Athenian Hoplite Generals? Syracusyan Hoplite Generals? Spartan Hoplite Generals?
Nah, i rather have the cavaly, if I want strong hoplites i'll recrute them, but an cavalry general is a must.
That's certainly an interesting discovery. Do we know what happens when the reforms hit? Do all the different bodyguard types upgrade to one improved type?
I'm not wild about infantry generals, but even some variety in cavalry bodyguards might be interesting.
I like it. Remember how cool it was in EB as Koinon to place your spartan bodyguard on the right side in the hoplite-line. I felt that they must be there. I couldnt place them behind - safe, tucked away. I think it will improve immersion.
I don't like it
I LOVE IT!
Does this mean city specific hoplites could be the body guards of the respective generals from those cities?
That sounds pretty cool to me if I'm understanding correctly.
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Unfortunately, they all upgrade to 1 type. I haven't really tested if the infantry bodyguards upgrade to cavalry. It might be that the engine decides general upgrades according to the names, too. I'll run a few tests and see if they upgrade to the late infantry bodyguards or so..
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Worked pretty fine to me, seems that RTW is looking for the early/late parts in the name, so all you need to have (in the example of XGM - Diadochi) is this:
'greek general spartan hoplite early'
'greek general spartan hoplite late' - general_unit_upgrade,
It seems to perfectly match the early and late units, so if you do it right, it should work out fine for all types of general units.
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Admittedly, having cavalry as bodyguard unit is more convinient: mobility for general unit on the batlefield is very important. However, I would not mind at all to have spartan hoplites as bodyguard unit for my Spartan generals. This would be a cool and useful feature.
I would even go further and would give Royal bodyguards to Spartan generals and would replace Royal bodyguards with a non-elite but still tough spartan unit, which can be trained in 2-3 turns (upgraded Greek hoplites, but still with one hit point).
thats what ive been trying to do. make all my generals have the spartan trait so that they dont die so easily due to the fact that its much harder to retreat when your bodyguard is the spartan royal guard. none of my generals have died unless i was really determined for them to die(the ones that have no good traits). its also very useful having spartan hoplite generals because of the sheer brutality of the spartans. the 4 hitpoints is really useful.
btw you cant just edit the export unit file to have the hoplites be a "generals unit". you have to edit ANOTHER faction specific unit to have the exact same model and stats as the normal hoplites and make them generals unit. that way you can train the normal regualr unit hoplites AND have general hoplites. this is really important lets say
you made spartan royal guard(srg) your generals unit. every time you train that unit a general will come out NOT the normal unit. further more they will be named "of athens" and have the "athenian" trait. you have to go to "export_descr_character_trait" file and go to the place where you see the triggers. you have to go to the undesired traits and make it not belong to greek culture type or greek faction type. in the greek race that you want E.G spartan(which is known as gspartan), you have to make edit it so that you will almost always get it when you get a son or whatever. making a trait belong to hellenic will make every hellenic faction have it so you have to make sure you put "and not factiontype XXX" under the triggers
anymore queries ask me. my knowledge is limited but i do know the basics of the trait thing. dont go to text files or names files to delete the unwanted names because that will crash the game
Last edited by aznflea; November 15, 2008 at 05:04 AM.
This would be sweet, I'd also like to see Carthage get a Spartan general like in E.B.
This is a great idea, I love infantry bodyguards, and would represent the GCS well. You could have city-specific hoplites for each general too, which would be grat (Athenian Hoplites for of Athens, etc.). And maybe leave Rhodos and Korinthos as cavalry? Whatever you decide to do with this, it sounds like a great idea.
aznflea: Are you sure you're in the correct thread?
As for the General bodyguard units, in Diadochi, they have significantly weaker stats than that of regular units, mostly to compensate for the regeneration and experience growth of a general unit. In the end, they will be a very tough foe to beat in the battle.
So, with some minor work, you can replace some general units with Hoplite or Phalanx infantry units, giving the GCS some extra spice.
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