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Thread: Events allowing units

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  1. #1
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    Join Date
    Jun 2005
    Posts
    10,770

    Default Events allowing units

    Can someone explain what's involved in making units available when certain events fire off?

    I figure I need to make some new events and then edit EDB to allow the construction of the units only after the event has fired.

    Thanks for any advice

  2. #2

    Default Re: Events allowing units

    After the faction requirements you put "and event_counter {insert event name here} 1 (or 0 if you want the event to disallow it)".

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  3. #3
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    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: Events allowing units

    That's straight forward, thank you

  4. #4

    Default Re: Events allowing units

    Glad to help.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

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