I have "lakes" and a river as it were, but I didn't want to put them in as features to avoid headaches, and so I thought they'd be classed as "sea." Is that incorrect? The other map_features files (from M2 and various mods) never show oceans so I thought it was okay.

    Spoiler Alert, click show to read: 


    GIF of the Map_heights file for reference:

    10:25:52.265 [system.io] [trace] file open,,05DC2158,431
    10:25:52.265 [system.io] [info] open: found mods/MyMapping/data/world/maps/base/descr_regions.txt (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.265 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/descr_terrain.txt
    10:25:52.265 [system.io] [info] exists: found mods/MyMapping/data/world/maps/base/descr_terrain.txt (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.265 [system.io] [trace] file open,,05DC2158,247
    10:25:52.265 [system.io] [info] open: found mods/MyMapping/data/world/maps/base/descr_terrain.txt (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.281 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/map_heights.hgt
    10:25:52.281 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/base/map_heights.hgt
    10:25:52.281 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/map_heights.tga
    10:25:52.281 [system.io] [info] exists: found mods/MyMapping/data/world/maps/base/map_heights.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.281 [system.io] [trace] file open,,05DC2158,903848
    10:25:52.281 [system.io] [info] open: found mods/MyMapping/data/world/maps/base/map_heights.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.312 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/map_roughness.tga
    10:25:52.312 [system.io] [info] exists: found mods/MyMapping/data/world/maps/base/map_roughness.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.312 [system.io] [trace] file open,,05DC2158,225044
    10:25:52.312 [system.io] [info] open: found mods/MyMapping/data/world/maps/base/map_roughness.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.343 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/map_climates.tga
    10:25:52.343 [system.io] [info] exists: found mods/MyMapping/data/world/maps/base/map_climates.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.343 [system.io] [trace] file open,,05DC2158,225995
    10:25:52.343 [system.io] [info] open: found mods/MyMapping/data/world/maps/base/map_climates.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.437 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/map_ground_types.tga
    10:25:52.437 [system.io] [info] exists: found mods/MyMapping/data/world/maps/base/map_ground_types.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.437 [system.io] [trace] file open,,05E11908,903848
    10:25:52.437 [system.io] [info] open: found mods/MyMapping/data/world/maps/base/map_ground_types.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.468 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/map_features.tga
    10:25:52.484 [system.io] [info] exists: found mods/MyMapping/data/world/maps/base/map_features.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.484 [system.io] [trace] file open,,05DC2158,168794
    10:25:52.484 [system.io] [info] open: found mods/MyMapping/data/world/maps/base/map_features.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.500 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/map_trade_routes.tga
    10:25:52.500 [system.io] [info] exists: found mods/MyMapping/data/world/maps/base/map_trade_routes.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.500 [system.io] [trace] file open,,05E11908,56294
    10:25:52.500 [system.io] [info] open: found mods/MyMapping/data/world/maps/base/map_trade_routes.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.718 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/map_regions.tga
    10:25:52.718 [system.io] [info] exists: found mods/MyMapping/data/world/maps/base/map_regions.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:52.718 [system.io] [trace] file open,,05DC2158,225044
    10:25:52.718 [system.io] [info] open: found mods/MyMapping/data/world/maps/base/map_regions.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    10:25:53.812 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
    Last edited by SSJPabs; April 11, 2009 at 10:30 AM.

  8. #28
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    Default Re: Creating a World – Basic mapping from scratch

    Other possibilities are the descr_strat file, but I guess you didn't change anything in there.
    More crash stuff: if the pixel of the port or settlement touches the border of a neighboring region, if the color of the descr_regions doesn't match the map_regions, if the count of the religions in descr_regions is not exactly 100.
    Things that do not cause a crash: wrong colors in map files other then map_regions or map_features - that's the pink spots you can see sometimes.

    At the moment it is difficult to say where the mistake is. Do some hunting in the files I mentioned. What is th esize of your map by the way, looks like a huge map!










  9. #29

    Default Re: Creating a World – Basic mapping from scratch

    Quote Originally Posted by gigantus View Post
    Other possibilities are the descr_strat file, but I guess you didn't change anything in there.
    More crash stuff: if the pixel of the port or settlement touches the border of a neighboring region, if the color of the descr_regions doesn't match the map_regions, if the count of the religions in descr_regions is not exactly 100.
    Things that do not cause a crash: wrong colors in map files other then map_regions or map_features - that's the pink spots you can see sometimes.

    At the moment it is difficult to say where the mistake is. Do some hunting in the files I mentioned. What is the size of your map by the way, looks like a huge map!
    I think I have spotted the problem. The edges of map_regions are all fuzzy, instead of solid. This happened when I shrank down the map from 451x501 to 225x250. Got it. Thanks to you I figured out how to index it right in photoshop.

    It doesn't quite look perfect but it's a start! Hmm, got adjust the mini-map and figure out the various appropriate sizes for the map files. Thank you for your help.

    ED: In trying to recreate the thing I am running into the original problem, it seems to be trying loading Retrofit in the system log, but nothing is amiss in the trace error log. This is just too hard for me it seems.
    Spoiler Alert, click show to read: 


    19:13:54.703 [game.script.trigger] [trace] Trigger <factionleader> fired
    19:13:54.703 [system.io] [info] exists: missing mods/MyMapping/data/descr_area_effects.xml
    19:13:54.703 [system.io] [trace] file open,,data/descr_area_effects.xml,5859
    19:13:54.703 [system.io] [info] open: found data/descr_area_effects.xml (from: C:\Program Files\SEGA\Medieval II Total War)
    19:13:54.718 [system.io] [info] exists: missing mods/MyMapping/data/ui/southern_european/portraits/portraits/young/catholic_generals/034.tga
    19:13:54.718 [system.io] [info] exists: missing data/ui/southern_european/portraits/portraits/young/catholic_generals/034.tga
    19:13:54.718 [system.io] [info] exists: missing mods/MyMapping/data/ui/southern_european/portraits/portraits/young/generals/034.tga
    19:13:54.718 [system.io] [info] exists: found data/ui/southern_european/portraits/portraits/young/generals/034.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    19:13:54.718 [system.io] [info] exists: missing mods/MyMapping/data/ui/southern_european/portraits/portraits/young/generals/034.tga
    19:13:54.718 [system.io] [info] exists: found data/ui/southern_european/portraits/portraits/young/generals/034.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    19:13:54.718 [system.io] [info] exists: missing mods/MyMapping/data/ui/southern_european/portraits/portraits/young/catholic_generals/034.tga
    19:13:54.718 [system.io] [info] exists: missing data/ui/southern_european/portraits/portraits/young/catholic_generals/034.tga
    19:13:54.718 [system.io] [info] exists: missing mods/MyMapping/data/ui/southern_european/portraits/portraits/young/generals/034.tga
    19:13:54.718 [system.io] [info] exists: found data/ui/southern_european/portraits/portraits/young/generals/034.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    19:13:54.718 [system.io] [info] exists: missing mods/MyMapping/data/ui/southern_european/portraits/portraits/young/generals/034.tga
    19:13:54.718 [system.io] [info] exists: found data/ui/southern_european/portraits/portraits/young/generals/034.tga (from: C:\Program Files\SEGA\Medieval II Total War)
    19:13:54.718 [game.script.trigger] [trace] Trigger <factionleader> fired
    19:13:54.718 [system.io] [trace] file open,,05E1F190,52
    19:13:54.718 [system.io] [info] open: found mods/MyMapping/data/world/maps/campaign/imperial_campaign/campaign_script.txt (from: C:\Program Files\SEGA\Medieval II Total War)
    19:13:54.718 [system.io] [trace] file open,,05CA5548,0
    19:13:54.718 [system.io] [info] open: found mods/MyMapping/data/world/maps/campaign/imperial_campaign/descr_win_conditions.txt (from: C:\Program Files\SEGA\Medieval II Total War)
    19:13:54.718 [system.io] [info] exists: found mods/MyMapping/data/world/maps/campaign/imperial_campaign/descr_mercenaries.txt (from: C:\Program Files\SEGA\Medieval II Total War)
    19:13:54.718 [system.io] [trace] file open,,05E1F190,0
    19:13:54.718 [system.io] [info] open: found mods/MyMapping/data/world/maps/campaign/imperial_campaign/descr_mercenaries.txt (from: C:\Program Files\SEGA\Medieval II Total War)
    19:13:54.718 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/descr_events.txt
    19:13:54.718 [system.io] [info] exists: missing mods/MyMapping/data/world/maps/campaign/imperial_campaign/descr_harvests.txt
    19:13:54.718 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.

    Errors listed in system log:

    15:44:37.828 [system.rpt] [always] CPU: SSE2
    15:44:37.828 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    15:44:37.843 [system.io] [always] mounted pack packs/data_0.pack
    15:44:37.843 [system.io] [always] mounted pack packs/data_1.pack
    15:44:37.843 [system.io] [always] mounted pack packs/data_2.pack
    15:44:37.843 [system.io] [always] mounted pack packs/data_3.pack
    15:44:37.843 [system.io] [always] mounted pack packs/data_4.pack
    15:44:37.843 [system.io] [always] mounted pack packs/localized.pack
    15:44:39.015 [system.io] [warning] open: mods/retrofit/data/text/diplomacy.txt.strings.bin is missing
    15:44:39.015 [system.io] [warning] open: mods/retrofit/data/text/diplomacy.txt is missing
    15:44:39.015 [system.io] [warning] open: mods/retrofit/data/text/diplomacy_speech.txt.strings.bin is missing
    15:44:39.015 [system.io] [warning] open: mods/retrofit/data/text/diplomacy_speech.txt is missing
    15:44:39.046 [system.io] [warning] open: mods/retrofit/data/text/shortcut.txt.strings.bin is missing
    15:44:39.046 [system.io] [warning] open: mods/retrofit/data/text/shortcut.txt is missing
    15:44:44.046 [data.missing] [warning] missing/invalid cursor for ANISELECT
    15:44:44.062 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    15:44:44.062 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for DRAGGING
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    15:44:44.078 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    15:44:45.140 [system.io] [warning] open: mods/retrofit/data/text/climates.txt.strings.bin is missing
    15:44:45.156 [system.io] [warning] open: mods/retrofit/data/text/climates.txt is missing
    15:44:48.140 [script.err] [error] Script Error in mods/retrofit/data/descr_mount.txt, at line 117, column 1
    Could not find battle model for mount 'Mount_Adv_English_Armoured_Horse'.
    15:44:48.140 [script.err] [error] Script Error in mods/retrofit/data/descr_mount.txt, at line 195, column 1
    Could not find battle model for mount 'Mount_Adv_English_Barded_Horse'.
    15:44:48.156 [script.err] [error] Script Error in mods/retrofit/data/descr_mount.txt, at line 210, column 1
    Could not find battle model for mount 'Mount_Adv_French_Barded_Horse'.
    15:44:48.156 [script.err] [error] Script Error in mods/retrofit/data/descr_mount.txt, at line 283, column 1
    Could not find battle model for mount 'Mount_AdV_French_Heavy_Horse'.
    15:44:48.937 [system.io] [warning] open: mods/retrofit/data/text/event_titles.txt.strings.bin is missing
    15:44:48.953 [system.io] [warning] open: mods/retrofit/data/text/event_titles.txt is missing
    15:44:48.953 [system.io] [warning] open: mods/retrofit/data/text/event_strings.txt.strings.bin is missing
    15:44:49.031 [system.io] [warning] open: mods/retrofit/data/text/event_strings.txt is missing
    15:44:50.671 [script.err] [error] Script Error in mods/retrofit/data/export_descr_buildings.txt, at line 5629, column 2
    Building DB error - faction scotland has gap in building prior to army_barracks
    Last edited by SSJPabs; April 11, 2009 at 07:14 PM.

  10. #30
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    Default Re: Creating a World – Basic mapping from scratch

    ED: In trying to recreate the thing I am running into the original problem, it seems to be trying loading Retrofit in the system log, but nothing is amiss in the trace error log. This is just too hard for me it seems.
    You could try to rename the mymodding folder and then change the entries in the cfg and bat file accordingly. Did you make a shortcut on the desktop? If so check it's properties (path).










  11. #31

    Default Re: Creating a World – Basic mapping from scratch

    Quote Originally Posted by gigantus View Post
    You could try to rename the mymodding folder and then change the entries in the cfg and bat file accordingly. Did you make a shortcut on the desktop? If so check it's properties (path).
    Not much time to talk but I figured out what was going wrong. Map_fog was still indexed, so once I changed it to RGB it worked just fine.
    Last edited by SSJPabs; April 12, 2009 at 08:55 PM.

  12. #32
    Hargrimm's Avatar Laetus
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    Default Re: Creating a World – Basic mapping from scratch

    Can you have islands a part of a region? I have the same crash as SSJPabs, right at faction select, and I can't find out what's wrong. The only thing I can think of now is that I have a couple of islands, which I included with the green region. Will this work?

    Spoiler Alert, click show to read: 

  13. #33
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    Default Re: Creating a World – Basic mapping from scratch

    It looks as if you simply don't have enough regions for the size of your map.

    Did you have the map working before?










  14. #34
    Hargrimm's Avatar Laetus
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    Default Re: Creating a World – Basic mapping from scratch

    No, this is is first map I've ever done. I've just been following this tutorial to make it, and it never worked. I had no idea there was a maximum region size. How many do you think I need? Also, what do the numbers (on their own lines) in the regions text file mean?

  15. #35
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    Default Re: Creating a World – Basic mapping from scratch

    The bigger the map the higher the minimum amount of regions for the map to work properly. Come to think of it, in that case it would crash once you start moving around on it. No idea why the tutorial didn't work for you, but here is another tutorial of mine to explain all the stuff in the map_regions file










  16. #36
    Hargrimm's Avatar Laetus
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    Default Re: Creating a World – Basic mapping from scratch

    Is there any way you could post your working results from this tutorial? That was I could see if the error is from something I did during the mapping or if it has to do with my base M2 installation. I did have Retrofit mod installed, which I've heard can cause problems, but I ran the unpacker again and overwrote all the files, so it shouldn't still cause problems, should it?

  17. #37
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    Default Re: Creating a World – Basic mapping from scratch

    I haven't got working result anymore. But then it is very basic (hence the name) and should not create any problem if you follow those instructions. And one of them is to create your own mod folder. Retrofit shouldn't have caused any problems unless it gets installed into the root\default directory of the game.
    A crash at faction selection could mean a number of things - difficult to say unless I could have a look t the files. It could be a type in descr_strat, wrong RGB code in map_regions, mistake in map_regions...
    If you upload your world folder (without map.rwm) and descr_sm_factions, then I could have a quick look at it.










  18. #38
    Hargrimm's Avatar Laetus
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    Default Re: Creating a World – Basic mapping from scratch

    Thanks so much for the quick replies! Attached is my world folder.

  19. #39
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Basic mapping from scratch

    I had a look at it. Everything seems in order. I added more regions and checked every file. No idea what causes the crash. I have only once come across a case like this and that got solved by redoing the graphic files as they had a weird format. There was an unusual entry in the descr_terrain file:
    min_sea_height -3406.782
    The value was different but that didn't change anything.










  20. #40
    Hargrimm's Avatar Laetus
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    Default Re: Creating a World – Basic mapping from scratch

    Hmmm, very strange. I guess the only thing left to do I follow these instruction exactly, even though I don't need a map of Iceland. I'm probably doing something wrong in Photoshop; I'm not very familiar with it.

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