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November 20, 2008, 05:26 PM
#1
Tiro
How to edit arrow tower
What needs to be edited in order for the gate tower arrows do more damage agaist siege towers and rams so it burns quicker?
Or what do i need to edit so siege towers and rams are burnt quicker?
thx in advance.
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November 21, 2008, 04:52 AM
#2
Re: How to edit arrow tower
Hi,
Go do descr_engines to change the ignition percentage and the "health" of the engine:
type tortoise_ram (as an example)
culture all
class ram
pathfinding_data none
engine_model_group normal
engine_skeleton tortoise_ram
engine_bone_map siege_engines/BoneMaps/ram_v2.xml
engine_collision siege_engines/collision_models/ram_collision.CAS
engine_mesh siege_engines/ram_model_v2.mesh, 40.0
engine_mesh siege_engines/ram_model_v2.mesh, 80.0
engine_mesh siege_engines/ram_model_v2.mesh, max
engine_model_group dying
engine_skeleton tortoise_ram_dying
engine_bone_map siege_engines/BoneMaps/ram_v2_destroy.xml
engine_collision siege_engines/collision_models/ram_collision.CAS
engine_mesh siege_engines/destroyed/ram_model_v2_destruction.mesh, max
engine_model_group dead
engine_collision siege_engines/collision_models/ram_collision.CAS
engine_mesh siege_engines/destroyed/ram_model_v2_destroyed.mesh, max
engine_shadow none
engine_radius 4
engine_visual_radius 20
engine_length 4
engine_width 1.2
engine_height 4.0
engine_mass 10
engine_dock_dist 5.0
engine_mob_dist 8.0
engine_flammable true
engine_ignition 0.20 (raising this, the engine will catch fire quicker)
fire_effect engine_fire_medium_set
obstacle_shape rectangle
obstacle_x_radius 1.0 ;x is the direction from left to right of the siege engine
obstacle_y_radius 5.0 ;y is the direction from front to back
engine_formation 3.9, 20
;engine_spo physical_obstacle ;this needs to commented out for all siege engines where docking points are inside the siege engine.
;This overrides the obstacle shape and collision settings (see above) with a collision area of the generated from
;the siege engine mesh.
engine_push_point dummy -1.3 2.4 ;first number is the y direction second number is the x direction
engine_push_point dummy -1.3 1.1 ;first number is the y direction second number is the x direction
engine_push_point dummy -1.3 -0.2 ;first number is the y direction second number is the x direction
engine_push_point dummy -1.3 -1.5 ;first number is the y direction second number is the x direction
engine_push_point dummy -1.3 -2.8 ;first number is the y direction second number is the x direction
engine_push_point dummy 1.2 2.4 ;first number is the y direction second number is the x direction
engine_push_point dummy 1.2 1.1 ;first number is the y direction second number is the x direction
engine_push_point dummy 1.2 -0.2 ;first number is the y direction second number is the x direction
engine_push_point dummy 1.2 -1.5 ;first number is the y direction second number is the x direction
engine_push_point dummy 1.2 -2.8 ;first number is the y direction second number is the x direction
engine_health 100 (engine health duh!
)
attack_stat 30, 4, no, 0, 0, melee, melee_simple, blunt (engine damage)
attack_stat_attr no
You can change the damage amount that the ram inflicts to walls and gates.
Changing this, i think you change all you want. 
Last edited by Krieg_Boy; November 21, 2008 at 04:55 AM.
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November 21, 2008, 05:26 AM
#3
Tiro
Re: How to edit arrow tower
This doesnt seem to work for the Kingdom expansion games, i raised the engine_ignition to 0.99 and even 9.99 and the engine_health to 1, yet it still refuses to catch fire when its AI controlled!!!
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