I've noticed that in almost all of my games Egypt tends to become a superpower and steamroll everyone but the human player. The only other occasion was when once the Seleucids pushed them out of Cyprus and in turn became the chief stack spammer. Well, sometimes Bactria expands strong enough and they clash together but even though I haven't seen these conflicts through, from the looks of it Egypt still has the upper hand. So I was thinking, the Ptolemies could use a nerf. I invite you to share your opinion on that, as well as any ideas how we can go about nerfing Egypt.
My thoughts so far:
0. Quinn has already decided to remove the Wonder effects in 4.0, so, in particular, this will remove the loyalty bonus from the pyramids and alleviate the situation somewhat.
1. Cyprus should not be the gold prize that it is now, not to such an extent. Quinn was toying with the idea of removing one region from the island and reducing the base income. I'd strongly recommend that.
2. Upper Egypt provinces should be much more rebellious. It was where secessions/native egyptian uprisings often took place and undermined Ptolemaic authority and control.
3. Syria should be much more contested. As of now, if one takes the whole of Syria over, it is usually a sign that the other is doomed. Northern Syria (Seleucia Pieria for example) was mostly Seleucid seat of power(well, except for a short period of Ptolemaic rule), but we could make southern Syria(which would be the northernmost provinces of Egypt along the phoenician coast in 280 BC) much more rebelious. That way, whoever had control over it would either have to suffer a rebellion or a bigger drain on his resources (in order to keep it peaceful).
4. Same goes for Palestina, although to a lesser degree.
5. The rebel province west and south of Egypt should be made harder to conquer since it gives an undisputable source of income for the rest of Egypt's lifespan (Carthage can't invade it).
Also, can someone point me to the relevant files that affect the loyalty levels in a region?




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