Due to the ridiculous inaccuracy of naval sailing distance (one year to Carthage from the west tip of Sicily), I tried to make a trait that would give all admirals a farther sailing distance. Here's the description from export_VnVs:
and the code from export_descr_character_traits:Code:¬-------------------- {faster_admiral} Naval Vessel {faster_admiral_desc} As a naval vessel, this ship can travel the world far faster than any land-based army could ever hope to. {faster_admiral_effects_desc} Further movement per turn.
Code:;------------------------------------------ Trait fasteradmiral Characters admiral Level faster_admiral Description faster_admiral_desc EffectsDescription faster_admiral_effects_desc Threshold 1 Effect MovementPoints 500What have I done wrong?Code:;------------------------------------------ Trigger admiral_speed_increase WhenToTest CharacterTurnEnd Condition AgentType = admiral and not Trait fasteradmiral = 1 Affects fasteradmiral 1 Chance 100
Also, off-topic, but the epithet/family names traits now work perfectly for both Romans and Greeks, and I'm on my way to finishing my mini-mod!




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