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Thread: Carthage Reloaded - Full Pack Release

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  1. #1

    Default Re: Carthage Reloaded - Full Pack Release

    Quote Originally Posted by karlost123456789 View Post
    Thread Stycked!
    Fully deserved, in my opinion. Thanks again for this excellent pack.

    Now...what faction next?

  2. #2
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Carthage Reloaded - Full Pack Release

    You deserve styckied thread.Models are just amazing!
    Proud patron of Wlesmana
    Assyria Total War
    Check update thread for new HQ models
    My Workshop™


  3. #3

    Default Re: Carthage Reloaded - Full Pack Release

    @ Hannibal Smith

    good to see you sticked in friend . i hope to see more re-loads very soon they are top class. i am very happy to say that i am honestly your fan, but i assume you know that allready . come on people! give this man some well deserved +REPs for his great contribution !
    click?

  4. #4

    Default Re: Carthage Reloaded - Full Pack Release

    coudl you attch me the foot archer with the quiver? Thx.

  5. #5
    Kylan271's Avatar Domesticus
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    Default Re: Carthage Reloaded - Full Pack Release

    Seconded,stickied,oopps forgot heh before.. Yes your work is excellent. I have computer probs this week or so so cannot use yet,but will credit you when things OK again and uploaded. *_* . I am trying for siege engines also-RTW,and found a 14yo Dutch boy that does excellent work,lol,in MTW2 threads. Anyway again best wisehs for your works,appreciated!!!


  6. #6

    Default Re: Carthage Reloaded - Full Pack Release

    great work on Carthage! stickyed topics are better skins, so, you're in now!
    Click on my sig and check out my modelling works! Your opinion is welcome!


  7. #7

    Default Re: Carthage Reloaded - Full Pack Release

    @ Emperor Domitianus
    Here is the original archer model.


  8. #8

    Default Re: Carthage Reloaded - Full Pack Release

    Hannibal, this "reloaded" stuff, is this to be used in original RTW to replace the vanilla models, or? Real nice models/skins, or whatever these are called, impressive work

    +rep

  9. #9

    Default Re: Carthage Reloaded - Full Pack Release

    Quote Originally Posted by Sunbird Alkibijad
    Hannibal, this "reloaded" stuff, is this to be used in original RTW to replace the vanilla models
    Well kind of but they could be added to any mod that you want your just going to have to do the coding.

    The original idea was to remake the vanilla Carthaginian faction, changing some elements that in the original game were under par, and lazy in my opinion (like the poeni and lybian infantry as well as some cav sharing the same model). However, I'm now having some ideas about making some AOR units and try to give carthage a little more variety. Or maybe some "what if" evolved units


    Last edited by Hannibal Smith; May 08, 2009 at 11:16 AM.


  10. #10
    Miles
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    Default Re: Carthage Reloaded - Full Pack Release

    Quote Originally Posted by Hannibal Smith View Post
    However, I'm now having some ideas about making some AOR units and try to give carthage a little more variety. Or maybe some "what if" evolved units

    Yes, yes, yes. That would be great!

  11. #11

    Default Re: Carthage Reloaded - Full Pack Release

    Quote Originally Posted by Panama Red 51 View Post
    Yes, yes, yes. That would be great!
    seconded!

  12. #12

    Default Re: Carthage Reloaded - Full Pack Release

    Quote Originally Posted by Hannibal Smith View Post
    I'm now having some ideas about making some AOR units and try to give carthage a little more variety. Or maybe some "what if" evolved units


    Well, I think that some thureophoroi and thorakitai units would be a logical evolution of Carthaginian military, if they had managed to resist Rome some more time. At least this was the path followed by the Seleucids and Ptolemaics, according to some authors.

    Of course, as all this is just speculation, whatever you decide will be great.

  13. #13

    Default Re: Carthage Reloaded - Full Pack Release

    Just a little note to let you know of an oversight on my part. When I first uploaded my mod folder I have failed to delete preferences folder. This is not really a big deal, but will change the graphics setting on your game. So if you have already downloaded and play using the modfolder the just delete the preferences file yourself the game engine will make a new one next time you load the game. I have changed the files in the download to correct this.

    @ Salvor Hardin

    Thanks for the input, so far its just an idea but I'd already thought about making thureophoroi and Romanised poeni using roman equipment (would be similar to thorakitai).

    Any sensible ideas will be taking into consideration, I dont pretend to be an expert. However my intention is not to make "fantasy" units, only plausible units.

    Personally my instinct tells me that if Carthage had continued its prolonged struggle with Rome, then Rome itself would have been the major influence in how the Carthaginian military evolved. Either by romanising their forces ie imitation legions, or by adapting to counter Roman tactics which were heavy infantry based.


  14. #14

    Default Re: Carthage Reloaded - Full Pack Release

    Outstanding work Hannibal!

    Quote Originally Posted by Hannibal Smith
    Personally my instinct tells me that if Carthage had continued its prolonged struggle with Rome, then Rome itself would have been the major influence in how the Carthaginian military evolved. Either by romanising their forces ie imitation legions, or by adapting to counter Roman tactics which were heavy infantry based.
    Indeed, Hannibal had them using Roman gear, and while granted that is a far cry from using Roman tactics, it is the first step. When you consider that Carthage had already revamped their military under Xanthippus in the 1st Punic War to take on Greek tactics, it is not at all hard to believe that they would do the same with Roman tactics at a later date.

    Given that you might implement copy-cat legionaries using the Marian Event. Or just make them a high tier unit, so that they will not be recruitable until later in the game.

  15. #15

    Default Re: Carthage Reloaded - Full Pack Release

    Very very very.... Gooood job

  16. #16

    Default Re: Carthage Reloaded - Full Pack Release

    By the way, I would like to thank you for taking the time to put it all in a form where it can just be plonked in a modfolder and played. Much appreciated.

    Having actually installed them, I like them even more. My graphics card sadly does not have quite the same opinion, but ah well.
    Protein cores made in the rough endoplasmic reticulum are posttranslationally modified by glycosyltransferases in the Golgi apparatus, where GAG disaccharides are added to protein cores to yield proteoglycans; the exception is hyaluronan, which is uniquely synthesized without a protein core and is "spun out" by enzymes at cell surfaces directly into the extracellular space.

  17. #17
    Hopit's Avatar Praepositus
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    Default Re: Carthage Reloaded - Full Pack Release

    could you ask permission to use those animations?
    and where i can get fs_thp_f_spearman_p animation?
    Last edited by Hopit; May 12, 2009 at 10:16 AM.

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  18. #18

    Default Re: Carthage Reloaded - Full Pack Release

    I put the link on the first post that pack contains all the aninimations that you'll need. I've used it myself for a while now.

    The problem with the permission is that its a composit of a number of animation packs sig1's, EB's and Prom's animations, therefore I wouldnt know where to start. I believe that there was a problem when that pack was first released over permissions, I do not intend to open a can of worms. Plus it really isnt difficult, just a case of downloading it elsewhere and copying 4 files.


  19. #19

    Default Re: Carthage Reloaded - Full Pack Release

    I don't think anybody would object it, it's not actually harming anyone, and you can easily approach those teams with note that you have used their stuff for part of your work.

  20. #20
    Hopit's Avatar Praepositus
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    Default Re: Carthage Reloaded - Full Pack Release

    but that 2 handed pike animation isnt there

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

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