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  1. #1

    Default Missions

    We all know the mission in M2TW, kill this guy, make relations with that guy, or convert this place. I was wondering, will the mod support a variety of missions or will they just remain the same as ever? In the chance that this CAN be changed, I'd like to see some opinions the community might have for some missions.
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  2. #2
    McMarx's Avatar Libertus
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    Default Re: Missions

    History oriented missions. All factions should start with a set of missions oriented on creating historical events. To reunite a kingdom by conquering theses territories or to hold on to a territory for a certain amount of years. Even missions such as take this city at at this date would be interesting and challenging.

    Does the reward have to be money, or can it be a title or trait?
    That would take missions to a whole new plain.

    Adding more variety to missions would also be interesting. More oriented around the population and the nobility. Rather than only getting missions from you're council of nobles and the Pope, you could also get tasks from your family, neighboring faction nobles, neighboring faction royalty, advisers, Guilds and merchants. All would give different missions based on their interest. A noble in a small city will want you to send him more troops for protection, or expand your trade routes to enrich the city. The reward could be anything from loyalty (given to the noble) to an authority trait (given to the king). Another example could be that your advisers notice that a family member is feeling unimportant. You receive a mission to either give him a title of some sort, or send him to achieve something (war/ diplomacy).

    The big question is, is something like this possible?:hmmm:

  3. #3

    Default Re: Missions

    Quote Originally Posted by McMarx View Post
    History oriented missions. All factions should start with a set of missions oriented on creating historical events. To reunite a kingdom by conquering theses territories or to hold on to a territory for a certain amount of years. Even missions such as take this city at at this date would be interesting and challenging.

    Does the reward have to be money, or can it be a title or trait?
    That would take missions to a whole new plain.

    Adding more variety to missions would also be interesting. More oriented around the population and the nobility. Rather than only getting missions from you're council of nobles and the Pope, you could also get tasks from your family, neighboring faction nobles, neighboring faction royalty, advisers, Guilds and merchants. All would give different missions based on their interest. A noble in a small city will want you to send him more troops for protection, or expand your trade routes to enrich the city. The reward could be anything from loyalty (given to the noble) to an authority trait (given to the king). Another example could be that your advisers notice that a family member is feeling unimportant. You receive a mission to either give him a title of some sort, or send him to achieve something (war/ diplomacy).
    Taking into what McMarx is saying and expanding on it, I went to thinking, a lot of missions during the medieval times were given to agents such as spies and assassins; while the Total War series has done (though barely) well on showing missions given to assassins, it has done quite little, if at all to show what spies at the times would have done. Sure, in TW the mission of spies are carried out once you send them to a target, but that's quite shallow and quite obviously separating them from other agents. I would like to see some missions where spies can be sent to discover some things about a rival faction in general; things such as Greatest General, current king, map information, etc. To not abuse this system, I think that the discovery of things as such should be given after an x amount of turns. So, the simplest things should be given as soon as a spy reaches his target (e.g. garrison number, experience, and info). As turns pass, if the spy hasn't been discovered, he should obviously get some more info on various things from the kingdom. A lot of information gathered in the medieval era was mostly from local pubs, inns, or from gossiping; the best spies knew how to take this and find the truly interesting & valuable information.
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  4. #4

    Default Re: Missions

    Great reply, but I think that conquering lands and holding on to them sound more like the faction's goals rather than just a mission. I mean, if it were just another land apart from the ones you need to conquer, than yes, I agree with you completely; or than that, I agree.
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  5. #5
    McMarx's Avatar Libertus
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    Default Re: Missions

    Quote Originally Posted by OdinX View Post
    Great reply, but I think that conquering lands and holding on to them sound more like the faction's goals rather than just a mission. I mean, if it were just another land apart from the ones you need to conquer, than yes, I agree with you completely; or than that, I agree.
    Thanks!
    True... missions that require to conquer and hold territory do seem like goals. I was thinking that they could add more depth to a war.

    If the French invade and conquer London from the English, your mission would be to hold that city for an x amount of turns. If you fail the mission, the consequences will be bad. Your kings authority will drop, city's will gain unrest, and morale will drop significantly. This will simulate a population that just found out that their troubles and sacrifices went to waste or that thier king is incompetent. (They fought for nothing) If you complete the mission, that settlement will get a bonus of... "anything" that would make it worthwhile and keep a certain level of realism.

    The offensive missions could also be an alliance type mission. Your ally is in need of help, they're being attacked from multiple sides. They want you to assist them by attacking one of their enemy's to lighten the load. If you complete this mission, relations will be strong and the allies will (almost) never back stab you. This could be active until the death of the current king of either faction. On the contrary, if you fail, the allies might hold a grudge or even break the alliance. Unlikely since they're in a bad situation, but still a possible option. Another alliance mission could be something like breaking trade rights with an allies enemy.
    -Successful: Alliance strengthened or + in trade from regions neighboring
    -Failure: Alliance broken or - in trade from regions neighboring

    The idea is to give more rewards for completing such tasks. To make you concentrate on everything rather than just expansion. Kinda like what the mod is aiming at.

  6. #6
    Basileos's Avatar Decanus
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    Default Re: Missions

    Quote Originally Posted by McMarx View Post
    Thanks!
    True... missions that require to conquer and hold territory do seem like goals. I was thinking that they could add more depth to a war.

    If the French invade and conquer London from the English, your mission would be to hold that city for an x amount of turns. If you fail the mission, the consequences will be bad. Your kings authority will drop, city's will gain unrest, and morale will drop significantly. This will simulate a population that just found out that their troubles and sacrifices went to waste or that thier king is incompetent. (They fought for nothing) If you complete the mission, that settlement will get a bonus of... "anything" that would make it worthwhile and keep a certain level of realism.

    The offensive missions could also be an alliance type mission. Your ally is in need of help, they're being attacked from multiple sides. They want you to assist them by attacking one of their enemy's to lighten the load. If you complete this mission, relations will be strong and the allies will (almost) never back stab you. This could be active until the death of the current king of either faction. On the contrary, if you fail, the allies might hold a grudge or even break the alliance. Unlikely since they're in a bad situation, but still a possible option. Another alliance mission could be something like breaking trade rights with an allies enemy.
    -Successful: Alliance strengthened or + in trade from regions neighboring
    -Failure: Alliance broken or - in trade from regions neighboring

    The idea is to give more rewards for completing such tasks. To make you concentrate on everything rather than just expansion. Kinda like what the mod is aiming at.
    sounds like an interesting idea!

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  7. #7
    helmersen's Avatar Praepositus
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    Default Re: Missions

    Sounds very good! Wouldbe like a mini-roleplaying game inside the strategy game. Sounds awsome! But is it possible?

  8. #8
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    Default Re: Missions

    I really like these ideas - + rep

  9. #9

    Default Re: Missions

    There will be changes to vanilla missions. More about that later, I guess.

  10. #10
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    Default Re: Missions

    Quote Originally Posted by Alkidas View Post
    There will be changes to vanilla missions. More about that later, I guess.
    I hope so...

  11. #11

    Default Re: Missions

    Nice
    DKnIgHT, ODiN_X
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  12. #12

    Default Re: Missions

    in the vanilla you were told to look out for nobles giving you missions for there own personal gain but the only mission like this was when a foreign faction heir would ask you to assassinate the faction leader.
    but why not have more of these kinds of missions such as:

    when a crusade or Jihad is called a general could request to lead or take part in the crusade.

    a general could request to be the noble in rule of a autonomous province.

    if you have weak faction ruler disloyal or corrupt generals will try to bully a him demanding more land or power.

    if you are about to face rebellion then your now disloyal counsel of nobles could try to trick you by giving you a mission were you are to send your army to some far off lands to attack rebels or any one you are at war with so the rebellion will be easier for them.

    this is all i can think off right now, hopefully all the good ideas in this tread implemented some way
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  13. #13

    Default Re: Missions

    Quote Originally Posted by J_O_E View Post
    in the vanilla you were told to look out for nobles giving you missions for there own personal gain but the only mission like this was when a foreign faction heir would ask you to assassinate the faction leader.
    but why not have more of these kinds of missions such as:

    when a crusade or Jihad is called a general could request to lead or take part in the crusade.

    a general could request to be the noble in rule of a autonomous province.

    if you have weak faction ruler disloyal or corrupt generals will try to bully a him demanding more land or power.

    if you are about to face rebellion then your now disloyal counsel of nobles could try to trick you by giving you a mission were you are to send your army to some far off lands to attack rebels or any one you are at war with so the rebellion will be easier for them.

    this is all i can think off right now, hopefully all the good ideas in this tread implemented some way
    Real nice ideas; I hope the devs give these some thought. +rep
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  14. #14
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    Default Re: Missions

    Quote Originally Posted by J_O_E View Post
    in the vanilla you were told to look out for nobles giving you missions for there own personal gain but the only mission like this was when a foreign faction heir would ask you to assassinate the faction leader.
    but why not have more of these kinds of missions such as:

    when a crusade or Jihad is called a general could request to lead or take part in the crusade.

    a general could request to be the noble in rule of a autonomous province.

    if you have weak faction ruler disloyal or corrupt generals will try to bully a him demanding more land or power.

    if you are about to face rebellion then your now disloyal counsel of nobles could try to trick you by giving you a mission were you are to send your army to some far off lands to attack rebels or any one you are at war with so the rebellion will be easier for them.

    this is all i can think off right now, hopefully all the good ideas in this tread implemented some way
    hmmmmm...
    souds like some good ideas...

  15. #15
    McMarx's Avatar Libertus
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    Default Re: Missions

    Quote Originally Posted by J_O_E View Post
    in the vanilla you were told to look out for nobles giving you missions for there own personal gain but the only mission like this was when a foreign faction heir would ask you to assassinate the faction leader.
    but why not have more of these kinds of missions such as:

    when a crusade or Jihad is called a general could request to lead or take part in the crusade.

    a general could request to be the noble in rule of a autonomous province.

    if you have weak faction ruler disloyal or corrupt generals will try to bully a him demanding more land or power.

    if you are about to face rebellion then your now disloyal counsel of nobles could try to trick you by giving you a mission were you are to send your army to some far off lands to attack rebels or any one you are at war with so the rebellion will be easier for them.

    this is all i can think off right now, hopefully all the good ideas in this tread implemented some way
    Nice! Missions like these could be a solution to certain involvement problems (Interaction with the AI), and could actually act as triggers for events. A certain level of realism can be based off them.
    This is only good if the reward is more than just money.

  16. #16

    Default Re: Missions

    It would be nice to have missions more diverse and interesting. I would love to see missions given from different parties. For example, if your the Byzantines there would be; pro - christain party, pro muslim party, pro orthodox party and pro pagan party. Each general would have a ancillary which says from which party he is. Then you would get missions like, ally with Turks from the pro muslim party or attack turks from the pro christian party. If you do this then you would loose favour to the other parties but gain favor from the pro muslim party, etc. Then those generals who form part of the pro muslim party would increase in loyalty while the rest would decrease if you don't do their missions. This could lead to you deciding who to support, keeping a balance so your generals don't get too disloyal and rebel (do pro christian missions and then go in favor of pro muslim party, etc). Especially if you have a general who is governor of an important city like constantinople. Do you go with his party's missions (eg: declare war on turks) and keep him loyal and your most important city safe or do you risk your whole empire who is not ready to fight against those dangerous muslims for th e sake of one man or a few?

    Im just givig ideas out
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  17. #17

    Default Re: Missions

    I think this would be better represented with ethnicity traits (like EB). For example, one FM comes from this family which favors orthodoxy and which is more loyal to the emperor in Constantinople while another FM comes from another family (or another nation closely aligned to yours) who would like to see the reunion between Christendom. But I'm sure the team will represent this alright.

  18. #18

    Default Re: Missions

    One trait that would make Byzantine games very, very interesting would be the "member of the dynatoi", the "dynatoi" (strong) being the ultra rich magnates of Asia Minor, usually members of the military aristocracy who were popular with the army and viewed with suspicion by the imperial-minded aristocracy of Constantinople, thus leading to coups, conspiracies on either side, cruelty (again on either side) and generally speaking instability in the realm. Perhaps an emperor who is artful in the use of his spy network (and the extent and ability of it) would be better positioned to maintain this balance and keep the initiative on his side.

    The Romans were quite interesting. One the one hand you have this impressive state apparatus, the more-or-less efficient bureaucracy, the corps of officials, the organised state. All these were enhancing stability. On the other hand you have ridiculous amounts of intrigue, rogue generals, rogue mercenaries, the struggle between the imperials and the military aristocracy, the magnates who got filthy rich on the debts of the "middle class" of the empire, the farmers etc, all these being factors of instability. I am certainly looking forward to see how DotS is going to handle this exciting dichotomy.

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  19. #19

    Default Re: Missions

    Hi,

    greate idea! +rep

    This is good wey to make game more historicly. So people plese write your idea for your country.

    My sugestion for Poland:

    1) Polish Kingdom was divided in medieval ages (read my previous thread:
    http://www.twcenter.net/forums/showthread.php?t=204145).
    So, put some disloyal generals. Polish King must conquer Pomerania, Silesia and Prussia. Time - 20 turns? If its will be done then his prestige increase a lot and loyality of genarls too - The Kingdom is united again. For me great idea!

    2) Conquer Lithuania, or make Vilno region catolics in 50% or 70%! - Priest mission. / 20 turns

    3) Build port in Gdańsk - Danzig and/or Szczecin - Stetin / 10 turns

    4) Whole country rebelion - nobles want to put new king on the throne. Conquer them / 10 turns.

    5) Conquer Brandenburg - old slavic lands / 8 turns.

    6) Faction Heir want's to be a King, his loyality drop, and some generals join him - rebelion. Conquer him! 8 turns.

    7) One of your Bishops is dissatisfied - King has lot of mistress - decrees piety. Send diplomat to the Pope and pay him 2000 gold. If NO decrease relations with Pop. / 10 turns

    8) Pope wants to fight with HRE if they have antipope - put war on HRE. If YES increase relations with true Pop and decrease with HRE / 2 turns.

    10) You hear that HRE wants to attack your west borders - set spy in Magdeburg. If NO decrise relations / 6 turn

    11) Found of HANZA - send diplomat to the England, HRE, Dane, Novgrod and estabilish trade contacts. If yes, recive 4000 gold or 1000 gold for 10 turns - 15 turns

    12) If King has some dread anicilaries: You kill an noble, or you sleep with noble wife. Build church in capital city. If No decrease reputation and piety / 6 turns

    13) Emerge rebel army near Lithuanian border. Build 4 units to defend the region or build stone walls. If YES +reputation, if NO decrease rep.

    14) Set the spy net in HRE. Put Spy in Hamburg, Prague, Wienna. If YES give to Poland map of HRE! (is it possible?), relation decrease. If NOT relation increase.

    15) Assasinate the King of Kiev or Lithuania or HRE to put his son on the throne. Incredibly increase relations, decrease reputation / 12 turns

    16) HRE colonists arrived in Kingdom. The Nobles are upset. Made relations with HRE worst. If YES loyality increase. If NO loylity decrease. / 10 turns
    http://en.wikipedia.org/wiki/Drang_nach_Osten - XI century.

    17) After "Drang nach Osten" people are upset. Germans take high position in the polish citys. HRE is presing to give them more laws. The situation is unaceptible. Set WAR against HRE. If YES give in capital city some 5,6 good units "Polish nobles", "Polish knights". If NO relation increase, reputation decrease a lot + some rebels. / 10 turns.

    18) One of the HRE nobles from (east marchia) burn and pielege Your border. Send diplomat to the HRE to pay him for his laws to this land 1000 gold. If YES nothing changes. If NO spawn a powerfull german units army in the Grand Poland. / 6 turns.

    19) One of Silesian Polish Nobles arrogate laws to the Prague. Conquer the Prague. If YES relations with HRE hardly decrease. If NO reputation increase.

    The best and very reality thing is to make non white/black solutions. There is dificult to say what is good or bad a specialy in medieval times Missions should has a climate of thouse times. Concentreate of the real problems between countries and people Father-Son, King-Nobles, natural enemys. In medieval Poland we have great problem with loyality and HRE "Drang Nah Osten". This is the key. Missions should made some natural conflicts nad give possibility to not make mistakes like in history.

    POP UP mission like in DLV - great idea. What about this? Is there plan to make something like that?

    1) Your wife betrayal you with your friend or noble. Kill her? If YES reputation, loyality decrease. If No send her to the convent. Rep and popul. dont change. This is the posibility to kill wife wich have no children or she is old. Then you could married with new one, younger

    2) HANZA want to estabilish new grain route from your south east regions to the London or Holland? YES - give money 1000 for 10 turns, rela with Hungary decrease.

    3) Your noble has offend your wife. Call him to fight for her honor? YES - probability to die or severly wound, increase reputation. NO - dramaticly lose reputation.

    4) One of Your Bischop is against You. Kill him? NO Increase piety but decrease loyality. YES decrease piety and loyality.

    5) Great hunting. Pay 1000 gold? YES - increase prestige. NO decrease prestige.

    And et cetera, et cetera.

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  20. #20

    Default Re: Missions

    Quote Originally Posted by Monthy View Post
    Hi, greate idea! +rep
    Unfortunately not enough posts...
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