Results 1 to 7 of 7

Thread: adding resources

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Product Designer
    Join Date
    Jan 2008
    Location
    the Netherlands
    Posts
    3,005

    Icon5 adding resources

    is it possible to add(make new ones) recources to the game(like gold and silver on the campaign map)
    if it is how?
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  2. #2

    Default Re: adding resources

    No, trade resources are limited to 26 and they are all in use, so you can only replace existing ones by changing the textual description, the value and the strat-map model. HERE is an easy to follow tutorial.

  3. #3
    Product Designer
    Join Date
    Jan 2008
    Location
    the Netherlands
    Posts
    3,005

    Default Re: adding resources

    okey, thanks for the quick answer
    DESARC92 / Product Design
    Once known as MarcelP | Product Designer | Under the Patronage of Legio
    Marcel's Modder's Resources | Tutorials | The Graphics Workshop

  4. #4
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: adding resources

    Well to be precise, as you didn't say if this was for vanilla or not, in vanilla only 23 of the 26 are actually in use in the campaign, though all are defined, so you have three you can play around with.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  5. #5

    Default Re: adding resources

    using this topic (cause it's about resources), when i need to add a hidden resource (an unit), i need to put in export _descr_buildings the name of the city or it can be any name?

  6. #6

    Default Re: adding resources

    The hidden resource can have any valid name (no spaces, special characters, not an existing name etc) when you declare it, at the top of EDB. When you assign it to a region (in descr_regions.txt) or use it (in export_descr_buildings.txt) you need to use the same name, of course.

  7. #7

    Default Re: adding resources

    ok thanks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •