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Thread: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

  1. #21

    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Quote Originally Posted by Romanos IV View Post
    Question:
    I skinned the In_lmail_hmail and put it in the data/unit_models/_units/In_lmail_hmail/textures and its name in this folder is In_lmail_hmail_template.texture . However, in the test, I select "Pavise Crossbowmwn" for Hungary, but they have the vanilla skin. What am I doing wrong?

    Thanks!
    Excuse my cap's, but isn't it LN_LMAIL_HMAIL ?

  2. #22

    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Still unable to get my attachments ingame. I sent you a PM regarding this B. Ward. Here are my piccies sans the shields.

    Textures:
    Spoiler Alert, click show to read: 






    Ingame:
    Spoiler Alert, click show to read: 












    Devoirs The Empress

    Looking good Meg.
    Last edited by B. Ward; November 13, 2008 at 12:35 PM.
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  3. #23
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Ok Meg my dear try this. Use your files and select the feudal knights. Which unit are you using in your screenshots? Are those the Chivalric Knights? I believe they my use "final special heads_france_diff.texture"

  4. #24

    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Just open the battle_model.db and see what type of texture/attachment has your chosen unit.
    Contribuitor IBIICB-WOTN-Modeler-Scripter


  5. #25
    sinople's Avatar These Romans are crazy!
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    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    @ Empress Meg : Are you sure this attachments file is the right one ? Because it looks evily like the en_lmail_hmail one.

  6. #26
    Jaguar Paw's Avatar Senator
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    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Ok B. Ward, if you can just hang on just a little more please, I'm going to try to get the files, and screenshots in tonight. I have been very busy with work and doing a lot of reasearch for my file alterations, I've been working on the Aztec warrior unit. Hope to have some decent screenshots soon. Thanks.
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  7. #27

    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Where might I find this battle_model.db file? I've done several searches in M2TW and nothing has turned up.

    Hmm, is it possible to not have one? It's very weird.
    Last edited by Empress Meg; November 12, 2008 at 05:59 PM.
    The Lordz Modding Collective
    "The LMC expects every modder to do his Duty" - not by Lord Nelson
    "Blow it out your arse." - Halie Satanus
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  8. #28

    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Quote Originally Posted by Empress Meg View Post
    Where might I find this battle_model.db file? I've done several searches in M2TW and nothing has turned up.
    sega/data/units_model/battle_model.db
    just type the name that is in the soldier and the armour_ug_models line in the edu file
    sample:
    Spoiler Alert, click show to read: 

    type Dismounted Huscarls
    dictionary Dismounted_Huscarls ; Dismounted Huscarls
    category infantry
    class heavy
    voice_type Heavy
    banner faction main_infantry
    banner holy crusade
    soldier Dismounted_Huscarls, 48, 0, 1.2
    attributes sea_faring, hide_forest, hardy, can_withdraw
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 11, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 4, 6, metal
    ;stat_armour_ex 5, 7, 0, 0, 4, 6, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 1, -2, 3, 2
    stat_mental 9, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 690, 150, 90, 70, 690, 4, 170
    armour_ug_levels 2, 3
    armour_ug_models Dismounted_Huscarls, Dismounted_Huscarls_ug1
    ownership denmark
    era 0 denmark
    era 1 denmark
    ;unit_info 11, 0, 15

    the edu is located in sega/data/export_descr_units.txt
    Contribuitor IBIICB-WOTN-Modeler-Scripter


  9. #29

    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Fixed and updates my pictures to prove it. Thanks all!

    Devoirs The Empress
    The Lordz Modding Collective
    "The LMC expects every modder to do his Duty" - not by Lord Nelson
    "Blow it out your arse." - Halie Satanus
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  10. #30
    Jaguar Paw's Avatar Senator
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    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Sorry everyone for my tardiness, but here are my screenshots from what I have. I'm having problems getting my modified attachmentset file to appear in game, I'm not sure why.http://img152.imageshack.us/my.php?i...ecsdiffax1.jpg, unit mesh file http://img380.imageshack.us/my.php?i...daztecsya2.jpg and in-game shot http://img208.imageshack.us/my.php?i...eaztecswq2.jpg
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  11. #31

    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    What files are you modifying? You might be having the same issue I did.
    The Lordz Modding Collective
    "The LMC expects every modder to do his Duty" - not by Lord Nelson
    "Blow it out your arse." - Halie Satanus
    The Eagle Standard

  12. #32
    Romanos IV's Avatar The 120th Article, § 4
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    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    What do you think?
    Click to view content: 
    Click to view content: 


    Nice job
    Last edited by B. Ward; November 13, 2008 at 12:38 PM.
    Under the noble patronage of Jimkatalanos

  13. #33
    Jaguar Paw's Avatar Senator
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    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Quote Originally Posted by Empress Meg View Post
    What files are you modifying? You might be having the same issue I did.
    I am modifying the mtw2_az_light_padded_aztecs.mesh file, and the final_aztec_aztecs_norm.mesh (attachments) file.
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  14. #34
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Try modifying the final aztecs_aztecs_diff.texture file. The norm is for the normal map. Should fix your problem.

  15. #35
    Jaguar Paw's Avatar Senator
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    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Thanks for the tip B. Ward. Well here are a couple of screenshots, hope you like them. http://img265.imageshack.us/my.php?i...left002bz6.png and then http://img265.imageshack.us/my.php?i...left001wv7.png. Finally done.
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  16. #36
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Final Exam: Introduction to Mesh Texturing 101 (Closes November 11th)

    Great job to all who completed. You should have been awarded your degrees and I appreciate you participating in this course.

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