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  1. #1

    Default Changing the recruiting time

    How do i change the recruiting time for this mod to 2 turns per unit?

  2. #2

    Default Re: Changing the recruiting time

    its in the export_descr_unit file in youre data folder.

    for each entry there is a line titled cost, the first number is the number of turns to build/recruit

    eg recruit time in red

    type baghlah
    dictionary baghlah ; Baghlah
    category ship
    class light
    voice_type Light
    soldier Peasants, 50, 0, 1
    ship heavy warship
    attributes sea_faring, can_withdraw
    formation 50, 50, 75, 75, 1, square
    stat_health 1, 0
    stat_pri 18, 0, no, 0, 0, melee, melee_simple, slashing, none, 0, 1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 0, 22, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 0, 0, 0, 0
    stat_mental 8, normal, trained
    stat_charge_dist 20
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1190, 350, 250, 250, 1150, 4, 280
    armour_ug_levels 0
    armour_ug_models Peasants
    ownership egypt, turks, moors, kwarezm
    recruit_priority_offset -5


    it may take a while to change them all youreself but as we all know, if theres something worth doing, you better do it youreself, lol.

    hope this helped bud
    Its not the one with youre name on it, its the one addressed to whom this may concern you have to worry about

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