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Thread: -- Building Icons Preview --

  1. #261
    Varjon's Avatar Praepositus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Everybody knows that you want to dominate all life in TWC, it's not a secret.

    I won't never try to become a real moderator because I have feeling that my English ain't good enaugh.

  2. #262
    Mithrandir's Avatar Flame of Anor
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Varjon View Post
    Everybody knows that you want to dominate all life in TWC, it's not a secret.
    Don't you dare try to foil my plans of TWC domination!

    Quote Originally Posted by Varjon View Post
    I won't never try to become a real moderator because I have feeling that my English ain't good enaugh.
    It's enough.


    (Okay, let's drop the subject)


    Under the patronage of
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  3. #263
    Varjon's Avatar Praepositus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Yeah, I think that's best solution.

  4. #264

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    You both sound like a long married couple.

  5. #265
    Varjon's Avatar Praepositus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Actually me, Mith, Big Red and Counter are all married together. We've been together since May 2008.

    Err, let's get back on topic, I don't want to delete three pages of discussion again.

  6. #266
    Muffer Nl's Avatar Praefectus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Give me a amen on those new cards...


  7. #267
    Louis Lux's Avatar Into the Light
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Mithrandir the Istari View Post
    He posted a thread in the dev forum where he said that he had to slow down. As for the actual progress, I think only he knows.
    Sorry to hear that. It would be a shame if he was unable to complete all the buildings for the release and even more if he can't finish them at all. I really like his icons style.

  8. #268
    Varjon's Avatar Praepositus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Dwarven building icons would be most vital in my opinion, Northern European building icons can be used for Northmen and Middle Eastern for Harad and Rhûn.

  9. #269

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Can someone give me a release date for the mod as i am bogged under with my new job at the moment but if i had a date I could Manage my time to try and get it done. PM me the date or closest to


  10. #270
    killerrabbit's Avatar Senator
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    FAQ....

    "Nothing is true, everything is permitted."

  11. #271
    Mithrandir's Avatar Flame of Anor
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Varjon View Post
    Dwarven building icons would be most vital in my opinion, Northern European building icons can be used for Northmen and Middle Eastern for Harad and Rhûn.
    I agree, Dwarves should be the top priority.


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  12. #272
    Muffer Nl's Avatar Praefectus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Rogu I want to say one thing. You are the KK of the building icons. This really gives the mod just that. + rep (times 10 if I could)


  13. #273
    Ajantis's Avatar Libertus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Rogu3granny your work is a work of ART! Excellent!
    For the Helm!

  14. #274

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Absolutely fantastic work. More than professional quality.

  15. #275
    killerrabbit's Avatar Senator
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    These guys really know what they're doing...

    "Nothing is true, everything is permitted."

  16. #276
    STELLover's Avatar Senator
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    This was the same question posted before but not clearly answered

    - Are you guys gonna implement BF:ME2 building icons or models, disregarding copyright stuff

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
    http://steamcommunity.com/sharedfiles/filedetails/?id=194761024

  17. #277
    Varjon's Avatar Praepositus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    No, we have much better building icons which Rogu3granny made and it's not probably even possible to use BFME2 models in TA:TW. We wouldn't do that even if it was possible since it's illegal.

  18. #278
    STELLover's Avatar Senator
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Varjon View Post
    No, we have much better building icons which Rogu3granny made and it's not probably even possible to use BFME2 models in TA:TW. We wouldn't do that even if it was possible since it's illegal.
    Right, I agree- okay now the 2 page discussion is answered

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
    http://steamcommunity.com/sharedfiles/filedetails/?id=194761024

  19. #279
    killerrabbit's Avatar Senator
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    and their models sucked...

    "Nothing is true, everything is permitted."

  20. #280
    STELLover's Avatar Senator
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by killerrabbit View Post
    and their models sucked...
    Really, I though they are pretty good, but ones from Rogu are better- just a topic brought up to give a visual aid to the Building Icons dev

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
    http://steamcommunity.com/sharedfiles/filedetails/?id=194761024

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