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November 17, 2008, 10:19 AM
#1
descr_projectiles
Can someone break this down for me line by line?
e.g.
effect_offset -1.5 - what is this??
damage 0 - I know this is damage done to siege weapons/gates/walls, does a value of 1 equal 1% damage? Will it accept values of 0.x?
radius 0.1 - what is this?
mass 0.05 - the power a projectile hits with in kinetic terms i.e. how much a unit gets pushed when hit with the missile, is that right?
accuracy_vs_units 0.07 - self explanatory.
affected_by_rain - what does this do?? does it give a space for a second accuracy to use when wet or does it just adjust accuracy/speed/damage by some arbitrary amount? If a set amount then what is affected and by how much??
min_angle -75 - min elevation
max_angle 45 - max elevation
velocity 20 48 - missile speed I guess, why 2 numbers??
display aimed - ???
effect_only
Also I find this at the start:
delay standard 0.0
delay flaming 15.0 - so it takes longer between flaming shots?
delay gunpowder 0.0 - can I slow down stupidly fast musketeers here?
Or maybe someone can point me to a guide?
Thanks for any effort!
Last edited by Taiji; November 18, 2008 at 06:40 AM.
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November 21, 2008, 05:06 AM
#2
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November 21, 2008, 06:08 AM
#3
Re: descr_projectiles
The only thing I can explain is the "accuracy vs units"- stat. The trick there is that the number has to be lower to make the unit more accurate ( you had to change it for example from 0.5 to 0.05 to make the unit hit more often). The other stats I donīt know, but may be that some of them have no meaning, for example is it not possible (as far as I know) to make musketeers fire more often (but you want to slow them down- if that works I donīt know). But you could give the musketeers a worse accuracy, if they annoy you.
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November 21, 2008, 12:03 PM
#4
Re: descr_projectiles
@Krieg Boy, I remember too, good days 
@Green Tea, Thanks for the tips and suggestions.
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November 21, 2008, 11:42 PM
#5
Re: descr_projectiles
I wish they would release a game, comprehensive, that included all the 'fun' features. none taken away, none traded for others. more the merrier, new additions to the old and such the like. pprrrum-prum!
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November 25, 2008, 09:43 AM
#6
Re: descr_projectiles
Ah. . .people who remember the days of glory. +rep to all.
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