hi folks
i haven't seen any tutorial about this, so im going to show you how to add new ancillaries in the game, with respective triggers, etc
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Requirements:
-Notepad
---------------------; Ancillary making ;-------------------
step 1- unpack the campaign you want to mod, or med2tw's campaign
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step 2- informations
- the best way, is to actually copy paste an already existing ancillary, to use has base
i'll use this one, wich in this case is just for base, and completly random, but you should look for a ancillary, that has a similar trigger (you'll learn about it later)
-the first think is to learn what means every entry:
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step 3- lets make a new one:
-open export_descr_ancillaries
-copy paste your ancillary to the top of the file (to be more simple and organized)
something like this:
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step 4- lets make the changes now:
-change the name of your ancillary:
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step 5- adding details
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step 6- adding bonus:
--------------------; Trigger Section ;-------------------
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informations:
-this is the hardest part, and the sensible part, becouse a error will most probably cause a uknown CTD
- check the attachments for the docudemons list, this has the full list of triggers, there are thousands, i can't just post them all here, or even give examples to all
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step 1- adding the trigger to the ancillary you made above
-again, copy-paste a trigger, can be random..
i'll use the trigger of the ancillary i used as example:
but first, what means each entry, in my case is:
i can't help you in this section, not in a tutorial, for help, post your doubts and i'll help you, there can't be a template to help you make triggers, as i said above, check the attachments
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here are some custom triggers (delete the red parts):
Father to Son:
(cool for making a ancillary pass over generations)
Faction Leader:
(this one is cool for unique ancillaries, it makes that only a specific faction be able to get this, when a new leader ''comes'')
Note:
-it can be infinite triggers, for the same ancillary, in my opinion, the more triggers, and realistic they are, it makes a mod be super-cool 
----------------------; Description ;--------------------
now, lets add a description to the ancillary, to be shown in game:
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step 1- adding the description
go to x/data/text folder, and open export_ancillaries.txt
copy paste any entry (my case
:
-delete the after '}' part, and change the between '{X}' part:
-now just make the correct changes
Note:
-Export_descr_enums is just stetics, you don't need it in order to add an ancillary
and i'm done, i hope this has helped you...
remember that, the more original, the more cool an ancillary is, the cooler your mod is/will be
this tutorial also applies to trait making...altought not 100%...
regards
Swagger
post your questions, feedback, doubts, and i'll try to answer them 