Yes should be![]()
thanks for the rep great units
[URL="http://www.radikal.ru/"][/UR
http://www.youtube.com/watch?feature=player_detailpage&v=vdNXJ2E181c
This mean RTW rocks more than M2TW.
M2TW failed to be as moddable as RTW. I don't know about ETW. ETW seems to be a more elaborated M2TW engine.
What ETW has more than his predecessor is how the province is structured. I haven't been able to play it yet even if I posses a bought copy of it.
What I like of it however is the naval warfare. Would be good for a future RTW2 with Romans confronting Carthaginians or Aegyptians or Greeks. Medieval time is not as fun as Ancient World.![]()
It didnt fail, Total war series made moddable games, if you played mods like Stainless Steel and Broken Crescent and the coming Third Age Total War, M2TW it is as moddable but takes lots of hardwork
Maybe after 5 years there will be RTW2 but we all know after ETW they will be making an expansion or sequel for that.
back on topic:
HSmith work is great and one rule is to Never Compare other peoples work with another, its not easy to model and i think this is how HSmith Portray Carthage, Keep up the great work man.![]()
Maybe to join Ferres work with Hannibal Smith work?
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I dont think I would like to be compared with ferres work to be honest (I think ferres would win)
@ Emperor Domitianus Please dont take this the wrong way, but I have made these models as what I'd like to see in my game (with a clear mission statement in post #1). If others like them thats great but, I dont wish to be compared to or be in competition with anyone. Especially not one of the best artists working on this game.
Last edited by Hannibal Smith; April 22, 2009 at 02:16 PM. Reason: original post read like I was angry - and that was not my intention
Sorry if I offended you any way man. I really would like to see them ingame.
Not to worry I over reacted somewhat... Truth is this is my first modelling project and its become a bit of an obsession. Should be ready in the next week, so you can see them then, good or bad
The pic looks great as the units. Well done Colonel Smith.
They look very good all together. Impressive work, and I am looking forward to release.
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@ Florin80
Sorry for the late reply no the standard bearer wasnt previed before, I didnt bother as it wasnt an actual unit.
So the first release
download from http://www.twcenter.net/forums/downl...o=file&id=2393
Check out the first post for info on skeletons and a link to the unifed animations pack. The first release is targeted at people who already know how to add new units (I think most people on this site will know already). Anyway there are lots of tutorials, however if there are any problems contact me.
Note: to add a new elephant model you must add a new entry in descr_mount.txt. My entries are below to give you an example
Code:descr_mount.txt type carthage elephant african class elephant model carthage_elephant_african radius 5.5 x_radius 1.3 height 3 mass 15 banner_height 1 bouyancy_offset 3 water_trail_effect elephant_water_trail root_node_height 2.52 attack_delay 1 dead_radius 2.5 tusk_z 3.0 tusk_radius 2.0 riders 3 rider_offset 0.0, 1.225, 1.306 rider_offset 0.0, 1.1, 0.5 rider_offset 0, 1.1, -.25 export_descr_unit.txt type carthaginian elephant african dictionary carthaginian_elephant_african ; War Elephants category cavalry class heavy voice_type Medium_1 soldier carthaginian_elephant_crew, 12, 4, 0.1 mount carthage elephant african mount_effect horse +1, chariot +4, camel +1 attributes sea_faring, frighten_foot, frighten_mounted, power_charge, can_swim formation 7, 11, 13,16, 1, square stat_health 1, 17 stat_pri 20, 0, arrow2, 120, 60, missile, archery, piercing, none, 0 ,1 stat_pri_attr no stat_sec 3, 20, no, 0, 0, melee, other, blunt, none, 0 ,0.5 stat_sec_attr area, launching, ap, spear, spear_bonus_12, bp stat_pri_armour 0, 4, 0, flesh stat_sec_armour 37, 48, flesh stat_heat -1 stat_ground 0, 1, -6, -1 stat_mental 22, low, untrained stat_charge_dist 120 stat_fire_delay 100000 stat_food 60, 300 stat_cost 2, 3500, 490, 260, 380, 3500 ownership carthage descr_model_battle.txt type carthage_elephant_african skeleton fs_indian_elephant indiv_range 40 texture carthage, mymod/data/models_unit/carthage/textures/hs_mount_tower_elephant.TGA model_flexi mymod/data/models_unit/carthage/hs_mount_tower_elephant_high.cas, 15 model_flexi mymod/data/models_unit/carthage/hs_mount_tower_elephant_high.cas, 30 model_flexi mymod/data/models_unit/carthage/hs_mount_tower_elephant_med.cas, 60 model_flexi mymod/data/models_unit/carthage/hs_mount_tower_elephant_low.cas, 80 model_flexi mymod/data/models_unit/carthage/hs_mount_tower_elephant_lowest.cas, max model_tri 700, 0.3f, 0.3f, 0.3f
Downloading...
Proud patron of Wlesmana
Assyria Total War
Check update thread for new HQ models
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