Looks to me something is wrong in your map_ground_types.tga file. Notice there is also a small pink spot right under the settlement.
Looks to me something is wrong in your map_ground_types.tga file. Notice there is also a small pink spot right under the settlement.
Thank you Ishan. Could you have a look at my map_ground_types.tga ?
I used Fertile High - Olive (101, 124, 0) for the earth
and Sea Shallow - Red (196, 0, 0) for the water.
Now I can see the sea, but the islands still wrong. And I don't know what are those shadows. My fog file is all white (255,255,255)
Image
You are getting there. Check the RGB value of those islands in map_ground_types.
And the diagonal stripes across all is most likely because the size of your map_fog graphics is not correct.
Edit: had a look at the file
- the 'doughnut' island has RGB value 101,124,0 - correct
- the rest (and under the city) has RGB value 100,123,0 - wrong
Use the magic wand to select the incorrect RGB value and replace it with the correct one. (Attached for your pleasure)
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It works perfectly!!
Thank you very much. You were right in all. The fog map siZe was wrong.
You are god!
PS: I mentioned you in my submod thread. http://www.twcenter.net/forums/showt...99#post8316999
PS2: I have noticed one minor bug, my mountains appear and disappear when I move the camera in some points of the map. Any idea about why it happens?
Hi gigantus, your tutorial is awesome!
Considering i've done no mapping whatso-ever with M2TW I'm surprised everything went well this far. But now i've run into a problem. I don't think it's anything to do with the map, but when I go to start a campaign and load a faction it re-directs me back to the menu. I've had problems like this before when tinkering around with the descr_strat files, is there anything looking wrong here?
Spoiler Alert, click show to read:
The best would be to look into the log - crashes to menu usually have a message in there. The log can be found in the \log folder of the main game and opens with notepad. Look for entries with [error] in it. The message is usually in two lines, see the example below:
Come back if the message is not clear about what to do.10:49:23.018 [script.err] [error] Script Error in mods/Last_Kingdom/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1146, column 5
The city core building level should be one less than the settlement level!
Ok these are the most recent entries.
Spoiler Alert, click show to read:
I've fixed the mapping problem as it doesn't show up in the log anymore. But the settlement creation name is still having problems, if you ever have anytime i'd really appreciate it if you could look at my files to see whats wrong.
You made a couple of mistakes, the most important one being that you forgot to create water_surface.tga (Page 3, "The map files")
The rivers in map_features have the wrong RGB value and some are not properly connected (missing pixels)
map_ground_types should be map_heights (and vice versa)
RGB values for map_ground_types are not correct
map_fog should only have black and white
Not sure if you corrected data\text\imperial_campaign_regions_and_settlement_names.txt as you didn't include the file (I attached a working version)
Don't despair, you are nearly there!
Thanks alot for looking at the files for me, I believe I have fixed most of the mapping problems and the imperial settlement file you sent me improved it a bit more. But a new problem has arose, when I select my campaign it proceeds into loading the map but as it reaches the end of the loading bar it quits out to my desktop.
Here are my most recent log entries:
Spoiler Alert, click show to read:
I still have my full confidence in this and I think i'm getting very close now, I really do appreciate your help with this Gigantus!
This error usually indicates a missing texture for a strat model. To find out which, you will have to change your logging options.15:10:15.406 [data.invalid] [error] Insufficient video memory to load requested texture set.
Open the CFG file in Bare Kingdoms and change the log entries to look as below:
Run the game again (this kind of error takes approximately 45-60 seconds to crash) and then have a look at the line above this error which model is mentioned. Beware! The size of the file will be vastly increased.[log]
to = logs/M2TW.system.log.txt
level = * trace
What exactly did you do apart from adding my text file?
The other errors are not fatal, merely an invalid placement of characters (the admiral is on land I believe)
I'm not 100% sure about what model problem there is in the file, so I've uploaded my log folder and my updated world folder again if it is of more help for you.
Right above the video memory error:I mentioned it here in the first line.16:14:57.265 [system.io] [warning] open: mods/MyMapping/data/world/maps/base/water_surface.tga is missing
Edit: I have transferred all your files to my Bare Geomod installation and renamed it "Sconderix" - simply extract everything into the mods folder and make a shortcut to the "Executable" to run the game. I have done the following:
- corrected all the RGB values in map_features
- corrected map_trade_routes
- provided a basic water_surface file
- exchanged map_ground_types and map_heights
- used the original (vanilla) imperial_campaign_and_settlements file
You will now have to finalize map_fog and map_ground_types with the correct RGB values.
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Ah! I realize what happened there! I named the file 'map_surface' instead of 'water_surface' so thats why it didn't work. But it's all working fine now, it just runs a little laggy on my computer because of the map size but i'm over the moon it works!
Thanks alot for your help Gigantus! After i've tinkered over this a bit more I shall start downloading your other guides so I can improve on it all. Thanks again!
he i need some help
1 those error messages, how do you get them? somthing with log..?
i use now a shortcut to rtw with -show_err. but it tells me only
that the ports and many city's can't excest.(wrong pixel, place)
now i have make the map of rome barbarian invasion (vanilla) bigger.
i have added above 6 pixels. 255 - 160 pixels is the map now.
when i change the height by the map.ground_types allone, the moutains and forests
disapear. when i change the height bij the map_features, the rivers are gone.
when i change the map_climates, everwhere is the same ground.
when i change the map_trade_routes, al the trade on the roads and the boats are disappeard.
but the game can still run.. pfff.
Finally i changed the maps climates, height, trade_routes, features, ground_types,
diasaters, roughiness and regions., the game won't start. the games want to start, but after edding the map_regions, it don't want to start.
i chose a faction and then i press on the arrow to start the game, i hear the common sound, but it go back to the provical campaign menu.
does anyone know with this information what i did wrong, or have frogotten?
i have used the measurres which stand in the tutorial 'creating a world - basic mapping form scratch'.
and do i have to change the sizes of the radar map? and what to do with the water_surface map?????
ty for response
Last edited by ier; November 19, 2010 at 12:44 PM.
map_trade_route = has got no effect in M2TW, the trade animations will appear according to the value of the trade. The routes are calculated automatically.
error log = you will find it in the logs folder (M2TW.system.log.txt)
You will have to change all map files at once to have a valid map.
Lets start with the log - please attach it here. If it is too big (>1MB), please compress before attaching.
ooh .dammit. sorry, i was thinking this was also about rome total war.
my problems are with rome total war, so i can/'t get help here.
am trying your geomod on m2tw america, is great, only the new map doesn't work. but tried your geomod on rtw.. but it doesn't work.. Can i change something so that it would work??
Last edited by Gigantus; November 20, 2010 at 08:09 PM. Reason: censor bypassing
RTW does not have the religion entries in the descr_regions file. My suggestion:
Download my Bare Geomod set up.
Replace files there with your RTW files. Check in my manual which files Geomod uses (and for other stuff).
Add standard religion lines in descr_regions. (Copy from the descr_regions file provided with Geomod - tools\geomod\M2TW_files\data\....)
Modify everything with Geomod.
Remove the religion entries in descr_regions
Transfer files back to your RTW mod.