Plans for release v0.90 (this thread is a work in progress)
More units, both mercenary and faction specific.
-Mercenary Units
--Bonnachts
--Italian Mercenaries
--Axemen
-Faction Specific
--Clan Spearmen (Scotland)
--Landsmen (Denmark)
--Light Swordsmen (Spain, Aragon, Portugal)
--Aragonese Heavy Infantry (Aragon)
--ME Swordsmen (Moors, Egypt, Turks)
--EE Swordsmen (Poland, Russia, Hungary)
--EE Noble Swordsmen (Poland, Russia)
--Hungarian Footmen (Hungary)
-Holy Land Units
--Recruitable by Catholic factions who control specified regions.
---Jerusalem
---Antioch
---Edessa
---Tripoli
New Recruitment Tree
-Farm requirement will be removed for building military structures.
-Peasants will now be recruitable only from farms (in both cities and castles) and at a constant recruitment rate and pool (i.e. the availability and rate of peasants will not increase).
-Castle Barracks unit recruitment will be adjusted accordingly, moving level 2 early units down to fill the level 1 slots and filling in empty slots with new early units.
-Area Specific Mercenaries will be recruited at Tavern buildings built in the specific area required of that unit. For instance, Welsh Longbowmen Mercenaries will be recruited from a tavern built in Wales, Flemish Pikemen will be available from taverns in Flanders, etc.
Alternate early lances for early cavalry unts.
Various settlement level and garrison adjustments to strat map.
New Factions
-Cumans/Kipchaks
-Abbasid Caliphate
-Portugal (non-playable emerging faction)
More to come...