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  1. #1

    Default How to edit arrow tower

    What needs to be edited in order for the gate tower arrows do more damage agaist siege towers and rams so it burns quicker?
    Or what do i need to edit so siege towers and rams are burnt quicker?
    thx in advance.

  2. #2

    Default Re: How to edit arrow tower

    Hi,
    Go do descr_engines to change the ignition percentage and the "health" of the engine:

    type tortoise_ram (as an example)
    culture all
    class ram
    pathfinding_data none

    engine_model_group normal
    engine_skeleton tortoise_ram
    engine_bone_map siege_engines/BoneMaps/ram_v2.xml
    engine_collision siege_engines/collision_models/ram_collision.CAS
    engine_mesh siege_engines/ram_model_v2.mesh, 40.0
    engine_mesh siege_engines/ram_model_v2.mesh, 80.0
    engine_mesh siege_engines/ram_model_v2.mesh, max

    engine_model_group dying
    engine_skeleton tortoise_ram_dying
    engine_bone_map siege_engines/BoneMaps/ram_v2_destroy.xml
    engine_collision siege_engines/collision_models/ram_collision.CAS
    engine_mesh siege_engines/destroyed/ram_model_v2_destruction.mesh, max


    engine_model_group dead
    engine_collision siege_engines/collision_models/ram_collision.CAS
    engine_mesh siege_engines/destroyed/ram_model_v2_destroyed.mesh, max

    engine_shadow none

    engine_radius 4
    engine_visual_radius 20
    engine_length 4
    engine_width 1.2
    engine_height 4.0
    engine_mass 10
    engine_dock_dist 5.0
    engine_mob_dist 8.0
    engine_flammable true
    engine_ignition 0.20 (raising this, the engine will catch fire quicker)
    fire_effect engine_fire_medium_set

    obstacle_shape rectangle
    obstacle_x_radius 1.0 ;x is the direction from left to right of the siege engine
    obstacle_y_radius 5.0 ;y is the direction from front to back

    engine_formation 3.9, 20

    ;engine_spo physical_obstacle ;this needs to commented out for all siege engines where docking points are inside the siege engine.
    ;This overrides the obstacle shape and collision settings (see above) with a collision area of the generated from

    ;the siege engine mesh.

    engine_push_point dummy -1.3 2.4 ;first number is the y direction second number is the x direction
    engine_push_point dummy -1.3 1.1 ;first number is the y direction second number is the x direction
    engine_push_point dummy -1.3 -0.2 ;first number is the y direction second number is the x direction
    engine_push_point dummy -1.3 -1.5 ;first number is the y direction second number is the x direction
    engine_push_point dummy -1.3 -2.8 ;first number is the y direction second number is the x direction
    engine_push_point dummy 1.2 2.4 ;first number is the y direction second number is the x direction
    engine_push_point dummy 1.2 1.1 ;first number is the y direction second number is the x direction
    engine_push_point dummy 1.2 -0.2 ;first number is the y direction second number is the x direction
    engine_push_point dummy 1.2 -1.5 ;first number is the y direction second number is the x direction
    engine_push_point dummy 1.2 -2.8 ;first number is the y direction second number is the x direction

    engine_health 100 (engine health duh! )

    attack_stat 30, 4, no, 0, 0, melee, melee_simple, blunt (engine damage)
    attack_stat_attr no

    You can change the damage amount that the ram inflicts to walls and gates.

    Changing this, i think you change all you want.
    Last edited by Krieg_Boy; November 21, 2008 at 04:55 AM.

  3. #3

    Default Re: How to edit arrow tower

    This doesnt seem to work for the Kingdom expansion games, i raised the engine_ignition to 0.99 and even 9.99 and the engine_health to 1, yet it still refuses to catch fire when its AI controlled!!!

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