Wow, these are utterly amazing!
Surely you thought about it, but I suggest you to use textures from "the Battle for Middle Earth II" concerning Elvish, Dwarven and Gondorian buildings. Especially Gondor textures and for buildings are really good-looking, and as far as I know, it would be easier for the 3D designers.
Take care!
ROME 2 Mod: More Cities and Settlements on Campaign Map: http://steamcommunity.com/sharedfiles/filedetails/?id=194761024
One ing word:
Copyright.
Really nice, but i have one question:
Are you also going to make this sort of buildings for Harad/Rhun?
great improvement rogue!
i saw them when they first came out and havent looked at all the buildings in a while and i must say your work has much improved and it looks great on top of that great job again +rep keep it up
One question...
Why is there an Elven tavern?
Surely they would never revolt anyway, so why do they need buildings that increse public order?
But still they should give SOME credit to the BFME Dev
ROME 2 Mod: More Cities and Settlements on Campaign Map: http://steamcommunity.com/sharedfiles/filedetails/?id=194761024
That's what we thought first but Garb told us some few things about copyrights.
By the way, why should us give credit to developers of Battle for Middle-earth series? I'm not gonna give credit to anyone who destroys lore like they do.
Garb is more of a what than a who. More of a concept than a man. Garb is not merely an idea, or an ideology, but a revolution! All hail the Garb.
Okay, seriously, I have no idea either, but that was fun to write.
Last edited by marceror; January 08, 2009 at 03:17 PM.
Garb is short for Garbarsardar who is a rather important member of TWC and has made a few posts in the dev forum about copyright issues with the music we intended to use, anyways the same principle would apply with textures from BFME or any other copyrighted material
When it will be ready ? can`t wait !