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Thread: Blocking off huge amounts of code

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  1. #1

    Default Blocking off huge amounts of code

    I've got a whole load of code for buildings that I dont really want to delete (so I have it there for reference and to re-activate if I want it), dont want to do a thousand lines of ";"ing and dont want active because its in the EDB so each building tree counts. Do things like the C++ code
    Code:
    */
    work?

  2. #2

    Default Re: Blocking off huge amounts of code

    Nope, I don't think so.

  3. #3

    Default Re: Blocking off huge amounts of code

    Otherwise, just rename that version of EDB and use a new one without that code. Then you can still reference back to the old one and have the streamlined new one.

    Expand your borders, a mod based on XGM 5.

  4. #4
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    Default Re: Blocking off huge amounts of code

    There's no block comment per say, but if, like me, you use a text editor like notepad with a custom language setup for RTW, then it will block comment for you if you have the comments setup correctly with your custom language.
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