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  1. #1

    Default hardgame mod

    Hey guys, I've heard niko_rus (don't remember his name well, might be written wrong xD) developed some time ago a mod that makes 2h swords be able to decapitate enemys, aes could tear body parts out and other interesting stuff. IS it possible an integration?

    Also, he developed a "officers mod" included inside. Maybe it could be inserted in the game (like the "banner carrier" upgrade from BFME, but not being an upgrade, being just ahnn... officers/banner carriers)?

    I mean, surely the more "professional" armies of gondor and rohan had them...not sure about goblins/orcs tough.

    The mod name might be wrong too...I never managed to install it as it should to see if works ok, but according to the forum, it is the "HARDGAME MOD" or something like that.

  2. #2
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: hardgame mod

    looks cool
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  3. #3

    Default Re: hardgame mod

    Quote Originally Posted by xzyx View Post
    Hey guys, I've heard niko_rus (don't remember his name well, might be written wrong xD) developed some time ago a mod that makes 2h swords be able to decapitate enemys, aes could tear body parts out and other interesting stuff. IS it possible an integration?

    Also, he developed a "officers mod" included inside. Maybe it could be inserted in the game (like the "banner carrier" upgrade from BFME, but not being an upgrade, being just ahnn... officers/banner carriers)?

    I mean, surely the more "professional" armies of gondor and rohan had them...not sure about goblins/orcs tough.

    The mod name might be wrong too...I never managed to install it as it should to see if works ok, but according to the forum, it is the "HARDGAME MOD" or something like that.
    I actually found a few of his mods awhile ago and presented them to the team, I believe we are using the permanent arrow mod, but I've never heard of the decapitation one, do you have a link?
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  4. #4
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: hardgame mod

    His mod with ripping pasrts from bodies can't be normal integrated (((. And officers. It's easy to make officers. I'll add some to my factions

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  5. #5

    Default Re: hardgame mod

    Quote Originally Posted by Krechet(SiCh) View Post
    His mod with ripping pasrts from bodies can't be normal integrated (((. And officers. It's easy to make officers. I'll add some to my factions
    Its been awhile since I've played the pre-beta, but hasn't KK already made officers for his factions?
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  6. #6
    Mithrandir's Avatar Flame of Anor
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    Default Re: hardgame mod

    Quote Originally Posted by Code_Knight View Post
    Its been awhile since I've played the pre-beta, but hasn't KK already made officers for his factions?
    You really love boasting about that damn pre-beta, don't you?


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  7. #7

    Default Re: hardgame mod

    Quote Originally Posted by Mithrandir the Istari View Post
    You really love boasting about that damn pre-beta, don't you?
    errrrrrr, your on the team......you'll play it soon enough I didn't mean to offend, I'll go check it myself..I mean wow Mith........
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  8. #8
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    Default Re: hardgame mod

    Quote Originally Posted by Code_Knight View Post
    errrrrrr, your on the team......you'll play it soon enough I didn't mean to offend, I'll go check it myself..I mean wow Mith........
    Man, you take me too seriously, now you ruined my joke...
    You were supposed to say "Yes. " and then I would say "I hate you..." but now you've blown it...


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  9. #9
    Mithrandir's Avatar Flame of Anor
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    Default Re: hardgame mod

    Then you should definately excercise your humor muscle... go watch Seinfeld or something.


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  10. #10
    nic1794's Avatar Tiro
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    Default Re: hardgame mod

    this would be a cool feature. in third age lotr. for playstation. where you play as the gondor captain. cant recall his name. but yur following the fellowship. there are some dual sword goblins and shammans.

    as well as dual sword orcs.
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  11. #11
    Mithrandir's Avatar Flame of Anor
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    Default Re: hardgame mod

    Are you saying that we should have dual-wielding orcs and goblins? If so, I'm sure we will.


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  12. #12
    nic1794's Avatar Tiro
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    Default Re: hardgame mod

    yes. i think it would be a very cool shock troop. and give more feel and depth to evil factions. maybe even dual sword rhun soilders.

    i would say harad sine that would be the best choice for dual weapons but its already finished....well 99%..
    [SIGPIC][/SIGPIC]92% of the teenage population has resorted to rap music. paste this in your sig if your a part of the 8% that listens to REAL music.

  13. #13
    Mithrandir's Avatar Flame of Anor
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    Default Re: hardgame mod

    Oh, wait... I just remembered that there's no animation for dual weapons... guess we won't have them, after all.


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  14. #14
    nic1794's Avatar Tiro
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    Default Re: hardgame mod

    thats what this "hardmod" is for. i have read about dual weapon animations before. i dont think it was this mod but this one does have dual weapon animations.
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  15. #15

    Default Re: hardgame mod

    Well, dual sword goblins/orcs would be just awesome. Maybe corsairs too? well it's not up to me to decide.

    about the links,

    Riders falling from their horses: http://www.youtube.com/watch?v=0pk3G9Q3feQ

    Leg Chop: http://www.youtube.com/watch?v=n_Uip5_KdhA

    Bowstrings being pulled: http://www.youtube.com/watch?v=20blKj0OL4c

    Decapitation: http://www.youtube.com/watch?v=ekHKrwhayCM

    some videos

    http://www.twcenter.net/forums/showthread.php?t=118688 - archers actually PULLING their bow strings

    http://www.twcenter.net/forums/showt...=118688&page=3 axemen cutting legs

    http://www.twcenter.net/forums/showt...=118688&page=2 DECAPITATION!!!

    If you manage to integrate that stuf (even if only in further patches), this mod would be even more awesome.

    HE also made a mini-mod where all units carry flags (like in that epic scene in "Kingdom of Heaven" where saladin meets with that leper king whose name I forgot, and both armies have tons of flags.

    BTW, I wished to ask you guys to make cool flags (like those you see in the links I posted. I just hate the simple flags people usually make, with like only a simbol and a plain color....looks like so "age of empires" having simple colors like that lol...)
    Last edited by xzyx; November 02, 2008 at 03:05 PM.

  16. #16
    nic1794's Avatar Tiro
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    Default Re: hardgame mod

    is that also the men falling off there horses when they die in there to?
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  17. #17

    Default Re: hardgame mod

    your links aren't working for me......what kind of set up do you have? newest posts first (like me) or oldest posts first?
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  18. #18
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: hardgame mod

    KK made generals. It's a bit diffrent thing

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  19. #19
    Krechet(SiCh)'s Avatar Primicerius
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    Default Re: hardgame mod

    Riders falling from their horses
    Video effect probably. Feinar made same thing for his second video for Call of Warhammer TW mod

    Bowstrings being pulled
    It's possible but very hard to do. It need's skeleton with additional bone for bowstring and totally new animation for archers. Niko and some more modders knowes how to work wwith such skeleton but we don't. Yeomanv trying to make such thing now. He's searching dfor NIKO to do this. And we'll have to put all archer units on new skeleton tio make it

    Decapitation
    I saw this. It can't be included. We'll hasve to make simple thing for our units and it causes many bugs. Shredder and some our modemakers allredy tried to use it. Simple thing with legs
    Last edited by Krechet(SiCh); November 02, 2008 at 03:31 PM.

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  20. #20

    Default Re: hardgame mod

    Quote Originally Posted by Krechet(SiCh) View Post
    Video effect probably. Feinar made same thing for his second video for Call of Warhammer TW mod



    It's possible but very hard to do. It need's skeleton with additional bone for bowstring and totally new animation for archers. Niko and some more modders knowes how to work wwith such skeleton but we don't. Yeomanv trying to make such thing now. He's searching dfor NIKO to do this. And we'll have to put all archer units on new skeleton tio make it
    To add on to the bowstring point, it would also slow down gameplay dramatically because of all the extra joints and animations.
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