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September 09, 2009, 10:39 AM
#1
Civis
Re: My EDU - 3x Costs, 2x Maintenance for Units
Hi, which file is the version 1.5c? Yours
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June 08, 2010, 05:21 PM
#2
Re: My EDU - 3x Costs, 2x Maintenance for Units
Many thanks to Tilorius for the updated EDU.
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June 14, 2010, 08:51 AM
#3
Re: My EDU - 3x Costs, 2x Maintenance for Units
Anyone tried it with 1 turn? If so, does it work out?
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August 10, 2010, 02:26 AM
#4
Civis
Re: [RS 1.6a] My EDU - 3x Costs, 2x Maintenance for Units
hey, great sub-mod!
I too suffer from boredom around 530 AUC, too many 'epic' battles takes away the whole idea of it being 'epic' so i thought i might give this a try, while we all wait for RS2
I was on 0-turn recruitment so i needed to get my game back to 1-turn while implementing this mod, so i got this file 2x_2x and renamed it to just export_desc_unit.txt
put that file in my 1 turn recruitment folder in important_stuff (backing things up first, ofc) and then pasted both files in that folder into my data folder
it seems to work because all costs are doubled in my new campaign and it seems to take 1 turn to recruit units.
obviously, the EDU shows unit time as 0, because this mod is for 0-turn but it still works as far as i can see
there is only one problem: starting turn for Rome shows -15k per turn, after disbanding one of three starting legions and building forge temples at Arretium and Capua, and academy in Rome, still -9k per turn.
taking some combat losses and capturing Cannae, still -5k per turn
how does one ever get one's economy off the ground? i cheated 20k into my coffers just to build a few economic things but Rome shows -8k, most other cities show around -2k and only arretium and capua are making money, but only just
I remember from the last time i played 1-turn that the economy is always slow to kick off but i don't see how the game can be played without cheating for the first 10 turns. unless you immediately take and plunder all around you, you'll be at -100.000 by turn 10. surely, that can't be right
what is different in the files which makes it so that the economy is so much better on 0-turn recruitment than 1-turn recruitment? and what would i need to fiddle with to have this little mod work on 1-turn recruitment without losing 15k per turn right off the bat?
thanks
Who is General Failure and why is he reading my disc?
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August 17, 2010, 09:56 PM
#5
Foederatus
Re: [RS 1.6a] My EDU - 3x Costs, 2x Maintenance for Units
Seeing as RS2 is coming out soon. Will you submod RS2 like this as well?
I think 1.5x and 2.0x would be good options to give.
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August 18, 2010, 01:34 AM
#6
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