Results 1 to 5 of 5

Thread: power of the Pope

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    sirfiggin's Avatar Senator
    Join Date
    May 2007
    Location
    smelly smelly fens, inglind.
    Posts
    1,382

    Default power of the Pope

    Took Rome as Byzantium and... nothing, the catholics do nothing! Surely a tiny crusade or something but no! Why is the pope so vulnerable in this mod?
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  2. #2

    Default Re: power of the Pope

    Yea, I had done that from 3.0 -

    I was thinking, that since Konstantinoupolus had the Imperial Hippodrome and Hagia Sofia, shouldn't Rome have some historical significance? Other cities as well; I'm using these two since it's one of the few things I do know.


    it may be something to be included for future versions. Just little ancillary buildings.

  3. #3

    Default Re: power of the Pope

    Barring any glaring bugs. I will be working on enhancements like this, for the next patch.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  4. #4

    Default Re: power of the Pope

    Quote Originally Posted by SicilianVespers View Post
    Barring any glaring bugs. I will be working on enhancements like this, for the next patch.

    I noticed the AI finally built a fort. It was the Langobards.

    I'm at turn 100+ though so.




    Hey, ok, so I have a hegemony over Serbia. I helped them out financially, and militarily, and handed over some conquered regions. I probably should have made them a vassal before I did this, but now they are like 1 thing away from Camp Victory.


    Anyway can I make it harder for them to win? I don't want the game to end because I was making the serbs my buffer vassals lol. They dont' control many regions, and if all else fails I'll betray them to prolong the game...

  5. #5

    Default Re: power of the Pope

    We may need to look at their victory conditions, but that would only help in a new campaign.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •