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  1. #1
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    Jun 2005
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    Default descr_projectiles

    Can someone break this down for me line by line?
    e.g.

    effect_offset -1.5 - what is this??
    damage 0 - I know this is damage done to siege weapons/gates/walls, does a value of 1 equal 1% damage? Will it accept values of 0.x?
    radius 0.1 - what is this?
    mass 0.05 - the power a projectile hits with in kinetic terms i.e. how much a unit gets pushed when hit with the missile, is that right?
    accuracy_vs_units 0.07 - self explanatory.
    affected_by_rain - what does this do?? does it give a space for a second accuracy to use when wet or does it just adjust accuracy/speed/damage by some arbitrary amount? If a set amount then what is affected and by how much??
    min_angle -75 - min elevation
    max_angle 45 - max elevation
    velocity 20 48 - missile speed I guess, why 2 numbers??
    display aimed - ???
    effect_only

    Also I find this at the start:

    delay standard 0.0
    delay flaming 15.0 - so it takes longer between flaming shots?
    delay gunpowder 0.0 - can I slow down stupidly fast musketeers here?

    Or maybe someone can point me to a guide?

    Thanks for any effort!
    Last edited by Taiji; November 18, 2008 at 06:40 AM.

  2. #2

    Default Re: descr_projectiles

    I remember in MTW, the affected by rain "atribute" realy messed up with gunpowder and crossbow units. Now, in M2TW i dont see any difference, with or without.

    Btw, in MTW, in later ages, when it was raining and you had cannons and harquebusiers/muskets they were completely useless! Those kind of things realy made players think before any battle..

  3. #3
    green tea's Avatar Ducenarius
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    Default Re: descr_projectiles

    The only thing I can explain is the "accuracy vs units"- stat. The trick there is that the number has to be lower to make the unit more accurate ( you had to change it for example from 0.5 to 0.05 to make the unit hit more often). The other stats I donīt know, but may be that some of them have no meaning, for example is it not possible (as far as I know) to make musketeers fire more often (but you want to slow them down- if that works I donīt know). But you could give the musketeers a worse accuracy, if they annoy you.

  4. #4
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    Default Re: descr_projectiles

    @Krieg Boy, I remember too, good days

    @Green Tea, Thanks for the tips and suggestions.

  5. #5
    Condottiere SOG's Avatar Domesticus
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    Oregon, USA
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    2,274

    Default Re: descr_projectiles

    I wish they would release a game, comprehensive, that included all the 'fun' features. none taken away, none traded for others. more the merrier, new additions to the old and such the like. pprrrum-prum!

  6. #6

    Default Re: descr_projectiles

    Ah. . .people who remember the days of glory. +rep to all.
    Son of PW

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