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  1. #1
    HIC SVNT LEONES's Avatar Senator
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    Default Proposals for the Next Version

    No, this isn't a thread about when this comes out, or when you're doing the next one. But a thread perhaps for suggestions of factions and other things that could be brought in for the next one. Sort of a thing for people to bounce ideas around in. Maybe to give danova some ideas.

    1.) Expansion further west, maybe across the Atlantic with a mysterious shadow or something such like in the new world campaign to Greenland & Newfoundland, maybe northern reaches of North America.

    2.) Native factions, that go with the above mentioned, maybe a Greenland Inuit and Vinland Inuit faction, one that could learn from their interactions with the Norseman or other Euros and reverse invade given time.

    3.) Obotrites would be a cool thing to see in the northern parts of continental Europe. A small, Slavic faction that has the potential of being a pain in the arse for the Franks, Danes, and perhaps even the British isles, given enough time to grow. They were a fiercely independent pagan area in the Northern parts of Central Europe.

    Here is a resource for the natives!:
    Spoiler Alert, click show to read: 


    Here is my ideal Next or Future Version Map (With Highlighted Faction Groups):
    Spoiler Alert, click show to read: 


    Viking Voyages in the west!
    Spoiler Alert, click show to read: 
    Last edited by HIC SVNT LEONES; June 08, 2009 at 12:58 PM.

  2. #2
    helmersen's Avatar Praepositus
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    Default Re: The Next Version

    Not expansion north? What the duse? Of course we cvould use that! Norway and Sweden are very, in the lack of a better word, "tall" countries and this could be strategicly improving. Other than that, good suggetions!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  3. #3

    Default Re: The Next Version

    Things I would like to see added:
    Vinland and Greenland (with small factions inhabiting them, probably unplayable)
    A small extra Welsh faction
    A small extra faction in Scotland (Pictish rebels maybe?)
    An Extra Irish Faction
    A Western Frankish Faction

    Be advised that these things would all require a lot of work and IF we decide to do any of this it may end up being added in sets of like 1 or 2 new factions at a time.

    Again, those are big "IF"s

  4. #4
    danova's Avatar Protector Domesticus
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    Default Re: The Next Version


    Every factions takes 3-4 weeks of work.
    so... this is 3-4 months!

    Quote Originally Posted by GatorMarine1833 View Post
    Things I would like to see added:
    Vinland and Greenland (with small factions inhabiting them, probably unplayable)
    A small extra Welsh faction
    A small extra faction in Scotland (Pictish rebels maybe?)
    An Extra Irish Faction
    A Western Frankish Faction

    Be advised that these things would all require a lot of work and IF we decide to do any of this it may end up being added in sets of like 1 or 2 new factions at a time.

    Again, those are big "IF"s

  5. #5
    danova's Avatar Protector Domesticus
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    Default Re: The Next Version

    Good idea! (this thread!)
    .

  6. #6
    helmersen's Avatar Praepositus
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    Default Re: The Next Version

    Hehehe.. So fast?!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  7. #7

    Default Re: The Next Version

    I think a more feasible faction list for v. 2.0 would be:

    Leinster (new Irish faction)
    Lotharingia (new Frankish faction)

    I would also suggest adding West Francia, however the map does not go down far enough for there to be room for them. Were the map expanded, then I would suggest adding them too.

    I think the Skraelings in Vinland should be rebels at first. A Skraeling faction might be feasible for TLK 3.0, lol. The reason I say this is that adding more factions of existing culutre groups is easier than adding an entirely new culutre group, which would require a new set of unique units.

    With Leinster and Lotharingia there would be considerable unit overlap with already existing factions, which is a good thing. It means they'd be somewhat easier to add than an entirely new culture.

    And we don't want to fill up the map so tightly that there are no bordering rebels for each faction to gobble up at the start to strengthen themselves.
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  8. #8
    HIC SVNT LEONES's Avatar Senator
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    Default Re: The Next Version

    I actually agree with you in a deal of points. These ideas are more or less up to dan anywho, and well, I think they can help with the creative process. I mean, if it had Skraels, it'd be the first with them on TWC, by golly, and that'd be right neat in itself. But imagine Skraels that could learn a bit, and fight? I mean. It'd be something new. Yes, the new cultures thing would be a pain, and this would be all nice to have, later.


    Something that could be done with the Skraels is that, before they have the ability to 'act' Europeanised, * I'd give them Northern European building models, and maybe even a 'cap' in city size, that might even be a good idea for all factions, huge cities and citdaels, don't seem fitting for this time. Have them like the Apache at first, before unlocking a building tree. Give them a small bit of developing powers, until they make Euro contact. Give them Kayaks as their first ships, a loose, weak set of starting families. * Which would be fictionalized, I don't think many people knew of indigenous 'Merican tribal leaders.

    Little bits of flair here and there.

    Leinster or Lothar, would be nice. But that is also why I brought up the Obs, they fought alot with the Franks, and were never truly 'brought into the fold' until like much passed the time of the Mod line.

  9. #9

    Default Re: The Next Version

    Yeah, I definitely think the Obotrites would be a nice addition - again I just think they'd have to play the role of rebels at the very first. Good suggestion!
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  10. #10
    HIC SVNT LEONES's Avatar Senator
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    Default Re: The Next Version

    They even say that some of the ships landing with the Vikings were filled with Obs. Hehe.

  11. #11

    Default Re: The Next Version

    For Skraelings we could use some of the Americas campaign units as placeholders, as well as some of the buildings. Honestly though the only reason I would like them to be there is to experience some serious Viking VS Skraeling combat.

    The only reason I'd like another faction in Scottish lands is because they have kind of a lot of settlements compared to the other factions. Again though, these are things to worry about later as far as I'm concerned, it is good to hear ideas from the community.

  12. #12
    helmersen's Avatar Praepositus
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    Default Re: The Next Version

    Many good suggestions!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  13. #13

    Default Re: The Next Version

    I think it be stretching it a little far to allow the native populations, such as the Inuit of Greenland or the Dorset/Beothuk of Newfoundland and Labrador, to be represented as solidified and playable faction in their own right. These people were nomadic and rudimentary at best and even with access to European technology and resources, they simply would not have the societal organization necessary to pose any real threat to the Europeans in Europe itself (Viking colonies on their turf were a different story however.) But I agree, it would be fun nonetheless despite those pesky historical aspects . And of course for the Vikings, if they were present in the New World, it would provide some much needed "diversion" for the early settlers.
    "War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse." - J.S. Mill

  14. #14

    Default Re: The Next Version

    Quote Originally Posted by Ashley J. Williams View Post
    Here is my ideal Next or Future Version Map:
    I certainly do like this map! Might crash our computers though. Nah, it'd just be like the Americas in the standard campaign.
    [SIGPIC][/SIGPIC]

  15. #15

    Default Re: The Next Version

    Here's my "ideal" map for the next TLK.
    "War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse." - J.S. Mill

  16. #16
    helmersen's Avatar Praepositus
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    Default Re: The Next Version

    Quote Originally Posted by The Northern Marches View Post
    Here's my "ideal" map for the next TLK.
    Haha! WTF? Cant help but agree though, I really love the map! That would be a great extension, only wished it could be stretched a little more to the north...
    Last edited by helmersen; November 26, 2008 at 02:10 AM.
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  17. #17

    Default Re: The Next Version



    Definitely agree with most of the suggestions above. Having some area of North America and the "skraelings" would be great (though admittedly there is little practical reason for going there) though it'd be problematic to depict them as a faction. I'd also caution against expanding the map eastwards - if you're going to do that do it when all other work is complete, as the risks of "feature creep" are very great.

    I'd also argue for the Ui Neill of Mide over Leinster in terms of another Irish faction - as it stands, tLK depicts by far the most powerful man in Ireland at this time (Máel Sechnaill mac Máele Ruanaid, arguably the first "real" High King) as a "rebel", which doesn't make sense at all IMO.

    Antagonist
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  18. #18

    Default Re: The Next Version

    There is ample evidence that the "Skraelings" put the last nail in the coffin of the Norse Greenland colonies but climate change, isolation, and the lack of resources conducive to local metal working helped in their demise. I have to agree that the implementation of Inuit factions would be stretching reality to a great degree.

  19. #19

    Default Re: The Next Version

    Quote Originally Posted by Antagonist View Post

    I'd also argue for the Ui Neill of Mide over Leinster in terms of another Irish faction - as it stands, tLK depicts by far the most powerful man in Ireland at this time (Máel Sechnaill mac Máele Ruanaid, arguably the first "real" High King) as a "rebel", which doesn't make sense at all IMO.
    I agree. The Southern Ui Neill (aka the Kingdom of Mide) make the most sense for another Irish faction. Mael Sechnaill was the High King of Ireland. Again, why should he be a rebel?

  20. #20
    Treize's Avatar Dux Limitis
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    Default Re: The Next Version

    The americas are useless as the vikings will take the tiny settlements there without alot of resistance and native factions are too weak to pose a treat.
    Miss me yet?

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