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  1. #1

    Default Some new features of the update coming.

    Hello, here are some features that will be in the next version of SPQR.

    1. Generals will only be recruitable in Italy

    2. No Auxilia Infantry can be recruited in Italy, only the provinces This includes auxilia archers. Garrision archers are available as normal to all provinces

    3. Auxilia Cavalry will only be recruitable outside italy, roman cavalry will still be available. These changes DONT apply to premarius.

    4. By changing some of the Province ownership I was able to fix AI moving Capitals to weird locations thus making homeland defenseless. Egypt will stay in Alexandria, Carthage in Carthego, Greeks in Athens. This will make taking the greeks out more of a challenge as they are now removed from asia minor and macedon has taking their place there.

    5. Could be a New map, not sure on this one, I am proceeding as if there will not be one, but if there is that would have new features also.

    6. Also of little changes like population bonus reduction for AI nations due to the superfaction fix it isnt needed. AI factions like Macedon, Greece, Egypt Now have a Large standing navy at start. All the additions that were in the original Addon are in this version plus some changes that I cannot remember now as they were made over a period of time and not logged.

    7. I plan to add some new mercs, maybe some more units, but I am unsure how many.

    8. Roman Generals now have Missile unit ability giving the AI an extra edge of NOT losing your family member when they engage a battle controlled by the AI.

    9. The Superfaction fix causes Nations to last until Rome reaches them and then they put up a good fight! They are easier to HOLD land as they dont counter attack, but then there are factions that WILL. Rome starts surrounded by nations that WILL Wipe them out! Carthage, Greece, Gauls, Germans, they all are agressive and WILL take roman land. Egypt in the Middle east is one to be watched carefully also. Keep in mind with teh superfaction fix Factions will be POWERFUL in force because they are NO LONGER being drained in war with eachother, this means a tough time for ROME.

    10. Diplomats are Removed from AI nations, Sorry but all they did was bother the player with useless requests that were denied and Bribing Otehr factions cities which caused problems with the Fix.

    11. Some battle changes, you will Noticed Testudo is MORE important when facing Missile units of any kind, take a Cohort and let the Javelins have at them and all but a few will be DEAD. Not form Testudo and notice only about 35-40% will be Dead. Big difference eh?

    12. SPQR is designed to play with or without the script, I decided to do this for people that Dont want the Garrison addition which I find WONDERFUL as Sieges have meaning where before what was the point? Afterall the Game is not really about Strategy as RTW in general has vey little, its about TACTICS and that includes Sieges.

    13. Resources give more same as in the original addon fix, just for those that didnt know. SPQR is designed to support Massive Armies not just 2-5 legions but MANY legions, some players find TOO MUCH money, and yet everyone that does has only a couple of legions, no Garrisons to speak of and little or not alae units.

    A Legion should consist of its normal setup but also have other armies to help like a Cavalry Alae of maybe 4-6 units and then a support Army of Auxilia Infantry and then some Siege support units Archers, javelins, Scorpions, Catapults etc. When considering a Legion in SPQR isnt just about the ONE army like Legio X its about ALL the support units also just like in Real Life today, you dont send units cut off they NEED support. :hmmm:

    I plan some more changes as I go to improve the Gameplay of SPQR, its almost perfect as it is of course it would be nice to have more enemy units but CA limited us badly on models and also on Units spaces, so there you go.....

    I will try to keep everyone informed of my progress.

    Lt1956
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  2. #2

    Default Re: Some new features of the update coming.

    A new update! Perfect! I can't wait...

  3. #3
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Some new features of the update coming.

    this looks very nice. love some of the new futures but still need to see how it wil react in the game. if there is need for testers you can count me in.
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  4. #4

    Default Re: Some new features of the update coming.

    wonderfull

    2. No Auxilia Infantry can be recruited in Italy, only the provinces This includes auxilia archers. Garrision archers are available as normal to all provinces
    hmm, well, they had Italian auxiliae.... but with the garrisson archers it's good


    also, i posted this in the other topic:


    also, if you would like it, i modded my own version of SPQR TW (with an older fix though) so that the FM's were named "Publius Cornelius Scipio" , "Marcus Claudius Marcellus" , "Quintus Fabius Maximus" and his son became "blabla Fabius Maximus" to make sure that family line didn't die :original:
    they're all on the family tree, cause i made them all maried to the daughters of Fabius, also, when Carthago is conquered Scipio becomes "Publius Cornelius Scipio Africanus"
    i was planning to add "Germanicus" and such for every faction in game their capital, but never came to it
    so only Africanus for now :original:

    if you're intrested in this for the next version, just pm me

    Valerius Tiberius

    ps: i haven't made all characters 3-named though, lack of time maybe someone can finish this part?
    it's not something that affects gameplay or something, but it's a nice extra

    if you're intrested, just post

    Valerius Tiberius
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  5. #5
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    Default Re: Some new features of the update coming.

    The smooth campaign map is here.

    I'm going to install SPQR 6.4 to check if it's already included in that, and also to get a screenshot to show how Parthia could be added as an aggressive faction.

    I could also update the killsheet and make it more complete, with one for the auxilia legions as well. OR, as the auxilia are intended mainly for reinforcing the legion they are assigned to, I could just count their battles as part of the legion's history. If Legio X's auxilia legion wins a battle, it counts for Legio X.


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  6. #6
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    Default Re: Some new features of the update coming.

    SPQR 6.4 doesn't have the smooth campaign map, or the latest loading screens. The latest loading screens are here, I just uploaded them.


    OK, here's my suggestion for making Armenia the superfaction for Parthia, wich would allow Parthia to be aggressive.



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  7. #7

    Default Re: Some new features of the update coming.


    The other for too long Mods change and renewal, yet the MOD SPQR, was always up to the task, so I am sure that like me, many are with the illusion of an improvement of almost perfect SPQR.

    I would say that the map is that almost to the SPQR be perfect, the lawn of PROMETHEUS, as well as some of the improvements in buildings (see
    http://www.twcenter.net/forums/showt...=190000&page=5 ), the sky, as well as the image of the cities of PROMETHEUS too.

  8. #8
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    Default Re: Some new features of the update coming.

    Perfect news.
    Will it be mod-foldered?

  9. #9

    Default Re: Some new features of the update coming.

    Yes send me the Elevation fix dont want to fight on Mountain tops. lol though you have to be careful near the alps?

    On the Loading screens there are Yellow lines on your SPQR total war main loading screen. You should check it out!

    That Armenia fix looks like of course its way of history, but could work. I will look into that. ;-)


    On the italian auxilia its there in the form of the auxilia javelinmen. ;-) Its the post marius hardcore auxilia that is Province only. Italy is defined as anywhere you can build a palace to cause reforms. So any of those provinces are the restricted ones.

    6.4 Games will not be compatible. There could be crashes etc when going to cities. But to be honest its WORTH starting a New campaign, as I have to myself, but the changes will really make the game more enjoyable, Trust me. ;-)
    Lt_1956
    Creator of SPQR:Total War mod since 2004

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    Default Re: Some new features of the update coming.

    Elevation fix

    I don't know what you mean about the loading screen. I checked all of them and they seemed fine. You could post a screenshot of it if you want, I'm confused.

    I like the idea of no recruiting auxilia in Italy, it will probably make for more interesting logistic problems. And of course its easy to change back if I don't like it.

    Oh and another thing that I always do, that you might like is removing the surgeon/chirugeon ancillary. I think you made them harder to get in SPQR, but you still can get a few and put them with the main campaigning armies. When you have one it saves troops that should be lost, and it's a much bigger logistical challenge if you actually lose the men who fall in battle, rather than just having the risk of losing the battle, but after winning get them back. The surgeon does an awful LOT of good, rather an imbalance in my opinion.
    Last edited by Garnier; November 08, 2008 at 05:53 PM.


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  11. #11

    Default Re: Some new features of the update coming.

    In your download that you linked Loading_Screen.tga has Yellow swirls in the upper Left corner. Check it out in your upload.

    I can adjust how common they are. you are right alot of them are given easily but not knowing how many you lose is kinda realistic as not everyone died on the battlefield.

    BTW does this terrain fix work with this version of SPQR same map?
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  12. #12
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    Default Re: Some new features of the update coming.

    Quote Originally Posted by lt1956 View Post
    In your download that you linked Loading_Screen.tga has Yellow swirls in the upper Left corner. Check it out in your upload.
    Hmm, actually Loading_Screen.tga isn't my work, I don't know why it's in there. You can leave it out of SPQR as it must just be an original file.

    I can adjust how common they are. you are right alot of them are given easily but not knowing how many you lose is kinda realistic as not everyone died on the battlefield.
    Well already you don't always lose all of them, so you don't know for sure, but the surgeon you will know when you have one, and they make that legion just not take nearly enough losses. Regardless of how rare they are, you'll still want to get one and just fight with the legion using it. It doesn't matter as much to me cause I remove it myself, but this would make the mod better I think.

    BTW does this terrain fix work with this version of SPQR same map?
    Yes it's for SPQR 6.4.


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  13. #13

    Default Re: Some new features of the update coming.

    That one that has the yellow is a shame as it was a good screen. lol Too bad its ruined. I'll add your fix I hope you ironed out the bugs and there are not issues there are still mountains in it?

    I'll look into the surgeons basically see what needs to be adjusted. when your fighting a long campaign its nice to have more live. lol

    BTW I removed the Admirals but I noticed no difference in the AI combining ships, though it doesnt hurt to try.
    Lt_1956
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    Default Re: Some new features of the update coming.

    Quote Originally Posted by lt1956 View Post
    That one that has the yellow is a shame as it was a good screen. lol Too bad its ruined. I'll add your fix I hope you ironed out the bugs and there are not issues there are still mountains in it?
    Yup there's still mountains, they just aren't as drastic as before.

    BTW I removed the Admirals but I noticed no difference in the AI combining ships, though it doesnt hurt to try.
    Yeah... the AI doesn't do well in this area regardless. But at least they will be able to even if they don't usually.

    Man.. I sure wish the naval system was more like MTW1's.. the current (RTW/M2TW) system is ridiculously stupid.

    I have a houserule I use that makes naval logistics more interesting, that is to move troops on ships, you can only have one unit per ship at any one time. So if you want to transport a legion of 20 units, you can take 2 trips if you have 10 ships, or 20 trips if you have 1 ship, etc. So you can't sail your entire army on one trireme...


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  15. #15

    Default Re: Some new features of the update coming.

    Neat idea, but then you lose the possibilty of losing a whole legion if using one ship. lol


    New map locations as seen below Now greece stays put and Parthia is agressive. Over all giving a challenge of a game while preserving the factions for a flair of conquest for the romans.

    P.S. I fixed the issue with NO FOW now you can have Fog of War and still have the fix. ;-) simple fix really just needed to swap on line with another to do it.
    Last edited by lt1956; November 09, 2008 at 07:02 AM.
    Lt_1956
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    Default Re: Some new features of the update coming.

    Looks good!

    The aggressive factions are:

    Britons
    Gauls
    Germans
    Greece
    Carthage
    Egypt
    Parthia
    Scythia?

    I think you should get carthage out of Spain, for two reasons. One it will be harder for Rome to destroy carthage, as all their strength will be in Africa fighting back, rather than stuck in Spain.

    Secondly if there are stacks of spanish barbarians with bull warriors in Spain, they are harder to beat than Carthaginian troops. And when carthage is there, sometimes they conquer a lot of Spain killing the bull warriors before ROME gets there... which makes conquering both africa and spain really really easy.


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  17. #17
    Hesus de bodemloze's Avatar The Gaul
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    Default Re: Some new features of the update coming.

    carthage should be restricted to gades and carthago nova. take gaul out of iberia as well becous thy seem to conquer it in a easy way to.
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  18. #18

    Default Re: Some new features of the update coming.

    I second that, natives in form of bull warriors should await the player for maximum challange/fun.

    Removing Carthage from Iberia COMPLETELY therefore is a good idea.

    Additionally removing Gaul completely from Iberia may be great because of the same reason. A second alternative may be (if that is possible) to make Gaul in Iberia static/limited to their starting cities so they won't conquer the whole peninsula.

  19. #19
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    Default Re: Some new features of the update coming.

    Gaul can't be made static without making them a superfaction which is out of the question.

    But they could be removed from Spain so they don't take it over as easily.


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  20. #20

    Default Re: Some new features of the update coming.

    or Iberia could be made a faction itself :hm:
    that way Carthago can keep their cities in Iberia and both Carthago and Gaul are stopped from conquering it


    ow man, i'm so not gonna start over again
    i still have my campaign running with one of the earliest addons ^^
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