Page 1 of 11 12345678910 ... LastLast
Results 1 to 20 of 209

Thread: Schwert und Speer

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Schwert und Speer

    It is going to happen, that the new, final version of Schwert und Speer will be released, it is called Schwert und Speer Ultimate.
    Like you can see in the name, this is a German mod. The modleader Rheumafuzzy and his team worked over one year to it, and the result is simply great.
    The aims of the mod is it, to advance the Vanilla campaign, and to boost the fun when playing the mod into immeasurably. This has been achieved with the following features:

    - Probably the best AI at the strategic map, a few times adapted completely
    - 8 new playable factions: Lithuania, The Teutonic Order, The kingdom of Jerusalem, Kiew, Ireland, Norway, The Prinicpality of Antioch, Mongols integrated playable
    -New ship, general and castle models at the strategic map
    -Mercenary House as new building (constructable after an decition)
    -Historical correct banner, buttons, flags
    -Many new skins
    -Many new loadingscreens, eventpictures, interface and ingame graphics
    -Graphical advancements (clouds of dust, gunshot residue, stick arrows in the earth are longer visible, )
    -New units and new integrated for all factions
    -Many new buildings
    -Over 10 new ancillaries
    -Changed starting conditions and positions
    -Rebel spawning decreased
    -AI is not as fast annihilated by other AI factions / will no longer die out
    -Spawning Saxons
    -All features from kingdoms integrated
    -Stone forts with 10 subsistence free units
    -New Trigger and Traits
    -Different supporting scripts for the AI
    -Many new events, where you can decide something, like modulating the level of difficult individually (Field costs, building costs, Garrison script, and many others)
    -Better AI of the Rebels, constructs now actively buildings and is recruiting new troops
    -Every unit datas, unit upgrades and subsistance costs addapted, and modulated to the new SuS AI
    -Improved battle engine, twice adapted completely
    -AI attitude when recruiting adapted (balanced armies, not to much of one troop type)
    -Over 100 new events
    -Integrated heroes (William Wallace, Richard Lionheart, Saladin)
    -81 new provinces
    -Mod is aviable in German and English language

    Please consider, that this are not all changes, the complete list of them can be found in the readme.

    Schwert und Speer Team:
    Founder, Modleader, mechanic KI, events, scripting, ideas: Rheumafuzzy
    Member of the first hour, advice, ideas, involved at conceptual implementation, betatests: German
    Graphics, skinning, unit balance, translation, advice, ideas, involved at conceptual implementation, betatests: Robineos
    Ideas, betatests, unit balance, involved at conceptual implementation: Wolf & alienroc
    Advice, ideas, betatests, involved at conceptual implementation: GardenVader
    Advice, ideas, betatests, involved at conceptual implementation: Amon Amarth 93
    Advice, ideas, betatests, involved at conceptual implementation: Imperator Bob
    Advice, ideas, texte, betatests, involved at conceptual implementation, translation master: Ford Prefect
    Friendly Modder: Dimitri Harkov

    Here a video of our last version: http://de.youtube.com/watch?v=2aiXX_QZU_Y

    Download Readme: http://www.megaupload.com/de/?d=P3HGYJCJ

    We are from Germany, here are our website: www.totalwar-zone.de

    Schwert und Speer Ultimat
    New full Version, all patch included! download : Server 1 // Server 2

    Prepare for many hours of gaming fun, with many new events, a strong AI, gigantic battles and epic wars. Here some more pictures from the final version:

    Schwert und Speer





    Mercenary House:





    New Factions:

    Lithuania, Antioch, Ireland, Norway



    The Teutonic Order, Kiew, The Kingdom of Jerusalem, The Mongols



    Last edited by Rheumafuzzy; October 21, 2009 at 06:06 PM.

  2. #2

  3. #3

    Default Re: Schwert und Speer

    Loadingscreens








  4. #4

    Default Re: Schwert und Speer



    Unit preview:
    contains the units of the Mercenary House, too
















  5. #5

    Default Re: Schwert und Speer

    well, thats looks nice!
    Whwn will come out?

    d.

  6. #6

    Default Re: Schwert und Speer

    At the 8/9 of November 2008. Sorrx for my bad english.

  7. #7

    Default Re: Schwert und Speer

    great!

    who made the battle ai? Do have the new units uniqe skins or modifyd vanilla?

    d.

  8. #8
    Amon Amarth 930's Avatar Artifex
    Join Date
    Nov 2008
    Location
    Germany, North-Rhine Westphalia
    Posts
    466

    Default Re: Schwert und Speer

    The Battle Ai makes Rheumafuzzy. The Second which you asked i can´t answer. Also sorry for my catastrophal english, I´m from German

  9. #9

    Default Re: Schwert und Speer

    We all from German. It´s a German Mod.

  10. #10

    Default Re: Schwert und Speer

    Kein problem, haben die neue Einheiten ganz neue skins oder nur gewechselte originals?

    d.

  11. #11

    Default Re: Schwert und Speer

    nice
    great works guys
    Under the patronage of Nakharar
    DM Multi modding project

  12. #12

    Default Re: Schwert und Speer

    Thanks

    We have modified Vanilla skins. (I guess, you wanted to know, if we made new models, no, we didn't)


  13. #13

    Default Re: Schwert und Speer

    ok thanx

    d.

  14. #14

    Default Re: Schwert und Speer

    It has been done a last... Congrats guys!

    Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here.
    -------------------------------------------------------------
    Visit my homepage.
    --------------------------------------------
    Proud son of jimkatalanos, grandson of Garbarsardar and father of DerDiskusWerfer and HannibalExMachina.

  15. #15
    Violator's Avatar Centenarius
    Join Date
    Apr 2008
    Location
    HELLAS(Greece) Serres City!!
    Posts
    875

    Default Re: Schwert und Speer

    This looks really great guys!! but what do you mean "it is a German Mod" is it only for those who own the German version of MTW2 and Kingdoms?? i hope not 'cause i definitely want to try it!!
    Last edited by Violator; November 07, 2008 at 11:33 AM.

  16. #16

    Default Re: Schwert und Speer

    @ Dark Elf

    Yes, you can play it because it´s an english version but I recommend you to save the original folder in an other space.

  17. #17

    Default Re: Schwert und Speer

    Its a german Mod
    means that the Modders came from germany. I hope you understand my ugly english.

  18. #18
    Violator's Avatar Centenarius
    Join Date
    Apr 2008
    Location
    HELLAS(Greece) Serres City!!
    Posts
    875

    Default

    Quote Originally Posted by wolf251 View Post
    @ Dark Elf

    Yes, you can play it because it´s an english version but I recommend you to save the original folder in an other space.
    Thank you my friend

    Quote Originally Posted by German View Post
    means that the Modders came from germany. I hope you understand my ugly english.
    Thank you my friend don't worry your English is pretty good i have seen much worse take care
    Last edited by Amroth; November 08, 2008 at 06:38 AM. Reason: dp

  19. #19

    Default Re: Schwert und Speer

    Hi Dimitri, great to see you here, too.

    Here's a pic of a new Turkish skin by Robineos:
    Spoiler Alert, click show to read: 




  20. #20
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
    Posts
    2,197

    Default Re: Schwert und Speer

    nice to see it on the English forums now, too!



Page 1 of 11 12345678910 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •