Hello, here are some features that will be in the next version of SPQR.
1. Generals will only be recruitable in Italy
2. No Auxilia Infantry can be recruited in Italy, only the provinces This includes auxilia archers. Garrision archers are available as normal to all provinces
3. Auxilia Cavalry will only be recruitable outside italy, roman cavalry will still be available. These changes DONT apply to premarius.
4. By changing some of the Province ownership I was able to fix AI moving Capitals to weird locations thus making homeland defenseless. Egypt will stay in Alexandria, Carthage in Carthego, Greeks in Athens. This will make taking the greeks out more of a challenge as they are now removed from asia minor and macedon has taking their place there.
5. Could be a New map, not sure on this one, I am proceeding as if there will not be one, but if there is that would have new features also.
6. Also of little changes like population bonus reduction for AI nations due to the superfaction fix it isnt needed. AI factions like Macedon, Greece, Egypt Now have a Large standing navy at start. All the additions that were in the original Addon are in this version plus some changes that I cannot remember now as they were made over a period of time and not logged.
7. I plan to add some new mercs, maybe some more units, but I am unsure how many.
8. Roman Generals now have Missile unit ability giving the AI an extra edge of NOT losing your family member when they engage a battle controlled by the AI.
9. The Superfaction fix causes Nations to last until Rome reaches them and then they put up a good fight! They are easier to HOLD land as they dont counter attack, but then there are factions that WILL. Rome starts surrounded by nations that WILL Wipe them out! Carthage, Greece, Gauls, Germans, they all are agressive and WILL take roman land. Egypt in the Middle east is one to be watched carefully also. Keep in mind with teh superfaction fix Factions will be POWERFUL in force because they are NO LONGER being drained in war with eachother, this means a tough time for ROME.
10. Diplomats are Removed from AI nations, Sorry but all they did was bother the player with useless requests that were denied and Bribing Otehr factions cities which caused problems with the Fix.
11. Some battle changes, you will Noticed Testudo is MORE important when facing Missile units of any kind, take a Cohort and let the Javelins have at them and all but a few will be DEAD. Not form Testudo and notice only about 35-40% will be Dead. Big difference eh?![]()
12. SPQR is designed to play with or without the script, I decided to do this for people that Dont want the Garrison addition which I find WONDERFUL as Sieges have meaning where before what was the point? Afterall the Game is not really about Strategy as RTW in general has vey little, its about TACTICS and that includes Sieges.
13. Resources give more same as in the original addon fix, just for those that didnt know. SPQR is designed to support Massive Armies not just 2-5 legions but MANY legions, some players find TOO MUCH money, and yet everyone that does has only a couple of legions, no Garrisons to speak of and little or not alae units.
A Legion should consist of its normal setup but also have other armies to help like a Cavalry Alae of maybe 4-6 units and then a support Army of Auxilia Infantry and then some Siege support units Archers, javelins, Scorpions, Catapults etc. When considering a Legion in SPQR isnt just about the ONE army like Legio X its about ALL the support units also just like in Real Life today, you dont send units cut off they NEED support. :hmmm:
I plan some more changes as I go to improve the Gameplay of SPQR, its almost perfect as it is of course it would be nice to have more enemy units but CA limited us badly on models and also on Units spaces, so there you go.....
I will try to keep everyone informed of my progress.
Lt1956






Reply With Quote











