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  1. #1

    Default noobie modding

    Hey i modded Rome total war to make gladiators be berserkers, added range on archers and javelin throws, made the town watch a phalanx troop, and edited some temples. When i tried to mac merc samnites recruitable in roman barracks i started getting CDTs and after i un did evrything i did i still cannot seem to help this. Im going to post the sections of the descr files i think relevent to the CTD for anyone who cares enough to read through all that code and try to find a CTD flaw.

    Export_descr_building
    Spoiler Alert, click show to read: 

    building barracks
    {
    levels muster_field militia_barracks city_barracks army_barracks royal_barracks
    {
    muster_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian city militia" 0 requires factions { spain, }
    recruit "barb infantry briton" 0 requires factions { britons, }
    recruit "barb infantry dacian" 0 requires factions { dacia, }
    recruit "barb infantry gaul" 0 requires factions { gauls, }
    recruit "warband spear german" 0 requires factions { germans, }
    recruit "barb horse archers scythian" 0 requires factions { scythia, }
    recruit "carthaginian city militia" 0 requires factions { carthage, }
    recruit "numidian javelinmen" 0 requires factions { numidia, }
    recruit "east infantry" 0 requires factions { eastern, }
    recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
    recruit "greek hoplite militia" 0 requires factions { greek, }
    recruit "roman city militia" 0 requires factions { roman, }
    }
    construction 2
    cost 600
    settlement_min town
    upgrades
    {
    militia_barracks
    }
    }
    militia_barracks requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian city militia" 0 requires factions { spain, }
    recruit "carthaginian infantry" 0 requires factions { spain, }
    recruit "barb infantry briton" 0 requires factions { britons, }
    recruit "barb infantry dacian" 0 requires factions { dacia, }
    recruit "barb infantry gaul" 0 requires factions { gauls, }
    recruit "warband spear german" 0 requires factions { germans, }
    recruit "barb horse archers scythian" 0 requires factions { scythia, }
    recruit "warband sword briton" 0 requires factions { britons, }
    recruit "warband sword gaul" 0 requires factions { gauls, }
    recruit "warband axe german" 0 requires factions { germans, }
    recruit "warband axe scythian" 0 requires factions { scythia, }
    recruit "warband falx dacian" 0 requires factions { dacia, }
    recruit "carthaginian city militia" 0 requires factions { carthage, }
    recruit "numidian javelinmen" 0 requires factions { numidia, }
    recruit "carthaginian infantry" 0 requires factions { carthage, }
    recruit "numidian desert warriors" 0 requires factions { numidia, }
    recruit "east hillmen" 0 requires factions { eastern, }
    recruit "east infantry" 0 requires factions { eastern, }
    recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
    recruit "egyptian nile infantry" 0 requires factions { egyptian, }
    recruit "greek hoplite militia" 0 requires factions { greek, }
    recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
    recruit "warband falx thracian" 0 requires factions { thrace, }
    recruit "greek hoplite" 0 requires factions { greek_cities, }
    recruit "roman city militia" 0 requires factions { roman, }
    recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
    recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
    }
    construction 3
    cost 1200
    settlement_min large_town
    upgrades
    {
    city_barracks
    }
    }
    city_barracks requires factions { barbarian, carthaginian, armenia, pontus,, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian city militia" 0 requires factions { spain, }
    recruit "carthaginian infantry" 0 requires factions { spain, }
    recruit "spanish scutarii" 0 requires factions { spain, }
    recruit "barb infantry briton" 0 requires factions { britons, }
    recruit "barb infantry dacian" 0 requires factions { dacia, }
    recruit "barb infantry gaul" 0 requires factions { gauls, }
    recruit "warband spear german" 0 requires factions { germans, }
    recruit "barb horse archers scythian" 0 requires factions { scythia, }
    recruit "warband sword briton" 0 requires factions { britons, }
    recruit "warband sword gaul" 0 requires factions { gauls, }
    recruit "warband axe german" 0 requires factions { germans, }
    recruit "warband falx dacian" 0 requires factions { dacia, }
    recruit "barb warguard gaul" 0 requires factions { gauls, }
    recruit "barb warguard briton" 0 requires factions { britons, }
    recruit "barb warguard dacian" 0 requires factions { dacia, }
    recruit "warband dhaxe german" 0 requires factions { germans, }
    recruit "warband axe scythian" 1 requires factions { scythia, }
    recruit "carthaginian city militia" 0 requires factions { carthage, }
    recruit "numidian javelinmen" 0 requires factions { numidia, }
    recruit "carthaginian infantry" 0 requires factions { carthage, }
    recruit "numidian desert warriors" 1 requires factions { numidia, }
    recruit "carthaginian medium infantry" 0 requires factions { carthage, }
    recruit "east hillmen" 0 requires factions { eastern, }
    recruit "east infantry" 0 requires factions { eastern, }
    recruit "east heavy infantry" 0 requires factions { armenia, }
    recruit "east hoplite" 0 requires factions { pontus, }
    recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
    recruit "egyptian nile infantry" 0 requires factions { egyptian, }
    recruit "egyptian infantry" 0 requires factions { egyptian, }
    recruit "greek hoplite militia" 0 requires factions { greek, }
    recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
    recruit "warband falx thracian" 0 requires factions { thrace, }
    recruit "greek hoplite" 0 requires factions { greek_cities, }
    recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
    recruit "greek hoplite elite" 0 requires factions { greek_cities, }
    recruit "roman city militia" 0 requires factions { roman, }
    recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
    recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
    recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
    }
    construction 4
    cost 2400
    settlement_min city
    upgrades
    {
    army_barracks
    }
    }
    army_barracks requires factions { carthaginian, armenia, pontus,, egyptian, greek, roman, }
    {
    capability
    {
    recruit "carthaginian city militia" 0 requires factions { spain, }
    recruit "carthaginian infantry" 0 requires factions { spain, }
    recruit "spanish scutarii" 0 requires factions { spain, }
    recruit "barb infantry briton" 0 requires factions { britons, }
    recruit "barb infantry dacian" 0 requires factions { dacia, }
    recruit "barb infantry gaul" 0 requires factions { gauls, }
    recruit "warband spear german" 0 requires factions { germans, }
    recruit "barb horse archers scythian" 0 requires factions { scythia, }
    recruit "warband sword briton" 0 requires factions { britons, }
    recruit "warband sword gaul" 0 requires factions { gauls, }
    recruit "warband axe german" 0 requires factions { germans, }
    recruit "warband falx dacian" 0 requires factions { dacia, }
    recruit "barb warguard gaul" 0 requires factions { gauls, }
    recruit "barb warguard briton" 0 requires factions { britons, }
    recruit "barb warguard dacian" 0 requires factions { dacia, }
    recruit "warband dhaxe german" 0 requires factions { germans, }
    recruit "warband axe scythian" 1 requires factions { scythia, }
    recruit "carthaginian city militia" 0 requires factions { carthage, }
    recruit "numidian javelinmen" 0 requires factions { numidia, }
    recruit "carthaginian infantry" 0 requires factions { carthage, }
    recruit "numidian desert warriors" 1 requires factions { numidia, }
    recruit "carthaginian medium infantry" 0 requires factions { carthage, }
    recruit "carthaginian heavy infantry" 0 requires factions { carthage, }
    recruit "numidian legionaries" 0 requires factions { numidia, }
    recruit "east hillmen" 0 requires factions { eastern, }
    recruit "east infantry" 0 requires factions { eastern, }
    recruit "east heavy infantry" 0 requires factions { armenia, }
    recruit "east hoplite" 0 requires factions { pontus, }
    recruit "east hoplite brazen shield" 0 requires factions { pontus, }
    recruit "east legionary" 0 requires factions { armenia, }
    recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
    recruit "egyptian nile infantry" 0 requires factions { egyptian, }
    recruit "egyptian infantry" 0 requires factions { egyptian, }
    recruit "egyptian elite guards" 0 requires factions { egyptian, }
    recruit "greek hoplite militia" 0 requires factions { greek, }
    recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
    recruit "warband falx thracian" 0 requires factions { thrace, }
    recruit "greek hoplite" 1 requires factions { greek_cities, }
    recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
    recruit "greek hoplite elite" 0 requires factions { greek_cities, }
    recruit "greek royal pikemen" 0 requires factions { macedon, }
    recruit "greek silver shield pikemen" 0 requires factions { seleucid, }
    recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta
    recruit "greek bastarnae" 0 requires factions { thrace, }
    recruit "roman city militia" 0 requires factions { roman, }
    recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
    recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
    recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
    recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
    recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms
    recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
    recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
    }
    construction 6
    cost 4800
    settlement_min large_city
    upgrades
    {
    royal_barracks
    }
    }
    royal_barracks requires factions { seleucid, roman, }
    {
    capability
    {
    recruit "carthaginian city militia" 0 requires factions { spain, }
    recruit "carthaginian infantry" 0 requires factions { spain, }
    recruit "spanish scutarii" 0 requires factions { spain, }
    recruit "barb infantry briton" 0 requires factions { britons, }
    recruit "barb infantry dacian" 0 requires factions { dacia, }
    recruit "barb infantry gaul" 0 requires factions { gauls, }
    recruit "warband spear german" 0 requires factions { germans, }
    recruit "barb horse archers scythian" 0 requires factions { scythia, }
    recruit "warband sword briton" 0 requires factions { britons, }
    recruit "warband sword gaul" 0 requires factions { gauls, }
    recruit "warband axe german" 0 requires factions { germans, }
    recruit "warband falx dacian" 0 requires factions { dacia, }
    recruit "barb warguard gaul" 0 requires factions { gauls, }
    recruit "barb warguard briton" 0 requires factions { britons, }
    recruit "barb warguard dacian" 0 requires factions { dacia, }
    recruit "warband dhaxe german" 0 requires factions { germans, }
    recruit "warband axe scythian" 1 requires factions { scythia, }
    recruit "carthaginian city militia" 0 requires factions { carthage, }
    recruit "numidian javelinmen" 0 requires factions { numidia, }
    recruit "carthaginian infantry" 0 requires factions { carthage, }
    recruit "numidian desert warriors" 1 requires factions { numidia, }
    recruit "carthaginian medium infantry" 0 requires factions { carthage, }
    recruit "carthaginian heavy infantry" 0 requires factions { carthage, }
    recruit "numidian legionaries" 0 requires factions { numidia, }
    recruit "east hillmen" 0 requires factions { eastern, }
    recruit "east infantry" 0 requires factions { eastern, }
    recruit "east heavy infantry" 0 requires factions { armenia, }
    recruit "east hoplite" 0 requires factions { pontus, }
    recruit "east hoplite brazen shield" 0 requires factions { pontus, }
    recruit "east legionary" 0 requires factions { armenia, }
    recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
    recruit "egyptian nile infantry" 0 requires factions { egyptian, }
    recruit "egyptian infantry" 0 requires factions { egyptian, }
    recruit "egyptian elite guards" 0 requires factions { egyptian, }
    recruit "greek hoplite militia" 0 requires factions { greek, }
    recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
    recruit "warband falx thracian" 0 requires factions { thrace, }
    recruit "greek hoplite" 1 requires factions { greek_cities, }
    recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
    recruit "greek hoplite elite" 0 requires factions { greek_cities, }
    recruit "greek royal pikemen" 0 requires factions { macedon, }
    recruit "greek silver shield pikemen" 0 requires factions { seleucid, }
    recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta
    recruit "greek bastarnae" 0 requires factions { thrace, }
    recruit "greek argyraspid" 0 requires factions { seleucid, }
    recruit "roman city militia" 0 requires factions { roman, }
    recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
    recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
    recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
    recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
    recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
    recruit "roman triarii" 1 requires factions { roman, } and not marian_reforms
    recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
    recruit "roman legionary first cohort ii" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
    recruit "roman praetorian cohort urban i" 0 requires factions { roman, } and marian_reforms
    recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
    }
    construction 7
    cost 9600
    settlement_min huge_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }


    Export_Descr_Unit
    Spoiler Alert, click show to read: 

    type roman peasant
    dictionary roman_peasant ; Peasants
    category infantry
    class light
    voice_type Light_1
    soldier roman_peasant, 60, 0, 0.7
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 0, 0
    stat_mental 0, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 100, 50, 20, 30, 100
    ownership roman


    type roman archer
    dictionary roman_archer ; Roman Archers
    category infantry
    class missile
    voice_type Light_1
    soldier roman_archer, 40, 0, 0.8
    attributes sea_faring, hide_forest, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 8, 1, arrow, 180, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 190, 90, 20, 30, 190
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman archer auxillia
    dictionary roman_archer_auxillia ; Archer Auxilia
    category infantry
    class missile
    voice_type Medium_1
    soldier roman_archer_auxillia, 40, 0, 0.8
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 10, 1, arrow, 210, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 8, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 4, disciplined, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 400, 100, 40, 60, 400
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman velite
    dictionary roman_velite ; Velites
    category infantry
    class missile
    voice_type Light_1
    soldier roman_velite, 40, 0, 0.8
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 9, 2, javelin, 90, 25, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown, ap
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 3, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 270, 90, 30, 40, 270
    ownership roman


    type roman light infantry auxillia
    dictionary roman_light_infantry ; Light Auxilia
    category infantry
    class missile
    voice_type Light_1
    soldier roman_light_infantry, 40, 0, 0.8
    officer roman_centurion
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, hardy
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 10, 2, javelin, 90, 25, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown. ap
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 3, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 2, 0, 3, 0
    stat_mental 6, disciplined, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 290, 100, 30, 50, 290
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman city militia
    dictionary roman_city_militia ; Town Watch
    category infantry
    class light
    voice_type Light_1
    soldier roman_city_militia, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 6, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr long_pike, spear, spear_bonus_8
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_sec_attr light_spear, spear_bonus_4
    stat_pri_armour 1, 3, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 150, 75, 20, 30, 150
    ownership roman


    type roman hastati
    dictionary roman_hastati ; Hastati
    category infantry
    class light
    voice_type Light_1
    soldier roman_hastati, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 70, 10, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 4, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 6, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 440, 100, 50, 70, 440
    ownership roman


    type roman princeps
    dictionary roman_principes ; Principes
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_principes, 40, 0, 1.3
    officer roman_early_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square
    stat_health 1, 0
    stat_pri 11, 2, pilum, 70, 10, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 6, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 490, 120, 50, 80, 490
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman triarii
    dictionary roman_triarii ; Triarii
    category infantry
    class spearmen
    voice_type Medium_1
    soldier roman_triarii, 40, 0, 1
    officer roman_early_centurion
    officer roman_early_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 3, square
    stat_health 1, 0
    stat_pri 11, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 6, 7, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 500, 140, 50, 80, 500
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman infantry auxillia
    dictionary roman_infantry_auxillia ; Auxilia
    category infantry
    class light
    voice_type Medium_1
    soldier roman_infantry_auxillia, 40, 0, 1
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 4, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 3, 0
    stat_mental 6, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 430, 100, 50, 70, 430
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman legionary cohort i
    dictionary roman_legionary_cohort_i ; Early Legionary Cohort
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_legionary_cohort_i, 40, 0, 1.3
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 13, 3, pilum, 70, 10, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 610, 140, 70, 100, 610
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman legionary first cohort i
    dictionary roman_legionary_first_cohort_i ; Early Legionary First Cohort
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_legionary_cohort_i, 60, 0, 1.3
    officer roman_centurion
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy, command
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 13, 3, pilum, 70, 10, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1010, 200, 110, 160, 1010
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman legionary cohort ii
    dictionary roman_legionary_cohort_ii ; Legionary Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_legionary_cohort_ii, 40, 0, 1.3
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 13, 3, pilum, 70, 10, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 740, 140, 80, 120, 740
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman legionary first cohort ii
    dictionary roman_legionary_first_cohort_ii ; Legionary First Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_legionary_cohort_ii, 60, 0, 1.3
    officer roman_centurion
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy, command
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 13, 3, pilum, 70, 10, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 5, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1220, 200, 130, 190, 1220
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman praetorian cohort i
    dictionary roman_praetorian_cohort_i ; Praetorian Cohort
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_praetorian_cohort_i, 40, 0, 1.3
    officer roman_centurion
    attributes sea_faring, hide_forest, can_sap
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 16, 3, pilum, 70, 10, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 12, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 6, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 810, 200, 90, 130, 810
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman praetorian cohort urban i
    dictionary roman_praetorian_cohort_urban_i ; Urban Cohort
    category infantry
    class heavy
    voice_type Medium_1
    soldier roman_praetorian_cohort_ii, 40, 0, 1.3
    officer roman_centurion
    officer roman_standard
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 2, 2, 3, 4, square, testudo
    stat_health 1, 0
    stat_pri 18, 3, pilum, 70, 10, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr prec, thrown ap
    stat_sec 14, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 7, 5, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 5
    stat_ground 2, 0, 0, 0
    stat_mental 12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 860, 200, 90, 130, 860
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman arcani
    dictionary roman_arcani ; Arcani
    category infantry
    class heavy
    voice_type Light_1
    soldier roman_arcani, 16, 0, 1
    attributes sea_faring, hide_improved_forest, hide_long_grass, hide_anywhere, very_hardy, frighten_foot
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 2, 0
    stat_pri 15, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 8, 8, 2, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 10, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 900, 160, 90, 140, 900
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman wardogs
    dictionary roman_wardogs ; Wardogs
    category handler
    class light
    voice_type Light_1
    soldier roman_handler, 12, 36, 1
    animal wardogs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 10, 2, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 2, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 680, 50, 60, 90, 570
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman pigs
    dictionary roman_incendiary_pigs ; Incendiary Pigs
    category handler
    class light
    voice_type Light_1
    soldier roman_handler, 12, 36, 1
    animal pigs
    attributes sea_faring, hide_forest
    formation 2.2, 2.2, 3, 3, 3, horde
    stat_health 1, 1
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 7, 2, no, 0, 0, melee, other, fire, none, 25 ,1
    stat_sec_attr fire
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 3, 1, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 4, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 260, 50, 20, 30, 200
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman velite gladiator
    dictionary roman_velite_gladiator ; Velite Gladiators
    category infantry
    class light
    voice_type Heavy_1
    soldier roman_velite_gladiator, 16, 0, 3.25, 0.6, 2.2
    attributes sea_faring, hide_forest, frighten_foot, very_hardy, can_swim, warcry
    formation 1.7, 1.7, 2.4, 2.4, 2, square
    stat_health 2, 0
    stat_pri 6, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 7, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 14, berserker, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 620, 150, 70, 100, 620
    ownership romans_brutii, slave


    type roman samnite gladiator
    dictionary roman_samnite_gladiator ; Samnite Gladiators
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_samnite_gladiator, 16, 0, 3.25, 0.6, 2.2
    attributes sea_faring, hide_forest, frighten_foot, very_hardy, can_swim, warcry
    formation 1.7, 1.7, 2.4, 2.4, 2, square
    stat_health 2, 0
    stat_pri 8, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 7, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 14, berserker, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 720, 150, 80, 110, 720
    ownership romans_julii, romans_senate, slave


    type roman mirmillo gladiator
    dictionary roman_mirmillo_gladiator ; Mirmillo Gladiators
    category infantry
    class heavy
    voice_type Heavy_1
    soldier roman_mirmillo_gladiator, 16, 0, 3.25, 0.6, 2.2
    attributes sea_faring, hide_forest, frighten_foot, very_hardy, can_swim, warcry
    formation 1.7, 1.7, 2.4, 2.4, 2, square
    stat_health 2, 0
    stat_pri 8, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 7, 7, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 14, berserker, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 700, 150, 70, 110, 700
    ownership romans_scipii, slave


    type roman light cavalry
    dictionary roman_light_cavalry ; Equites
    category cavalry
    class light
    voice_type Light_1
    soldier roman_equites, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 5, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 4, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 420, 110, 50, 70, 420
    ownership roman


    type roman cavalry auxillia
    dictionary roman_cavalry_auxillia ; Cavalry Auxilia
    category cavalry
    class missile
    voice_type Medium_1
    soldier roman_cavalry_auxillia, 27, 0, 1
    mount light horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, cantabrian_circle
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 3, 4, flesh
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 6, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 470, 110, 50, 70, 470
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman medium cavalry
    dictionary roman_medium_cavalry ; Roman Cavalry
    category cavalry
    class heavy
    voice_type Medium_1
    soldier roman_medium_cavalry, 27, 0, 1
    mount medium horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 6, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 6, 5, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 520, 120, 60, 80, 520
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman heavy cavalry
    dictionary roman_heavy_cavalry ; Legionary Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier roman_heavy_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 9, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 12, 6, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 4
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 790, 120, 80, 120, 790
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman praetorian cavalry
    dictionary roman_praetorian_cavalry ; Praetorian Cavalry
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier roman_praetorian_cavalry, 27, 0, 1
    mount heavy horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 7, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 840, 150, 90, 130, 840
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman generals guard cavalry early
    dictionary roman_generals_guard_cavalry_early ; Roman General
    category cavalry
    class heavy
    voice_type General_1
    soldier roman_medium_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 7, 4, leather
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 790, 80, 80, 120, 790
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman generals guard cavalry
    dictionary roman_generals_guard_cavalry ; Roman Armoured General
    category cavalry
    class heavy
    voice_type General_1
    soldier roman_praetorian_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, very_hardy, general_unit_upgrade
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 13, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 11, 9, 6, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 3
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1120, 80, 120, 170, 1120
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman ballista
    dictionary roman_ballista ; Ballistas
    category siege
    class missile
    voice_type Light_1
    soldier roman_crew, 12, 2, 0.8
    engine ballista
    attributes sea_faring, hardy
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, ballista, 180, 30, siege_missile, blade, piercing, none, 25 ,1
    stat_sec_attr ap, bp, launching
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 320, 100, 40, 50, 320
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman scorpion
    dictionary roman_scorpion ; Scorpions
    category siege
    class missile
    voice_type Light_1
    soldier roman_crew, 12, 2, 0.8
    engine scorpion
    attributes sea_faring, hardy
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 43, 2, scorpion, 250, 40, siege_missile, blade, piercing, none, 25 ,1
    stat_sec_attr ap, bp, launching
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 380, 100, 40, 60, 380
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman onager
    dictionary roman_onager ; Onagers
    category siege
    class missile
    voice_type Light_1
    soldier roman_crew, 16, 2, 0.8
    engine onager
    attributes sea_faring, hardy
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 830, 120, 90, 130, 830
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman heavy onager
    dictionary roman_heavy_onager ; Heavy Onagers
    category siege
    class missile
    voice_type Medium_1
    soldier roman_crew, 16, 2, 0.8
    engine heavy_onager
    attributes sea_faring, hardy
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 63, 2, big_boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr ap, bp, area, launching
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1050, 120, 110, 160, 1050
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type roman repeating ballista
    dictionary roman_repeating_ballistae ; Repeating Ballistas
    category siege
    class missile
    voice_type Medium_1
    soldier roman_crew, 24, 2, 0.8
    engine repeating_ballista
    attributes sea_faring, hardy
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr no
    stat_sec 33, 2, repeating_ballista, 180, 60, siege_missile, blade, piercing, none, 25 ,1
    stat_sec_attr ap, bp, launching
    stat_pri_armour 7, 3, 0, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 460, 160, 50, 70, 460
    ownership romans_julii,romans_brutii,romans_scipii,romans_senate


    type generic rebel general
    dictionary generic_rebel_general ; Rebel General
    category cavalry
    class heavy
    voice_type General_1
    soldier roman_equites, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 7, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, -6, 0
    stat_mental 10, disciplined, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 770, 80, 80, 120, 770
    ownership slave


    type eastern rebel general
    dictionary eastern_rebel_generals ; Rebel General
    category cavalry
    class heavy
    voice_type General_1
    soldier east_heavy_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 3, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 5, 4, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 1
    stat_ground 0, 1, -6, -1
    stat_mental 10, disciplined, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1080, 80, 110, 170, 1080
    ownership slave


    type barbarian rebel general
    dictionary barb_rebel_general ; Rebel General
    category cavalry
    class heavy
    voice_type General_1
    soldier barb_cavalry, 12, 0, 1
    mount generals horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 2, 0
    stat_pri 12, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 6, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, -2, -4, 2
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 810, 60, 90, 130, 810
    ownership slave


    type rebel amazon chariots
    dictionary amazon_chariots ; Amazon Chariots
    category cavalry
    class missile
    voice_type Female_1
    soldier greek_amazons, 27, 9, 1
    mount heavy chariot
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, frighten_foot, cantabrian_circle
    formation 8.5, 9, 15, 15, 2, square
    stat_health 1, 2
    stat_pri 10, 4, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 10, 6, no, 0, 0, melee, blade, slashing, none, 25 ,1
    stat_sec_attr launching, ap
    stat_pri_armour 11, 1, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 0, 0, -6, 0
    stat_mental 12, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 780, 140, 80, 120, 780
    ownership slave


    type rebel judaean zealots
    dictionary judean_zealots ; Judean Zealots
    category infantry
    class light
    voice_type Light_1
    soldier desert_infantry, 60, 0, 1
    attributes sea_faring, hide_improved_forest, hardy
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 11, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 490, 200, 50, 80, 490
    ownership slave


    type merc peltast
    dictionary merc_peltast ; Mercenary Peltasts
    category infantry
    class missile
    voice_type Light_1
    soldier greek_heavy_peltast_merc, 40, 0, 0.8
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 6, 1, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 4, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 2, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 3, 0
    stat_mental 4, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 330, 170, 40, 50, 330
    ownership slave


    type merc illyrian
    dictionary merc_illyrian ; Illyrian Mercenaries
    category infantry
    class missile
    voice_type Medium_1
    soldier greek_heavy_peltast_merc, 40, 0, 1
    attributes sea_faring, hide_improved_forest, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 9, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr thrown
    stat_sec 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 1, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, -2, 3, 2
    stat_mental 4, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 380, 130, 40, 60, 380
    ownership slave, macedon, thrace


    type merc samnite
    dictionary merc_samnite ; Samnite Mercenaries
    category infantry
    class light
    voice_type Heavy_1
    soldier roman_samnite_warrior, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit
    formation 1, 1, 2, 2, 4, square
    stat_health 1, 0
    stat_pri 7, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 5, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 3, 0
    stat_mental 4, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 450, 100, 50, 70, 450
    ownership slave

  2. #2

    Default Re: noobie modding

    Do you have -show_err activated?

  3. #3

    Default Re: noobie modding

    Sorry im not that good at modding, what is show_err and how do i access it?

  4. #4

    Default Re: noobie modding

    Maybe this will help: http://www.twcenter.net/forums/showt...51#post3833951
    Command-line switches section.

    You might wanna have a look at the entire guide as well.

  5. #5

    Default Re: noobie modding

    Thanks for the tip Aradan, plus rep. I have ran into a problem though, when i go to properties and in the target text box i type in "C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW.exe"-show_err it doesn't work. i have made suer it looks exactly (while appropritely ommiting bi) as it shows in TWC Wiki and the problem still persists. can i ahve assistance with this?

  6. #6
    Legio's Avatar EMPRESS OF ALL THINGS
    Moderator Emeritus Content Emeritus

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    Mar 2008
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    Default Re: noobie modding

    Have you put a space between .exe and the -show_err?

  7. #7

    Default Re: noobie modding

    no, thanks a lot

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