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Thread: -- Building Icons Preview --

  1. #221

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Morwen View Post
    I modelled some 3d buildings for gondor, hoping to someday convert them for M2TW battlemap, meanwhile I suppose they might work for building icons. Will get back to my computer after new years and see what I can pull up.
    Post a screenshot,´d be nice!

  2. #222

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Wow, these are utterly amazing!

  3. #223
    STELLover's Avatar Senator
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Mithrandir the Istari View Post
    Perhaps a statue as well?
    Probably add a watch tower in addition to the statue

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
    http://steamcommunity.com/sharedfiles/filedetails/?id=194761024

  4. #224

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Surely you thought about it, but I suggest you to use textures from "the Battle for Middle Earth II" concerning Elvish, Dwarven and Gondorian buildings. Especially Gondor textures and for buildings are really good-looking, and as far as I know, it would be easier for the 3D designers.

    Take care!
    "Déu és beure bé, menjar fresc i llevar-se a les deu"
    (God is to drink well, to eat fresh and to wake up at ten)
    ------ from the Catalan "Inquisition Trials Archive"



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  5. #225
    STELLover's Avatar Senator
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Alexios Komnenos View Post
    Surely you thought about it, but I suggest you to use textures from "the Battle for Middle Earth II" concerning Elvish, Dwarven and Gondorian buildings. Especially Gondor textures and for buildings are really good-looking, and as far as I know, it would be easier for the 3D designers.

    Take care!
    Yeah, nice idea Alexi. Battle for Middle Earth II includes some models in which it greatly effects the factions that will be incorporated in this game

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
    http://steamcommunity.com/sharedfiles/filedetails/?id=194761024

  6. #226
    Muffer Nl's Avatar Praefectus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    One ing word:
    Copyright.


  7. #227
    Saruman the white wizard's Avatar Decanus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Really nice, but i have one question:
    Are you also going to make this sort of buildings for Harad/Rhun?

  8. #228

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    great improvement rogue!
    i saw them when they first came out and havent looked at all the buildings in a while and i must say your work has much improved and it looks great on top of that great job again +rep keep it up

  9. #229
    Pvt. Parts's Avatar Ordinarius
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    One question...

    Why is there an Elven tavern?

    Surely they would never revolt anyway, so why do they need buildings that increse public order?

  10. #230
    Saruman the white wizard's Avatar Decanus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Pvt. Parts View Post
    One question...

    Why is there an Elven tavern?

    Surely they would never revolt anyway, so why do they need buildings that increse public order?
    For fun when you built everything else and you got to much cash and why won't elves revolt, they are cruel creatures

  11. #231

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by muffer View Post
    One ing word:
    Copyright.
    Copyright is only applied when I'll gain profit with the product. And that's not the case. No one in TA:TW team will earn a penny doing this mod, so Copyright does not apply.

    Or that's what I think.

    Take care!
    "Déu és beure bé, menjar fresc i llevar-se a les deu"
    (God is to drink well, to eat fresh and to wake up at ten)
    ------ from the Catalan "Inquisition Trials Archive"



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  12. #232
    STELLover's Avatar Senator
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    But still they should give SOME credit to the BFME Dev

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
    http://steamcommunity.com/sharedfiles/filedetails/?id=194761024

  13. #233
    Mithrandir's Avatar Flame of Anor
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Alexios Komnenos View Post
    Copyright is only applied when I'll gain profit with the product. And that's not the case. No one in TA:TW team will earn a penny doing this mod, so Copyright does not apply.

    Or that's what I think.

    Take care!
    Garb says otherwise.


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  14. #234
    Varjon's Avatar Praepositus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    That's what we thought first but Garb told us some few things about copyrights.

    By the way, why should us give credit to developers of Battle for Middle-earth series? I'm not gonna give credit to anyone who destroys lore like they do.

  15. #235

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Varjon View Post
    That's what we thought first but Garb told us some few things about copyrights.

    By the way, why should us give credit to developers of Battle for Middle-earth series? I'm not gonna give credit to anyone who destroys lore like they do.
    Who's that Garb?
    "Déu és beure bé, menjar fresc i llevar-se a les deu"
    (God is to drink well, to eat fresh and to wake up at ten)
    ------ from the Catalan "Inquisition Trials Archive"



    Cèsar de Quart
    Europe 1200 Team Member


  16. #236

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Garb is more of a what than a who. More of a concept than a man. Garb is not merely an idea, or an ideology, but a revolution! All hail the Garb.



    Okay, seriously, I have no idea either, but that was fun to write.
    Last edited by marceror; January 08, 2009 at 03:17 PM.

  17. #237
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Garb is short for Garbarsardar who is a rather important member of TWC and has made a few posts in the dev forum about copyright issues with the music we intended to use, anyways the same principle would apply with textures from BFME or any other copyrighted material
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  18. #238
    Liviu's Avatar Foederatus
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    When it will be ready ? can`t wait !

  19. #239

    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Liviu View Post
    When it will be ready
    Read the FAQ

    Late January or early February
    Last edited by Legolose; January 09, 2009 at 08:04 AM.
    I KNOW MY NAME IS supposed TO BE MISPELLED
    Please leave your name if you give me rep, so I can rep you back thanks



  20. #240
    Pvt. Parts's Avatar Ordinarius
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    Default Re: --Building Icons Preview-- (Gondor update 23/11/08)

    Quote Originally Posted by Varjon View Post
    Why should us give credit to developers of Battle for Middle-earth series? I'm not gonna give credit to anyone who destroys lore like they do.
    I know!

    And have you played that new Conquest game? I nearly cried! Elves that shoot lightning! AHHHHH!

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