Last edited by Violator; November 29, 2008 at 02:20 AM.
I cannot even download it from fileplanet, and I registered...wtf? I must be missing something.
is your temp file full of files
as that can affect your download
![]()
"will help build battle station for food" - or rep
If the link has stopped working I'll upload it again later today. Let me know.
_________________________________________
We have now reached version 0.8.
Religion has been changed to cultures.
England has a new and nicer geography (heights as well as ground cover).
About a million minor bugs have been sorted.
lots of artwork done (ingame imaging, pips, flash screenies etc)
work still to be done on flemish and welsh factions, mercenaries.
We're on track.
Use the following link:
http://rapidshare.com/files/16537243...earWar_0.7.rar
http://www.twcenter.net/forums/downl...o=file&id=2189
All others don't seem to work now
New link worked fine! Thanks stig. Just started playing, and I must say nice feel, great startThings found thus far (hopefully not mentioned before).
-check resources on map...many cannot be used by merchant. One near the Pyrenees (marble I believe) is embedded in a tree, cannot even put your cursor on it.
-did I miss something on mercenaries, can you recruit them ever on current game, or does it come later with certain tech level? I know you're implementing new merc's for future update version...just curious.
Playing England and liking it so far....omg. lots of cities! Don't know if I like all those yet. Good show gentleman...good show overall. Will report more if found. Cheers!
is there any bugfixer/patch for the beta?
(already released)
Under the Patronage of the Dreadful cedric37!
Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod
![]()
Swagger,
I am pondering giving out an intermediate version once we have fixed the culture problem. It is giving us a lot of headaches, as we are doing this without wanting to make the mod kingdoms (at least I am).
The religions have now been turned into cultures, and the ability of priests to convert people has been turned off, as well as heretics and witches. What we are looking for is for a mechanism to convert culture very slowly (at a realistic rate). The minimum churches allow us to do is 2% and that seems to be hardcoded.
The only other trigger we have found so far, is the religionstarter trait, but I can not think of any way of automatically giving every general this trait.
So, if someone has a good idea, it would be immensely appreciated!
As to what stig says, it was actually earth sciences, and I have done my fair share of time on geographical information systems.
There might be a lot more coding done in future, as I have been attending uni again (maths) and have been indoctrinated in matlab to a level that I can occasionally feel it oozing out of my brain.
Is it possible for you guys to adjust the helmets for the Noble/English/Chivalric Knights so it fits the unit card? Even if it's just optional, because the helmets they use now in my opinion are just hideous! Or is it something I can do myself with a little text editing?
Wouldn't it simply be a case of reskinning the unit (Did you reskin the welsh two-handed axe unit from Britannia Campaign)? Also, just want to know why are the faction rosters so small and why the rebels have invisible units? For example the Pike Militia or the soldierless Gendarmes (it's a load of horses without soldiers mounted on them).
Ask Vas, he is the skinning guy![]()
When I find the time we will have mercenaries that will become your main armyAlso, just want to know why are the faction rosters so small and why the rebels have invisible units?
Because OAM assumed all soldiers in the roster would be rebel as wellFor example the Pike Militia or the soldierless Gendarmes (it's a load of horses without soldiers mounted on them).![]()
By that do you mean he thought that the grey tones would be applied to all units without further skinning?
What are you talking about stig?
I had never anything to do with any of this.
Ah that! Still Vas's responsibility.
I'm going to make sure it's fixed thought.