-
April 28, 2005, 01:02 PM
#181
Campidoctor
Here is the text file for 2.1 without Greek translations for unit names.
-
April 28, 2005, 01:03 PM
#182
Campidoctor
And here is the file for the faction names in custom battle.
-
April 28, 2005, 01:08 PM
#183
Here is a list of the bug fixes:
-Seleucids can no longer recruit Armoured Elephants in provinces with no elephants resource.
-Armenian provinces have now all the mercenaries they should have.
-The game uses correct (Carthaginian) skin & model for Spanish Generals (no more blue ones!.
-Thrace: Phalanx Pikemen no longer disappear from building list after reaching last two levels of barracks.
-Spain can now build Onagers & Long Shield cavalry in Campaign, like in custom battles
-Pontus' and Scythian Generals get upgraded after the reforms.
-Horse Archers will now behave correctly during skirmishing.
-Stats for Thracian late general are now the same as Gothic cavalry.
-Shrine of farming does not allow Gauls to build Naked Fanatics any more.
-Slave Archer warband no longer uses Briton officer.
-Bronze Shield Pikemen now use pikes and get the right shield stat.
There may be more that I am forgetting about. Most of the changes are based on Borsook's bug fixer.
-
April 28, 2005, 01:11 PM
#184
Campidoctor
Sweet. Very cool. Thanks DimeBag! Once again, fantastic mod! Love it. (Are you gonna add new Spartan skins? I saw the posts of one, looked cool.)
-
April 28, 2005, 01:25 PM
#185
Yep, I'll probably put out a small update when the Spartan skins are ready.
-
April 28, 2005, 04:07 PM
#186
Senator
The clipping issue with the large shields simply cannot be fixed. I will change the size, and fix the medium model tonight. Watch this post.
Here's the high LOD model - having some difficulties with the others (no idea why, gotta take a closer look when I get more time)
-
April 28, 2005, 04:23 PM
#187
Senator
Originally posted by meh_cd@Apr 28 2005, 04:07 PM
The clipping issue with the large shields simply cannot be fixed. I will change the size, and fix the medium model tonight. Watch this post.
Oh yeah, one more thing for the final: vertical or horizontal plume? It's up to you.
-
April 28, 2005, 04:31 PM
#188
Might as well leave the plume as it is. I like it that that way.
-
April 28, 2005, 04:48 PM
#189
Senator
Originally posted by DimeBagHo@Apr 28 2005, 04:31 PM
Might as well leave the plume as it is. I like it that that way.
Alrighty. Work is nearly complete.
Done: Should work for sure this time.
-
April 28, 2005, 07:25 PM
#190
Campidoctor
Do you think you can put out both versions (vertical and horizontal)? That way we can use whichever suits our preference.
-
April 28, 2005, 07:54 PM
#191
Thanks meh_cd. I'll get this into an update for XGM 2.1 in the next day or so.
-
April 28, 2005, 08:55 PM
#192
Senator
Originally posted by Wonderland@Apr 28 2005, 07:25 PM
Do you think you can put out both versions (vertical and horizontal)? That way we can use whichever suits our preference.
Well, I can make both - but it'd be up to DimeBag to decide whether or not to include both.
-
April 28, 2005, 09:26 PM
#193
Make both. I think what I will do is make the version you have already done the default version, and then include a couple of mini-installers so that people can restore the vanilla version, or use your alternate version.
-
April 29, 2005, 02:11 AM
#194
Campidoctor
Options are always better than no options .
-
April 29, 2005, 03:17 AM
#195
Is it possible to use your excellent mod with the (equally excellent) Mundus Magnus map? I assume not, so if I may ask if you can transfer XGM to MM? OR, if that is too much hassle, what I could do to enjoy both excellent modifications in one package?
Winner of the - once upon a time - least popular TWC TOPIC award
Υπό την αιγίδα του Tacticalwithdrawal
under the patronage of Tacticalwithdrawal
Naughty bros: Red Baron and Polemides
-
April 29, 2005, 04:21 AM
#196
The update to version 2.1.1 is available now (same link as before). Here are the changes.
-Meh_cd's Spartan skin is included (and looks great!
-Greek ports now get Greek walls instead of Roman walls.
-Two optional Spartan skins are included (and an installer for med_cd's skin if you want to switch back).
The optional skins are the original Spartan skin and the Peloponesian Era skin from CA. All the skins have matching sprites, UI cards, etc. You can swap them around anytime you like (even in the middle of a battle).
Unfortunately I am leaving town for about a week, so I won't be able to add the vertical plume version of med_cd's skin until I get back.
-
April 29, 2005, 04:25 AM
#197
Rosacrux redux - Mundus Magnus probably won't work with the XGM as it is. Getting it to work probably wouldn't take much effort. All that needs to be done is to add the hidden resources, and remove some obsolete units from desrc_strat.txt. I might do it myself when I get back in a week or so.
-
May 01, 2005, 11:08 AM
#198
Civis
here's the file for Mundus Magnus. just overide the other region text.
-
May 01, 2005, 11:32 AM
#199
Dennis II - thanks for the file. To get things to work correctly you also need a modified version of descr_strat.txt. From memory (I don't have access to the game files here) you need to replace the following units:
biremes - with greek biremes
greek general bodyguard early - with gc general bodyguard early (!!
greek hoplite spartan - greek hoplite spartan xgm
merc cretan archers - greek cretan archers
merc rhodian slingers - greek rhodian slingers
I might not have the unit names quite right. Replacing the bodyguard units is particularly important. With the other units the only problem is that Greek factions will not be able to retrain the obsolete units, but the bodyguards will kill your campaign if you don't replace them with the correct xgm unit.
-
May 01, 2005, 09:59 PM
#200
Campidoctor
I've been noticing something weird lately. Judean Zealots are recruitable just about anywhere, even on the Greek mainland. And their unit card is a grey peasant, not the spearmen it used to be. Is this because of the mod or had I just never noticed it?
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules