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  1. #1

    Default Villages

    Sometimes some house, farms, settlements, churches and even villages appear on the battlefield. I wonder it depends on what ?

    My main question is, how to make villages occur more often and if possible more on as same map. It would a kind of fight on streets, for a change


    For your answers, I thank you

  2. #2

    Default Re: Villages

    I think you are talking about the agricultural level on the campaign map. If you build farms in a province, it will begin to appear more developed in the campaign map. You can assign this effect to a building in export_descr_buildings.txt. (Just take a look as the farms entry and copy the bonus over into the new building) I don't believe that these upgrades have any effect on the battle map, but I may be wrong.
    Last edited by Azim; November 02, 2008 at 08:13 PM.

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  3. #3
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Villages

    Quote Originally Posted by Azim View Post
    I think you are talking about the agricultural level on the campaign map. If you build farms in a province, it will begin to appear more developed in the campaign map. You can assign this effect to a building in export_descr_buildings.txt. (Just take a look as the farms entry and copy the bonus over into the new building) I don't believe that these upgrades have any effect on the battle map, but I may be wrong.

    ehhh... wouldn't that building also give farm bonuses to income and pop growth if you do that?
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  4. #4

    Default Re: Villages

    thank you for the idea

  5. #5

    Default Re: Villages

    No, that is a seperate bonus. I didn't say that he should copy all of the bonuses over, just the one which gives the texture change. As long as the food bonus is not copied, there will be no side effects.

    Dominion of the Sword, a Medieval II: Total War Supermod
    Under the patronage of Archaon. Proud member of the House of Siblesz
    My friend died from chain letters. If you don't post this again 100 times, he will come and kill you in your sleep!

  6. #6

    Default Re: Villages

    Code:
    building hinterland_farms
    {
        convert_to hinterland_farms
        levels farms farms+1 farms+2 farms+3 
        {
            farms  requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 0
                capability
                {
                    farming_level 1
                }
                material wooden
                construction  2 
                cost  600 
                settlement_min village
                upgrades
                {
                    farms+1
                }
            }
            farms+1  requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 1
                capability
                {
                    farming_level 2
                }
                material wooden
                construction  3 
                cost  1200 
                settlement_min town
                upgrades
                {
                    farms+2
                }
            }
            farms+2  requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 2
                capability
                {
                    farming_level 3
                }
                material wooden
                construction  4 
                cost  2400 
                settlement_min large_town
                upgrades
                {
                    farms+3
                }
            }
            farms+3  requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 3
                capability
                {
                    farming_level 4
                }
                material wooden
                construction  6 
                cost  4800 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    I only see one bonus, not two.

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  7. #7

    Default Re: Villages

    Its the hinterland part which makes a change to the strat map, from which the battlemap is generated. You could make a new building type, basicly a clone of hinterland farms with a different name and no bonus. As long as the hinterland label is included it should work.
    But this doesn't explain why you get huge walled abbey's etc. in the middle of the battlefield. I expect this is from the level of temple in the regions settelment.

  8. #8

    Default Re: Villages

    Interesting, I never knew that. As for the battlemap buildings, I have a feeling that they are more random than anything.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  9. #9
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Villages

    You are all wrong here. Its the ambient settlement files.

    descr_landscape_ambient_settlements
    descr_landscape_general_features


    The hinterland tag prevents the building from being destroyed.

  10. #10

    Default Re: Villages

    Quote Originally Posted by GrnEyedDvl View Post
    The hinterland tag prevents the building from being destroyed.
    Of course! I woke up in a cold sweat this morning realising my mistake. Thanks GED, my apologies to everyone else!

  11. #11
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Villages

    Quote Originally Posted by Eothese View Post
    Of course! I woke up in a cold sweat this morning realising my mistake. Thanks GED, my apologies to everyone else!
    Its not worth waking up in a cold sweat over lol We all make mistakes ya know.

  12. #12

    Default Re: Villages

    i think its more down to the geographical location of province.

    i.e Germany - Forests
    I find that a lot of italian provinces contain abbey's and manor houses on the battlefield.

    IT would be really cool if there were villages on the map which you could develop and if fought near them they would appear on the map

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