I've been working on a M2TW mod, and I've been wondering how to implement the government system I have planned.
Basically, each faction would have its own four levels of government. The top two levels of government can only be built by each faction in its historic homeland regions (so 30 factions x 2 = 60 hidden resources, with limit at 64, some vanilla ones will be removed).
It would need to be scripted so that only one government building can be built in each settlement, and that a government building would be required for any other building to be constructed.
Given the limit of 128 building trees and 9 trees per building, how would I go about implementing this system?
Would each government building have to be its own tree? Because that couldn't work since 4 gov'ts for the 30 factions would take up 120 of the 128 slots, and they can't each be a tree for all other buildings, since there can only be 9 per tree.
I know EB implemented a similar system, but I'm unsure how I would go about it.
Thanks for any help...




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