Page 4 of 29 FirstFirst 1234567891011121314 ... LastLast
Results 61 to 80 of 570

Thread: 1.5 released

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

  2. #2
    gaunty14's Avatar Vicarius
    Join Date
    Jul 2007
    Location
    UK, somewhere in the middle of England
    Posts
    2,629

    Default Re: 1.5 released

    i havn't found any CTD's et on my Royalist campaign ^-^

    "will help build battle station for food" - or rep

  3. #3

    Default Re: 1.5 released

    I did simply install 1.5 over a previous version of FKoC, so maybe that's what caused the bug to remain. Or didn't you get around to fixing it?
    The Cornwall bridge battle CTD is well known. Don't fight there.

    Cheers
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  4. #4

    Default Re: 1.5 released

    Hi there, just downloaded the mod but after the splash screen title page my page goes black I get a windows noise and the pointer is a constant egg timer. There must be a error for me, as pressing the enter key stops it and it drops me back to the desktop.

    I'm running Medieval 2, patched to v1.2, on XP Home.

    I got this running directly from the batch file and from the desktop icon I created.

    Anything else need to know? Thanks

  5. #5

    Default Re: 1.5 released

    Quote Originally Posted by DBRL29 View Post
    Hi there, just downloaded the mod but after the splash screen title page my page goes black I get a windows noise and the pointer is a constant egg timer. There must be a error for me, as pressing the enter key stops it and it drops me back to the desktop.

    I'm running Medieval 2, patched to v1.2, on XP Home.

    I got this running directly from the batch file and from the desktop icon I created.

    Anything else need to know? Thanks
    I have fixed this, for me it was just a bad install of v1.2 patch. I Uninstalled everything, then went back through all the patches and it worked this time. I have no mods installed before so it was just a bad 1.2 patch download.

  6. #6

    Default Re: 1.5 released

    got a weird thing.i decided to play my only other mtw2 mod lands to conquer today just for a change (blasphemy i know) having played fkoc 1.5 for hours,but it now refuses to play,after a year or so perfect,saying ive put the wrong disc in and i should insert mtw gold.i dont own gold and have never installed it!this has only happened since i installed 1.5 fkoc,is this related? i dont have mtw gold!any ideas?

  7. #7
    Chevalier IX's Avatar Primicerius
    Join Date
    May 2007
    Location
    United States,Oregon
    Posts
    3,150

    Default Re: 1.5 released

    Hmmm...that is really odd Leonn,there should be no connection,for I am able to play many different mods on the same install,and since FKoC is in its own folder,there should be no issue,for it does not change any of the base games files...and yeah,that is the first time i have actually seen it ask for the gold edition exclusively....are you playing the kingdoms version of Lands to Conquer or the Basic M2TW version???

  8. #8

    Default Re: 1.5 released

    ive just tried it on both and its still telling me to put in mtwgold! i dont own mtw gold.i"ll try uninstalling lands and installing it again.

  9. #9

    Default Re: 1.5 released

    ok,just uninstalled ltq and reinstalled,still telling me to put in disc for mtw gold. ltq is for kingdoms and im stumped!!

  10. #10
    Father Jack's Avatar expletive intended
    Join Date
    Apr 2007
    Location
    Ratae Corieltauvorum
    Posts
    5,208

    Default Re: 1.5 released

    Excellent work AD, for a second I thought that real life would prevent this release. Thanks for the hard work mate
    Pedicabo ego vos et irrumabo.

  11. #11

    Default Re: 1.5 released

    apropo of my mad ravings above,i uninstalled everything and did a compleat reinstall of the whole shebang and now all mods are in harmonious agreement.the wacky world of computer eh??

  12. #12

    Default Re: 1.5 released

    Cool. Thanks for your Effort AlphaDelta.

    Ehm, is there a way to save the video settings? It always resets when I restart FoC.
    And why doesnt Quick Battle work properly? It worked fine the first time, now it freezes when click on the Quick Battle button.

  13. #13
    gaunty14's Avatar Vicarius
    Join Date
    Jul 2007
    Location
    UK, somewhere in the middle of England
    Posts
    2,629

    Default Re: 1.5 released

    on a more positive note
    the new halbardeirs look awesome and are indeed awesome in combat ^-^

    plus the new ai seems to handle quite well, and i love the new brick wall

    "will help build battle station for food" - or rep

  14. #14

    Default Re: 1.5 released

    Hello all I am back. Uni was spamming me with assessments/exams ect.
    Time to get updating the website and moddb
    Last edited by Tharros; November 25, 2008 at 11:27 PM.

  15. #15

    Default Re: 1.5 released

    SQ -ARe the Halberdiers available in the campaign yet?

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  16. #16

    Default Re: 1.5 released

    Gonna play this today in between writing my Civil War essay!
    Thanks for your hard work folks

  17. #17
    Diocle's Avatar Comes Limitis
    Join Date
    Nov 2008
    Location
    Amon Amarth
    Posts
    12,572

    Default Re: 1.5 released

    The Best Mod for M2TW: the best units, the best historical contest, wanderful map, detailed and interesting events and informations and last but not the least very fast realization of the project, really thanks!
    Only one small thing and just for aesthetics, about the Horse: the pistol holsters on the sides of the saddles are lacking, no need of any new animation you could only add the holsters.
    Excuse me for my bad english(I'm italian) and thank you for your exellent work!!!

  18. #18
    Diocle's Avatar Comes Limitis
    Join Date
    Nov 2008
    Location
    Amon Amarth
    Posts
    12,572

    Default Re: 1.5 released

    [quote=Diocle;4057081]The Best Mod for M2TW: the best units, the best historical contest, wanderful map, detailed and interesting events and informations and last but not the least very fast realization of the project, really thanks!
    Only one small thing and just for aesthetics, about the Horse: the pistol holsters on the sides of the saddles are lacking, no need of any new animation you could only add the holsters.
    Excuse me for my bad english(I'm italian ) and thank you for your excellent work!!!

  19. #19
    Dead*Man*Wilson's Avatar Campidoctor
    Join Date
    Nov 2007
    Location
    Heaven or Hell
    Posts
    1,770

    Default Re: 1.5 released

    I wouldreally like to try this mod very much. It looks amazing.I have hit a brick wall, however. After installing it, I manage to double click onthe launcher, but the launch screen crashes after a few seconds. Can you guys help me?

    edit: taken care of, sorry for my impatience.
    Last edited by Dead*Man*Wilson; December 03, 2008 at 07:20 PM.

  20. #20
    Dead*Man*Wilson's Avatar Campidoctor
    Join Date
    Nov 2007
    Location
    Heaven or Hell
    Posts
    1,770

    Default Re: 1.5 released

    Alpha, just out of curiosity, what are the future pans for this mod?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •