After I have read some discussion by htismaqe and Scutarii, I just realize my own fault of how my ethnic traits work have negative effect on game balance. To keep exellent balance quality of XGM work by our belove DimeBagHo, I must work on long-term maintenace on their game balance immediately. Now I already done some of triggering balance of ancillaries and still go on but I'm so stupid about stat and bonus balance as I didn't play XGM for 2 years now(partly by out of my own computer till recently and by my slave oath/contract I made unilaterally to DimeBagHo) and I never being a skilled player.
So I need cooperation from all forum members who play XGM 5.8.X or ethnic traits to report and discuss on how to bring traits and ancillaries back to balance harmony once again.
Please report your problem and express your opinions to develop further as all your idea would help development of future version of vanilla XGM, XC's traits, and PMP to come.
*Dear Moderator, Please sticky this thread if you think it proper to.*
Here is the fix version of ethnic traits in XGM 5.8.X which include
- bug fix
- rebalance all trigger
- corrected unique ancillaries appearance time.
In version2 additionally include
- rebalance the bonus of mega traits(traits with a lot of bonus in itself) which I create early of my work to become lighter and more reasonable both to gain and its bonus(fewer bonus but more distinct in usefulness).
- reduce bonus of royal title traits.
In version3 additionally change
- add some more trigger
- change some conditions for to earn royal title for Bactria
In version4 additionally change
- reduce construction, trade, tax, and training bonus and some penalty by 30-50% in most ancillaries(not priest ancillaries since hard to balance diie to shear amount of them) while traits still the same
- Bonus of most uber ancillaries have been reduce or give more penalty
In version5 have only description fix
Here is new fix on trigger of Traits and ancillaries to ensure stability and made eastern faction can get access more high level ancillary(no longer parthia only as I done it at first place). This version also remove additional level of gamble to made it fully compatible with XGM 5.8.X without savegame incompatible.
In version7 & Fix XGM5.8.4V2 there are..
- Add more new trigger and fix the old one on eastern culture and baktria and religion
Fix version is for normal XGM5.8.4 while Version7 are for overwrite previous version.
updated fix version for Version7 and V2 have been uploaded replace old ones.
*updated 14/12/2008: Here is version 7.1 and v2.1 which fix problem from last version with data that I could recalled from my memory. I still didn't running test yet so it could still have problem, so please report every bug you found.
*updated 28/2/2009: Here is all new Ethnic Traits version 2.11 with all many features but will break savegame completely.
*updated 18/4/2009: I have upload Ethnic Traits version 2.15 with...
- description fix.
- new introduction message for all faction and campaign
- new garrison script for Camulodunum, Numantia, Sarmizegtusa, Taxila, and Teutoburgum
*updated 19/4/2009: I have upload Ethnic Traits version 2.21 with...
- new name and surname list for Baktria
*updated 20/4/2009: ET 2.3 have been upload with the length of Bactria's names list is cut due to CTD about year 230s BC
Ethnic Traits module 2.0(yes, break savegame completely)
Main feature
- Many new traits and ancillaries from XC, included whole set of unique ancillaries(+150 more)
- Sort text files for other modder friendly
- Clean-up files by removed unused traits and ancillaries as well as triggers from files
- Revised bonus and threshold of traits. Now many of good traits have some negative side in them.
- Revised ethnic module
- Rebalance ancillaries and traits and reduce trigger chances
- Mentor system, now ancillaries will influence what traits your character gains in the same way as academy do
- Ancillaries weight system, Now ancillaries will have weight and would prevent character to gain ancillaries once retinues stock is overweight.
- Reduce special building and education comes of age ancillaries triggers down to the bottom
- More garrison scripts
- Deflat epithets, now it hard to gain last level traits that have epithets
- More on tax and governing issue now there are different kind of traits up to your tax setting and faction
- Vice from imperial title, differ via culture and title under hidden "DoomedOfEmpire"
- More emphasis on the Loyalty feature with more traits and ancilliaries that affect loyalty.
- Leadership bonus from faction leader to effect overall faction's generals.
>Management: +-corruption
>Influence: +-bribe cost&loyalty
Stat Issue
- Management should harder to gain from traits
- deflat influence spam in traits
- specialization of character on command or management by stop self perpetuated once others of attribute is more than 5. I may take other measure to archive it too.
Rework and Fix
- rework on health and supply traits
- impermanence traits' bonus fix
- Rework education system, now you could change the school for your children
- Rewrite Incarnation and Karma module
- Harder to gain the Great + some new cognomens
- add random factor to reduce chance to gain ancillaries from special buildings to the bottom
New Traits&Ancillaries
- rework on gamefanromanvice
- Add Satrap trigger to parthia, seleucid, britons
- Carthage Government
>Tribunal of Judge(famous 104 to monitor generals loyalty) as normal ancillaries(not office) to monitor general with too high command(-1 command, +2 to law, +100 cost to bribe)
>Leader of Popular Assembly who increases influence and management
>Trade Union Leader who increases trade (+5%) and public order.
- Meritocracy(just+Battle)&Favouritism(unjust+battle) traits
- new greek cities and Illyrian traits
- Olympic traits






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