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  1. #1

    Default help when I have a new city

    I need som help to get a red face to blue yello or green fast, so my army can attack a new city, I do not want to keep my leader in the city for long, need him to attack other towns.

    I know low tax help with the happienes.

    and start building that gives more happieness

    but are there some troops what are better to have in a city

    are town watch better ( in happieness) when other troops?

    what kind of troop give the most happieness? if any?

    or is just so that the red face will turn to another color in time?

    plzz help need this to win the game

  2. #2

    Default Re: help when I have e new city

    You have to have the right religion. (Your own buildings, so if you take a barbarian settlement, destroy their shrine and build your own)
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  3. #3

    Default Re: help when I have e new city

    The best way to do a continued assault is to use two stacks, or armies, one with the best units for combat, and one consisting of peasants. The combat stack takes the city and the second stack moves units in the city. Stabilize the public order to yellow, then move on. Start building as many happiness buildings as possible.
    Also, every building that belongs to a different culture creates public unrest. So it is worthwhile to upgrade or destroy those buildings.
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  4. #4
    Sextus Molestus's Avatar Miles
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    Default Re: help when I have e new city

    I believe peasants make the most effective garrison (if you're going for public order over safety in the event of a siege). I think that it has to do with how many troops are actually in the town, rather than the type, and since peasants generally have the most (I know pikemen units and eastern infantry match them but I've never seen any unit with above 240 men, on huge setting).

    As Ishoss said, though destroying the previous faction's religious building may cause initial unrest, it is important to replace it with your own religion. If you look in the settlement details scroll, you will likely find a negative effect from something called "Culture Penalty" (I think that's what it's called), represented by a black and white face. This is a result from the buildings in the city not being in your infrastructure. Even if the picture is the same, you may still have to upgrade them or replace them (for example, a greek trader looks the same as a roman trader, but having the other faction's will create culture penalty). You can be sure if a building is your faction's or another's by scolling over it in the bottom tab of the screen. If it has a different faction type (Greek, Roman, Eastern, Egyptian, etc.), then replace or upgrade it. If it doesn't have anything in parentheses, it is fine.

    Hope this helped (and also is right)!

  5. #5
    Yojimbo's Avatar Pig tail Sock
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    Default Re: help when I have e new city

    Make sure you destroy their temple and build your own first it makes a huge difference. Then pop out peasants: its the number of troops that quells rebels not the type. Make sure to put happiness temples in problem areas.
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  6. #6

    Default Re: help when I have e new city

    It may be worthwile to exterminate or sell them into slavery if the settlement is red when you first enter the settlement. A handy tip is to move the cursor to the edge of the screen and effectively shift the view so that you can see the conquered settlement.

  7. #7
    Erzin's Avatar Laetus
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    Default Re: help when I have e new city

    Another bonus of spamming Peasants is that population will drop, meaning the city is easier to control. On the down side, the city will have less people to tax and be slower to develop.

  8. #8

    Default Re: help when I have e new city

    I have to disagree with the peasants strategy. I prefer town watches because 1. they cost less population and 2. peasants, used as garrisons, count as half their number. that means that if there are 80 peasants in each unit, they count as 40 units garrisoning (i have nothing to back this up, but i heard this a lot in the hosted modifications section). In fact, I usually don't use a second stack at all, because I think the second stack requires too much upkeep to maintain rather than my strategy:
    I have my combat stack sit in the city for 2 turns, build 2 town watches and finish the first level temple and half-way on the second level temple before moving on. Sure, I won't be able to take the next city for 2 turns, but i think 2 turns of taxes in a new city wouldn't be able to maintain the second army's upkeep for 2 turns plus however many turns to reach the next city.

    However, I could be wrong. I welcome any opposing suggestions.
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  9. #9
    Primicerius
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    Default Re: help when I have e new city

    Do peasants have the "is_peasant" attribute? That attribute halves their garrison value... I think BI might use this, and some mods definitely do, but vanilla RTW, IIRC, doesn't, so peasants are the most efficient garrison troops.



  10. #10
    NobleNick's Avatar Artifex
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    Default Re: help when I have e new city

    Quote Originally Posted by Scutarii View Post
    Do peasants have the "is_peasant" attribute? That attribute halves their garrison value... I think BI might use this, and some mods definitely do, but vanilla RTW, IIRC, doesn't, so peasants are the most efficient garrison troops.
    Scutarii is correct. Peasants are the most cost-effective way to bolster happiness, since the effect of garrison on PO is per man (not per unit). Peasants count a full in vanilla RTW, but only half the unit counts in BI.

    There is a cap of +80 PO bonus, for troops = 12% of POP. So the formula for effect of garrison on PO (for RTW 1.5 vanilla) is:

    + PO = 80 * (garrison_population / (city_population * 0.12) ), as long as garrison is less than or equal to 12% of city.

    There is a penalty for no garrison. If there are no troops nor governer in the city, I think the penalty is -40 to PO.
    Last edited by NobleNick; December 02, 2008 at 12:18 PM.

  11. #11
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: help when I have e new city

    Example; Celtic VS Ranger... Catholic and Protestant... one wins a football match whats left of the other is not happy.

    The way around angry settlements quickly and cheaply... mass genocide!
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  12. #12

    Default Re: help when I have e new city

    I don't have RTW around atm, but I think that the halved garrison value of peasants applies to the BI expansion only. In vanilla RTW only numbers count.

  13. #13
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: help when I have e new city

    Me personally I usually have a skirmisher unit as they can weaken single units very well and have a low upkeep. In my current RTR Platinum campaign I rule much of Pontic territory and have begun taking over Seluicia's territory. Most of my garrison is missile units or phalanx for cities.
    We Came, We Saw, We Ran Away!

  14. #14

    Default Re: help when I have a new city

    maybe have 2 generals in your army. one with high command and one with high influence. the influence is to stabilise the captured settlement and the command to conquer it. generals with high command usually have high influence. those with 10 influence can boost PO by 40%.

  15. #15

    Default Re: help when I have a new city

    For most cities if u exterminate the population and then spam peasants u should be fine. Unless u r capturing cathage or egypt u dont have to worry all that much with the culture penalty. If u cant get the happiness high enough though u can always move your capital a little closer.

  16. #16

    Default Re: help when I have a new city

    It may be worthwile to exterminate or sell them into slavery if the settlement is red when you first enter the settlement.
    That is what I ususally do, just to save myself from trouble later.
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  17. #17

    Default Re: help when I have a new city

    Might not be the best strategy but when I take my stack to conqueror I load it with good generals to install them, destroy religious structures and build my own then I build roads and sewers while training Town Watch, usually two, before mergeing my damaged units, retraining any I can and then moving on. I also leave any units I can't merge or retrain to act as a tougher garrison. Always works for me

  18. #18

    Default Re: help when I have a new city

    It depends on whether you focus on swift conquest or playing in the long run.
    Every time you :wub:, god kills another kitten.
    If you're gonna hire Machete to kill the bad guy, you better make damn sure the bad guy isn't YOU!

    'I understand, and I take the light into my soul. I will become the spear of Khaine. Lightning flashes, blood falls, death pierces the darkness.' , Dhrykna.

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