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Thread: [Questions?] You ask... we answer...

  1. #81
    Constantius's Avatar Primicerius
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    Default Re: You ask... we answer...

    Glad to hear it ,thought that be the case ,but a little worried all the same .


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  2. #82
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: You ask... we answer...

    the easiest way is to load a mod and look what happens

  3. #83
    Constantius's Avatar Primicerius
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    Default Re: You ask... we answer...

    Thanks thats what i did IBFD, BRGII and CHIVALRY 1 all working correctly (well so far so good !)


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  4. #84
    maximius serbus's Avatar Civis
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    Default Re: You ask... we answer...

    Are there going to be nationality in the mod for family members and generals,eb has done this and I think that it would be good tohave this because it was inportan in that time

  5. #85
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: You ask... we answer...

    what do you mean with "nationality"?
    Can you explain that a little bit?
    (no idea what EB has; I played EB 2 years ago the last time)

  6. #86
    maximius serbus's Avatar Civis
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    Default Re: You ask... we answer...

    nationality-like roman,goth,slav,briton........ and every nationality can positive or negative on your f.members or generals. for exempl romans will be good in menagment,goths will be good generals..... and it also can influens on governing if some non roman caracter is governer of constantinople there will be penalties on publick order

  7. #87
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: You ask... we answer...

    First of all thanks for the suggestions.
    But I fear it doesn't match our mod-concept.
    Last edited by Pompeius Magnus; April 02, 2009 at 10:15 PM.

  8. #88
    jermagon's Avatar Domesticus
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    Default Re: You ask... we answer...

    Good luck guys


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  9. #89
    Constantius's Avatar Primicerius
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    Default Re: You ask... we answer...

    Will the " Forts" be altered for Romans and Sassanids to look stone to represent all the fortresses they built along their borders .After all the Romans did avoid set piece battles whenever possible ,relying on their forts and skirmising ???
    Last edited by Constantius; March 22, 2010 at 12:22 PM.


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  10. #90
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: You ask... we answer...

    Quote Originally Posted by constantius View Post
    Will the " FORTS " be altered for ROMANS and SASSANIDS to look stone to represent all the fortresses they built along their borders .After all the Romans did avoid set piece battles whenever possible ,relying on their forts and skirmising ???
    Is this possible in BI (i mean stone forts)?
    Two years ago i saw by accident a member that claimed that he made generals to build camps and forts...But i lost the link...
    It would be nice though to have Daras in the campaign...
    If that is possible the model of such a fort(both sassanid and roman)is quite simple!
    Square with two gates and a tower on each corner!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #91
    Constantius's Avatar Primicerius
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    Default Re: You ask... we answer...

    Yes they're simple enough ,the one in Qasr Bsheir in Jordan is a good example itsalmost intact ,its 0.3 hectres and provides stables for 69 horses .


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  12. #92
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: You ask... we answer...

    Quote Originally Posted by constantius View Post
    Yes they're simple enough ,the one in Qasr Bsheir in Jordan is a good example itsalmost intact ,its 0.3 hectres and provides stables for 69 horses .
    yes, this will be done.
    Thanks to everybody for the input and suggestions.

    Actually it was our plan to change the forts.

  13. #93
    Constantius's Avatar Primicerius
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    Default Re: You ask... we answer...

    Afternoon ,just signed up to a Latin reading list ,(itll help my with my degree ) anyhow it made me wonder will the Roman characters be speaking LATIN ? it is still the OFFICIAL language till Heraclius decrees it Greek is it not ?


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  14. #94
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: You ask... we answer...

    For the Justinian time we stay for latin.
    In the Heraklius time-era (AoD3) we try to make an update concerning the language.

  15. #95
    Constantius's Avatar Primicerius
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    Default Re: You ask... we answer...

    Was also wonering if there will be some sort of negative trait or morale loss that will be picked up when campaigning in winter or in desert regions etc?


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  16. #96
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: You ask... we answer...

    of course we make a new trait system. But that's not the most important for us.

    In general the focus of our work is set on ancillaries (dozens of new titles/ new historical persons and retinues) etc etc

  17. #97
    jermagon's Avatar Domesticus
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    Default Re: You ask... we answer...

    Quote Originally Posted by Pompeius Magnus View Post
    of course we make a new trait system. But that's not the most important for us.

    In general the focus of our work is set on ancillaries (dozens of new titles/ new historical persons and retinues) etc etc
    so you said there's a future plan to make a heraclian campaign.. my question is is this means that a Muslim faction will be added??


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  18. #98
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: You ask... we answer...

    exactly
    an Heraclian campaign without Muslim-faction wouldn't work

  19. #99
    jermagon's Avatar Domesticus
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    Default Re: You ask... we answer...

    Quote Originally Posted by Pompeius Magnus View Post
    exactly
    an Heraclian campaign without Muslim-faction wouldn't work
    wow it's my lucky day then.. I can help with the Muslim faction from now if you like.
    and by the way pompy is there any chance to see the kaaba on the battle map in mecca???


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  20. #100
    Pompeius Magnus's Avatar primus inter pares
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    Default Re: You ask... we answer...

    if it match our historical background then we will inlcude it - so yes.
    we will use the same strat-map as for the Justinian mod. Even now the cities of Makka and Madina are included. In the closer future I will prepare an intensive strat-map preview.
    I think you will love it.

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