Page 1 of 2 12 LastLast
Results 1 to 20 of 21

Thread: A little thing to spice up the start...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,382

    Default A little thing to spice up the start...

    Quote Originally Posted by RedFox View Post
    Zarax: You can have several types of bodyguard units - the succession depends on the lineage/heritage of your characters. If you have a Spartan family member with bodyguard type A, then all his children will have bodyguard type A. They will never have different kinds of bodyguards.

    Now, the man of the hour and adoption (etc..) is slightly different. Usually the benefactor is your faction leader and they get assigned to be a part of that family tree, thus getting the corresponding bodyguard unit. Basically, you can have as many types of different bodyguard units as you have initial family branches..

    But to answer your question: No, they won't get 'different' bodyguards - they stick to what the family has. This all depends on the hierarchy of relatives in descr_strat.txt
    Does that sound interesting for a GCS campaign start?
    The Best Is Yet To Come:

  2. #2
    TM Is Back's Avatar Campidoctor
    Join Date
    Mar 2008
    Location
    The Netherlands
    Posts
    1,628

    Default Re: A little thing to spice up the start...

    Athenian Hoplite Generals? Syracusyan Hoplite Generals? Spartan Hoplite Generals?

    Nah, i rather have the cavaly, if I want strong hoplites i'll recrute them, but an cavalry general is a must.

  3. #3
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,382

    Default Re: A little thing to spice up the start...

    Quote Originally Posted by TM Is Back View Post
    Athenian Hoplite Generals? Syracusyan Hoplite Generals? Spartan Hoplite Generals?

    Nah, i rather have the cavaly, if I want strong hoplites i'll recrute them, but an cavalry general is a must.
    You would have both as only some generals would keep the hoplite bodyguards and would need to be kept safe...
    The Best Is Yet To Come:

  4. #4
    TM Is Back's Avatar Campidoctor
    Join Date
    Mar 2008
    Location
    The Netherlands
    Posts
    1,628

    Default Re: A little thing to spice up the start...

    Quote Originally Posted by Zarax View Post
    You would have both as only some generals would keep the hoplite bodyguards and would need to be kept safe...
    I rather have them all having normal cav bodyguards.

  5. #5
    DimeBagHo's Avatar Praeses
    Moderator Emeritus

    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Re: A little thing to spice up the start...

    That's certainly an interesting discovery. Do we know what happens when the reforms hit? Do all the different bodyguard types upgrade to one improved type?

    I'm not wild about infantry generals, but even some variety in cavalry bodyguards might be interesting.

  6. #6
    Athenogoras's Avatar Campidoctor
    Join Date
    Apr 2007
    Location
    Sweden
    Posts
    1,785

    Default Re: A little thing to spice up the start...

    I like it. Remember how cool it was in EB as Koinon to place your spartan bodyguard on the right side in the hoplite-line. I felt that they must be there. I couldnt place them behind - safe, tucked away. I think it will improve immersion.

  7. #7
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,382

    Default Re: A little thing to spice up the start...

    Quote Originally Posted by DimeBagHo View Post
    That's certainly an interesting discovery. Do we know what happens when the reforms hit? Do all the different bodyguard types upgrade to one improved type?

    I'm not wild about infantry generals, but even some variety in cavalry bodyguards might be interesting.
    I'm sure Redfox experimented with it so he could provide some insights.

    Having some foot bodyguards would provide some variety and allow some more choice like maybe having the spartan family coming as hoplites without the SRG unit.
    The Best Is Yet To Come:

  8. #8

    Default Re: A little thing to spice up the start...

    I don't like it




    I LOVE IT!

  9. #9
    Balikedes's Avatar Time to Rock
    Join Date
    Aug 2006
    Location
    San Francisco
    Posts
    2,002

    Default Re: A little thing to spice up the start...

    Does this mean city specific hoplites could be the body guards of the respective generals from those cities?

    That sounds pretty cool to me if I'm understanding correctly.
    Patron of Suppanut, relentless work, check it out.
    XGM Command - A Sub-Mod of the Extended Greek Mod and now included in Diadochi: Total War

    HardSun on XBoxLive - Destiny and other stuff

  10. #10
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,382

    Default Re: A little thing to spice up the start...

    According to Redfox it shoud work that way...
    The Best Is Yet To Come:

  11. #11
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,382

    Default Re: A little thing to spice up the start...

    Matters of taste I guess...
    The Best Is Yet To Come:

  12. #12
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: A little thing to spice up the start...

    Unfortunately, they all upgrade to 1 type. I haven't really tested if the infantry bodyguards upgrade to cavalry. It might be that the engine decides general upgrades according to the names, too. I'll run a few tests and see if they upgrade to the late infantry bodyguards or so..

  13. #13
    Zarax's Avatar Triple Chaosmaster
    Join Date
    Dec 2005
    Location
    Italy
    Posts
    8,382

    Default Re: A little thing to spice up the start...

    Quote Originally Posted by RedFox View Post
    Unfortunately, they all upgrade to 1 type. I haven't really tested if the infantry bodyguards upgrade to cavalry. It might be that the engine decides general upgrades according to the names, too. I'll run a few tests and see if they upgrade to the late infantry bodyguards or so..
    The two of us should get together again to develop something, I just wish my graphics card was working and I had more free time...
    The Best Is Yet To Come:

  14. #14
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: A little thing to spice up the start...

    Worked pretty fine to me, seems that RTW is looking for the early/late parts in the name, so all you need to have (in the example of XGM - Diadochi) is this:

    'greek general spartan hoplite early'
    'greek general spartan hoplite late' - general_unit_upgrade,

    It seems to perfectly match the early and late units, so if you do it right, it should work out fine for all types of general units.

  15. #15

    Default Re: A little thing to spice up the start...

    Admittedly, having cavalry as bodyguard unit is more convinient: mobility for general unit on the batlefield is very important. However, I would not mind at all to have spartan hoplites as bodyguard unit for my Spartan generals. This would be a cool and useful feature.

    I would even go further and would give Royal bodyguards to Spartan generals and would replace Royal bodyguards with a non-elite but still tough spartan unit, which can be trained in 2-3 turns (upgraded Greek hoplites, but still with one hit point).

  16. #16

    Default Re: A little thing to spice up the start...

    thats what ive been trying to do. make all my generals have the spartan trait so that they dont die so easily due to the fact that its much harder to retreat when your bodyguard is the spartan royal guard. none of my generals have died unless i was really determined for them to die(the ones that have no good traits). its also very useful having spartan hoplite generals because of the sheer brutality of the spartans. the 4 hitpoints is really useful.

    btw you cant just edit the export unit file to have the hoplites be a "generals unit". you have to edit ANOTHER faction specific unit to have the exact same model and stats as the normal hoplites and make them generals unit. that way you can train the normal regualr unit hoplites AND have general hoplites. this is really important lets say

    you made spartan royal guard(srg) your generals unit. every time you train that unit a general will come out NOT the normal unit. further more they will be named "of athens" and have the "athenian" trait. you have to go to "export_descr_character_trait" file and go to the place where you see the triggers. you have to go to the undesired traits and make it not belong to greek culture type or greek faction type. in the greek race that you want E.G spartan(which is known as gspartan), you have to make edit it so that you will almost always get it when you get a son or whatever. making a trait belong to hellenic will make every hellenic faction have it so you have to make sure you put "and not factiontype XXX" under the triggers

    anymore queries ask me. my knowledge is limited but i do know the basics of the trait thing. dont go to text files or names files to delete the unwanted names because that will crash the game
    Last edited by aznflea; November 15, 2008 at 05:04 AM.

  17. #17

    Default Re: A little thing to spice up the start...

    This would be sweet, I'd also like to see Carthage get a Spartan general like in E.B.

  18. #18
    Primicerius
    Join Date
    Nov 2006
    Location
    Toronto, Canada
    Posts
    3,925

    Default Re: A little thing to spice up the start...

    This is a great idea, I love infantry bodyguards, and would represent the GCS well. You could have city-specific hoplites for each general too, which would be grat (Athenian Hoplites for of Athens, etc.). And maybe leave Rhodos and Korinthos as cavalry? Whatever you decide to do with this, it sounds like a great idea.



  19. #19
    RedFox's Avatar When it's done.™
    Join Date
    Nov 2006
    Location
    Estonia
    Posts
    3,027

    Default Re: A little thing to spice up the start...

    aznflea: Are you sure you're in the correct thread?

    As for the General bodyguard units, in Diadochi, they have significantly weaker stats than that of regular units, mostly to compensate for the regeneration and experience growth of a general unit. In the end, they will be a very tough foe to beat in the battle.

    So, with some minor work, you can replace some general units with Hoplite or Phalanx infantry units, giving the GCS some extra spice.

  20. #20

    Default Re: A little thing to spice up the start...

    Quote Originally Posted by Zarax View Post
    Does that sound interesting for a GCS campaign start?
    in my opinion yes it does sound very interesting. what will you guys do?

    Macedonia was,is and will always be Hellenic.
    it is nice to be important, but it is more important to be nice.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •