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  1. #1

    Default autoresolve factors

    does anybody know for sure how to influence autoresolve factors? how to make it so that the enemy has more ratio than you so that you can get heroic victories easier? does hp influence the ratio?

  2. #2
    Lord Feloric's Ambassador's Avatar Biarchus
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    Default Re: autoresolve factors

    The Great Lord Feloric knows auto resolving generally gives an advantage to the computer. He would rather command his armies himself. But he doesn't fully understand your question, so he suggests doing a search, there are many such threads like this already.
    All Hail Lord Feloric

  3. #3
    Primicerius
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    Default Re: autoresolve factors

    You want to know how to get more Heroic Victories (blue bar is smaller in battle screen)? Simple, don't build armies out of straight elites, and make only 3/4 stacks, so that enemy full stacks will be (in auto-resolve terms) stronger than you.
    Last edited by Scutarii; November 17, 2008 at 07:09 PM.



  4. #4
    Rt. Hon. Gentleman's Avatar Campidoctor
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    Default Re: autoresolve factors

    "Eeny, meeny, miney mo...Dammit the human won...can't have that...eeny, meeny, miney, mo"

  5. #5

    Default Re: autoresolve factors

    Problem with that is that you will most likely lose all of the battles. If you just want to win more easily then use chariots, if you want heroic victories, then I suggest using smaller forces and commanding them yourself.
    Every time you :wub:, god kills another kitten.
    If you're gonna hire Machete to kill the bad guy, you better make damn sure the bad guy isn't YOU!

    'I understand, and I take the light into my soul. I will become the spear of Khaine. Lightning flashes, blood falls, death pierces the darkness.' , Dhrykna.

  6. #6

    Default Re: autoresolve factors

    no i just want to know how to maximise my chances for gettin a heroic victory. for that you need a bad ratio and an good kill,death ratio on the field. to me it seems the best way to get heroic victories is to defend on sieges or bridges but defense is boring compared to offense. so im just trying to find out how to make my army so that i get more heroic/famous battles because it makes me feel powerful

  7. #7
    Primicerius
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    Default Re: autoresolve factors

    so im just trying to find out how to make my army so that i get more heroic/famous battles because it makes me feel powerful
    Easiest way to do it is to make smaller armies... No or limited number of elites, 1-2 maybe, 10-14 units in a stack, and away you go. You'll engage large fullstacks (especially late in the game, they should have some very good units) and if you win with few troops lost and lots of kills... Voila, heroic victory.



  8. #8
    Entropy Judge's Avatar Vicarius
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    Default Re: autoresolve factors

    Turn off the battle timer, get a force of about 10-ish decent cavalry with the majority being Light, and make sure you're not fighting in a purely hilly/mountainous or forested area. Run the enemy infantry ragged, then charge individual units; since you will have fewer troops, and the battle-ratio doesn't take into account the awesome effect of multi-charging, you should come out on top with a much lower casualty count.

    Also, I'm not sure if the pre-battle ratio takes into account higher XP or weapon/armor upgrades - it doesn't seem to, though.

  9. #9
    Kátz's Avatar Senator
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    Default Re: autoresolve factors

    yep, since you know your autoresolve ai is stupid. Rely on the battle ai's stupidity and you know what to do. Kill them for victory.

  10. #10

    Default Re: autoresolve factors

    no i think exp does count. it raises stats doesnt it? im wondering if morale alone raises ratio.

    the thing is, i just dont like horses. they terrify me in real life so i dont like them in the game either. im a die hard infantry fan. using phalanxes in open fields is terrible because of the stupidity. and making a circle and waiting for the enemy to kill themselves is just weak.

    hmmmm does anyone know if swing speed of the weapon is taken into account? what about numbers?

  11. #11
    Primicerius
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    Default Re: autoresolve factors

    The autoresolve bar takes into account stats, and number of men in regards to those stats. Thats basically it... Stats may or may not include morale, I don't know, but its a good bet that if you want a lower auto-resolve, just take worse units. Instead of recruiting, say, Silver Shields and Catahpracts as TSE, stick with a 3/4 stack of phalangites/levy phalangites + Light and Militia Cavalry with maybe 1-2 elite units. That will definitely lower your bar...



  12. #12

    Default Re: autoresolve factors

    lol i know that much. the problem is that im not THAT great at rtw and taking in those low quality units kinda make me lose

  13. #13

    Default Re: autoresolve factors

    If you autoresolve your skills don't have anything to do with it, and if you want to play the battles, I would advise you to just keep playing. Read some aar's for tactics, maybe ask writers of aar's for their tactics. Play online, join a tournament. Numerous ways to get better.
    Every time you :wub:, god kills another kitten.
    If you're gonna hire Machete to kill the bad guy, you better make damn sure the bad guy isn't YOU!

    'I understand, and I take the light into my soul. I will become the spear of Khaine. Lightning flashes, blood falls, death pierces the darkness.' , Dhrykna.

  14. #14
    Primicerius
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    Default Re: autoresolve factors

    He doesn't want to know how to win in autoresolve, he wants to know how to get more Heroic Victories (by lowering the blue/red odds bar, with the ratio, which he's been calling the autoresolve bar).

    aznflea: If your not willing to take the steps to make your bar lower and then be able to pull out victories, you won't get Heroic's. Thats as simple as it gets. They're called Heroic Victories for a reason.



  15. #15

    Default Re: autoresolve factors

    lol the new style of gameplay is so much more challenging than before. having nothing to work with but a couple of nothings is really unfamiliar because i usually use the very best units i can afford with full stacks. im not sure how to respond to much larger armies that by far encompass my own.

  16. #16
    Xavier Dragnesi's Avatar Esse quam videre
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    Default Re: autoresolve factors

    I've heard somewhere that in auto-resolve, all the computer does to "calculate" the victorious and defeated, is to basically simulate the two armies running headlong into each other wih no sense of tactics what so ever, and see which army ends up beating the other due to sheer power in strength or troop quality. Pretty useless IMO. I haven't clicked the auto_resolve button for over 10 months now, excluding the times when I have to do it for Augustus Hotseat.

  17. #17

    Default Re: autoresolve factors

    so thats why infantry always wins?

  18. #18
    Xavier Dragnesi's Avatar Esse quam videre
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    Default Re: autoresolve factors

    I wouldn't say always, but in a lot of instances, yes, especially when one side has pikemen. The AI does seem to have a stupid tendency to enjoy running horses into spears....

  19. #19

    Default Re: autoresolve factors

    You will see this against egypt a lot. Move a pikemen or hoplite unit out of phalanx close, the general will be happy to charge, lower spears, watch carnage. Repeat for more fun.
    Every time you :wub:, god kills another kitten.
    If you're gonna hire Machete to kill the bad guy, you better make damn sure the bad guy isn't YOU!

    'I understand, and I take the light into my soul. I will become the spear of Khaine. Lightning flashes, blood falls, death pierces the darkness.' , Dhrykna.

  20. #20

    Default Re: autoresolve factors

    LOL?!?! THAT IS TOTALLY FANTASTIC AI ABUSE RIGHT THERE

    if that theory is true then why is it that egypt always rampages through the world?

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