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Thread: Creating a World – Basic mapping from scratch

  1. #181

    Default Re: Creating a World – Basic mapping from scratch

    Looks to me something is wrong in your map_ground_types.tga file. Notice there is also a small pink spot right under the settlement.

  2. #182
    Kolwen's Avatar Artifex
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    Default Re: Creating a World – Basic mapping from scratch

    Thank you Ishan. Could you have a look at my map_ground_types.tga ?
    I used Fertile High - Olive (101, 124, 0) for the earth
    and Sea Shallow - Red (196, 0, 0) for the water.

    Now I can see the sea, but the islands still wrong. And I don't know what are those shadows. My fog file is all white (255,255,255)

    Image




    Last edited by Kolwen; October 23, 2010 at 10:53 AM.

  3. #183
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Basic mapping from scratch

    You are getting there. Check the RGB value of those islands in map_ground_types.
    And the diagonal stripes across all is most likely because the size of your map_fog graphics is not correct.

    Edit: had a look at the file
    - the 'doughnut' island has RGB value 101,124,0 - correct
    - the rest (and under the city) has RGB value 100,123,0 - wrong

    Use the magic wand to select the incorrect RGB value and replace it with the correct one. (Attached for your pleasure)

    .










  4. #184
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    Default Re: Creating a World – Basic mapping from scratch

    It works perfectly!!
    Thank you very much. You were right in all. The fog map siZe was wrong.
    You are god!

    PS: I mentioned you in my submod thread. http://www.twcenter.net/forums/showt...99#post8316999

    PS2: I have noticed one minor bug, my mountains appear and disappear when I move the camera in some points of the map. Any idea about why it happens?
    Last edited by Kolwen; October 24, 2010 at 12:25 PM.

  5. #185

    Default Re: Creating a World – Basic mapping from scratch

    Hi gigantus, your tutorial is awesome!

    Considering i've done no mapping whatso-ever with M2TW I'm surprised everything went well this far. But now i've run into a problem. I don't think it's anything to do with the map, but when I go to start a campaign and load a faction it re-directs me back to the menu. I've had problems like this before when tinkering around with the descr_strat files, is there anything looking wrong here?

    Spoiler Alert, click show to read: 
    campaign imperial_campaign
    playable
    england
    france
    end
    unlockable
    end
    nonplayable
    slave
    end

    start_date 870 summer
    end_date 1200 winter
    timescale 0.50

    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    ;show_date_as_turns
    brigand_spawn_value 60
    pirate_spawn_value 90

    faction england, balanced smith
    ai_label catholic
    denari 12500
    denari_kings_purse 2500
    settlement
    {
    level large_town
    region London_Province

    year_founded 0
    population 3800
    plan_set default_set
    faction_creator england
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type barracks town_guard
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type city_hall town_hall
    }
    building
    {
    type market corn_exchange
    }
    building
    {
    type hinterland_roads roads
    }
    }
    character William, named character, male, leader, age 40, x 73, y 129
    traits Factionleader 1 , GoodCommander 1 , Intelligent 2 , VictorVirtue 3 , PublicFaith 2 , BattleDread 2 , StrategyDread 2 , ReligionStarter 1
    army
    unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Town Militia exp 0 armour 0 weapon_lvl 0
    unit Peasants exp 0 armour 0 weapon_lvl 0

    character Giles, admiral, male, age 36, x 62, y 141
    army
    unit cog exp 0 armour 0 weapon_lvl 0
    unit cog exp 0 armour 0 weapon_lvl 0

    faction france, balanced smith
    ai_label catholic
    denari 8000
    denari_kings_purse 1500
    settlement
    {
    level large_town
    region Paris_Province

    year_founded 0
    population 3800
    plan_set default_set
    faction_creator france
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type barracks town_guard
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type city_hall town_hall
    }
    building
    {
    type market corn_exchange
    }
    building
    {
    type hinterland_roads roads
    }
    }

    character Philip, named character, male, leader, age 40, x 91, y 5
    traits Factionleader 1 , GoodCommander 2 , Intelligent 2 , Austere 1 , PublicFaith 1 , BattleChivalry 1 , StrategyChivalry 3 , ReligionStarter 1
    army
    unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0

    script
    campaign_script.txt

  6. #186
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Basic mapping from scratch

    The best would be to look into the log - crashes to menu usually have a message in there. The log can be found in the \log folder of the main game and opens with notepad. Look for entries with [error] in it. The message is usually in two lines, see the example below:

    10:49:23.018 [script.err] [error] Script Error in mods/Last_Kingdom/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1146, column 5
    The city core building level should be one less than the settlement level!
    Come back if the message is not clear about what to do.










  7. #187

    Default Re: Creating a World – Basic mapping from scratch

    Ok these are the most recent entries.


    Spoiler Alert, click show to read: 
    16:21:57.718 [script.err] [error] Script Error in mods/MyMapping/data/world/maps/base/descr_regions.txt, at line 1, column 1
    Couldn't find region name 'London_Province' in stringtable

    16:21:57.734 [data.invalid] [error] File 'mods/MyMapping/data/world/maps/base/map_heights.tga' must have dimensions 451, 501

    16:21:57.750 [data.invalid] [error] File 'mods/MyMapping/data/world/maps/base/map_roughness.tga' must have dimensions 450, 500

    16:21:58.296 [script.err] [error] Script Error in mods/MyMapping/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 31, column 12
    could not create settlement at script line 31.

  8. #188
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Basic mapping from scratch

    The first and the last errors are most likely related: You didn't put an entry for London_Province into the imperial_campaign_and_s... file

    The second and third error are self explanatory: wrong size of the graphic files.










  9. #189

    Default Re: Creating a World – Basic mapping from scratch

    I've fixed the mapping problem as it doesn't show up in the log anymore. But the settlement creation name is still having problems, if you ever have anytime i'd really appreciate it if you could look at my files to see whats wrong.

  10. #190
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Basic mapping from scratch

    You made a couple of mistakes, the most important one being that you forgot to create water_surface.tga (Page 3, "The map files")
    The rivers in map_features have the wrong RGB value and some are not properly connected (missing pixels)
    map_ground_types should be map_heights (and vice versa)
    RGB values for map_ground_types are not correct
    map_fog should only have black and white

    Not sure if you corrected data\text\imperial_campaign_regions_and_settlement_names.txt as you didn't include the file (I attached a working version)

    Don't despair, you are nearly there!










  11. #191

    Default Re: Creating a World – Basic mapping from scratch

    Thanks alot for looking at the files for me, I believe I have fixed most of the mapping problems and the imperial settlement file you sent me improved it a bit more. But a new problem has arose, when I select my campaign it proceeds into loading the map but as it reaches the end of the loading bar it quits out to my desktop.

    Here are my most recent log entries:

    Spoiler Alert, click show to read: 
    15:08:56.093 [script.err] [error] Script Error in mods/MyMapping/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 71, column 56
    you have chosen an invalid tile(62, 141) for Giles (england)

    15:08:56.093 [script.err] [error] Script Error in mods/MyMapping/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 115, column 72
    you have chosen an invalid tile(91, 5) for Philip (france)

    15:10:15.406 [data.invalid] [error] Insufficient video memory to load requested texture set.



    I still have my full confidence in this and I think i'm getting very close now, I really do appreciate your help with this Gigantus!

  12. #192
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Basic mapping from scratch

    15:10:15.406 [data.invalid] [error] Insufficient video memory to load requested texture set.
    This error usually indicates a missing texture for a strat model. To find out which, you will have to change your logging options.
    Open the CFG file in Bare Kingdoms and change the log entries to look as below:
    [log]
    to = logs/M2TW.system.log.txt
    level = * trace
    Run the game again (this kind of error takes approximately 45-60 seconds to crash) and then have a look at the line above this error which model is mentioned. Beware! The size of the file will be vastly increased.
    What exactly did you do apart from adding my text file?

    The other errors are not fatal, merely an invalid placement of characters (the admiral is on land I believe)










  13. #193

    Default Re: Creating a World – Basic mapping from scratch

    I'm not 100% sure about what model problem there is in the file, so I've uploaded my log folder and my updated world folder again if it is of more help for you.

  14. #194
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Basic mapping from scratch

    Right above the video memory error:
    16:14:57.265 [system.io] [warning] open: mods/MyMapping/data/world/maps/base/water_surface.tga is missing
    I mentioned it here in the first line.

    Edit: I have transferred all your files to my Bare Geomod installation and renamed it "Sconderix" - simply extract everything into the mods folder and make a shortcut to the "Executable" to run the game. I have done the following:

    - corrected all the RGB values in map_features
    - corrected map_trade_routes
    - provided a basic water_surface file
    - exchanged map_ground_types and map_heights
    - used the original (vanilla) imperial_campaign_and_settlements file

    You will now have to finalize map_fog and map_ground_types with the correct RGB values.

    .
    Last edited by Gigantus; November 13, 2010 at 10:22 PM.










  15. #195

    Default Re: Creating a World – Basic mapping from scratch

    Ah! I realize what happened there! I named the file 'map_surface' instead of 'water_surface' so thats why it didn't work. But it's all working fine now, it just runs a little laggy on my computer because of the map size but i'm over the moon it works!

    Thanks alot for your help Gigantus! After i've tinkered over this a bit more I shall start downloading your other guides so I can improve on it all. Thanks again!

  16. #196
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    Default Re: Creating a World – Basic mapping from scratch

    One is glad to be of service










  17. #197

    Icon6 Re: Creating a World – Basic mapping from scratch

    he i need some help

    1 those error messages, how do you get them? somthing with log..?
    i use now a shortcut to rtw with -show_err. but it tells me only
    that the ports and many city's can't excest.(wrong pixel, place)

    now i have make the map of rome barbarian invasion (vanilla) bigger.
    i have added above 6 pixels. 255 - 160 pixels is the map now.
    when i change the height by the map.ground_types allone, the moutains and forests
    disapear. when i change the height bij the map_features, the rivers are gone.
    when i change the map_climates, everwhere is the same ground.
    when i change the map_trade_routes, al the trade on the roads and the boats are disappeard.
    but the game can still run.. pfff.

    Finally i changed the maps climates, height, trade_routes, features, ground_types,
    diasaters, roughiness and regions., the game won't start. the games want to start, but after edding the map_regions, it don't want to start.
    i chose a faction and then i press on the arrow to start the game, i hear the common sound, but it go back to the provical campaign menu.

    does anyone know with this information what i did wrong, or have frogotten?
    i have used the measurres which stand in the tutorial 'creating a world - basic mapping form scratch'.
    and do i have to change the sizes of the radar map? and what to do with the water_surface map?????
    ty for response
    Last edited by ier; November 19, 2010 at 12:44 PM.

  18. #198
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World – Basic mapping from scratch

    map_trade_route = has got no effect in M2TW, the trade animations will appear according to the value of the trade. The routes are calculated automatically.
    error log = you will find it in the logs folder (M2TW.system.log.txt)
    You will have to change all map files at once to have a valid map.

    Lets start with the log - please attach it here. If it is too big (>1MB), please compress before attaching.











  19. #199

    Default Re: Creating a World – Basic mapping from scratch

    ooh .dammit. sorry, i was thinking this was also about rome total war.
    my problems are with rome total war, so i can/'t get help here.
    am trying your geomod on m2tw america, is great, only the new map doesn't work. but tried your geomod on rtw.. but it doesn't work.. Can i change something so that it would work??
    Last edited by Gigantus; November 20, 2010 at 08:09 PM. Reason: censor bypassing

  20. #200
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    Default Re: Creating a World – Basic mapping from scratch

    RTW does not have the religion entries in the descr_regions file. My suggestion:

    Download my Bare Geomod set up.
    Replace files there with your RTW files. Check in my manual which files Geomod uses (and for other stuff).
    Add standard religion lines in descr_regions. (Copy from the descr_regions file provided with Geomod - tools\geomod\M2TW_files\data\....)
    Modify everything with Geomod.
    Remove the religion entries in descr_regions
    Transfer files back to your RTW mod.










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