Results 1 to 3 of 3

Thread: Question for SV -

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Question for SV -

    For the Campaign AI -

    Does it recieve the same field script cost as the player? I notice alot, the AI won't move out of it's own territory due to it being bankrupt. However, soon as they get some money, they go on the offensive.


    I'm not sure the script cost is related, but I'm pretty sure the actual economic problem prevents the ai from expanding. or perhaps they are just relatively slow. for instance, the Rhos Khagnate just took a new province in 50 turns. They haven't been at war either.

    I was just curious. If it's the case, I was thinking of ways to boost the game AI econimies to make them a bit more offensive and less defensive. This is really only the case for the smaller factions since they just use all permissable income to keep stacks up.

    The big ones don't have issues.



    v/vh camp -

  2. #2

    Default Re: Question for SV -

    The AI isn't affected by the field costs. There is an AI survival script that gives money whenever certain criteria are met.

    This would account for the spike in the financial chart.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  3. #3

    Default Re: Question for SV -

    Quote Originally Posted by SicilianVespers View Post
    The AI isn't affected by the field costs. There is an AI survival script that gives money whenever certain criteria are met.

    This would account for the spike in the financial chart.

    Hence the occasional aggression or incursions. Still workin on the SS thingy

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •