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Thread: Kings & Princes/Nobles dismounting?

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  1. #1

    Default Kings & Princes/Nobles dismounting?

    Hello

    I believe that you in this great mod should include the possibility of
    kings and other nobles may dismount during battle, together with their bodyguard, would it not be nice?

  2. #2
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    Default Re: Kings & Princes/Nobles dismounting?

    Quote Originally Posted by napoleonrolff View Post
    Hello

    I believe that you in this great mod should include the possibility of
    kings and other nobles may dismount during battle, together with their bodyguard, would it not be nice?
    This would probably be quite good, but I think a seperate 'dismounted noble or whatever' unit would have to be created...

  3. #3

    Default Re: Kings & Princes/Nobles dismounting?

    I'm sorry, this isn't possible to mod. (It's hardcoded into the game engine.)

    Dominion of the Sword, a Medieval II: Total War Supermod
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  4. #4
    eggthief's Avatar Praepositus
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    Default Re: Kings & Princes/Nobles dismounting?

    yeah that was actually kinda obvious IMO.

  5. #5
    Mighty Sultan's Avatar Decanus
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    Default Re: Kings & Princes/Nobles dismounting?

    once i had bug tha the genral died with his horse but then stand up once again,i don't now how! but the game crashed...

  6. #6
    eggthief's Avatar Praepositus
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    Default Re: Kings & Princes/Nobles dismounting?

    I dont believe that simply because it goes against the game mechanics. On this forum u have to prove yourself when making statements like these.

  7. #7
    Mighty Sultan's Avatar Decanus
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    Default Re: Kings & Princes/Nobles dismounting?

    the game crashd in the same moment i hd to re -install it

  8. #8
    eggthief's Avatar Praepositus
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    Default Re: Kings & Princes/Nobles dismounting?

    but look, that just sounds simply impossible with the game mechanics, something like this was never implented even if your game was bugged or corrupt it wouldnt happen.

  9. #9

    Default Re: Kings & Princes/Nobles dismounting?

    Quote Originally Posted by eggthief View Post
    but look, that just sounds simply impossible with the game mechanics, something like this was never implented even if your game was bugged or corrupt it wouldnt happen.
    Well I don't know about that, it depends. I mean, if you were running Kingdoms than it might be possible. After all, there are some scripts which allow nobles to fight on the grounds, such as the Scot's "Highland Nobles" and some scripts which involve some of the historical battles, so I think it might be possible, though very unlikely. And if it DID happen, such thing would at least warrant a crash in the system so...:hmmm:
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  10. #10
    eggthief's Avatar Praepositus
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    Default Re: Kings & Princes/Nobles dismounting?

    ehm it is possible to have dismounted generals yes, but going from mount to foot during battle is just impossible. Such animations have never been made.

  11. #11

    Default Re: Kings & Princes/Nobles dismounting?

    Well if it's a glitch it might've been possible, but that's something we might never confirm.
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  12. #12
    eggthief's Avatar Praepositus
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    Default Re: Kings & Princes/Nobles dismounting?

    theres no such thing as a glitch for that, unless someone from CA confirms that they planned on implenting this but stopped somewhere during the progress and left it in the game somewhere, I wont believe that guy and his word means nothing.

  13. #13

    Default Re: Kings & Princes/Nobles dismounting?

    Quote Originally Posted by eggthief View Post
    theres no such thing as a glitch for that, unless someone from CA confirms that they planned on implenting this but stopped somewhere during the progress and left it in the game somewhere, I wont believe that guy and his word means nothing.
    You shouldn't be so skeptical, eggthief. This certainly shouldn't be a common occurence, but off the top of my head, I can think of a few reasons that this might have happened:

    1. I don't know if the M2TW engine is multithreaded. If it is, this would instantly explain what happened. Two threads tried to access the general at the same time: one tried to kill him while one tried to make him perform an action (attack, rally the troops, issue a command, etc) A poor/missing mutex resource lock could have allowed this to happen.
    2. The death animation for the general may have been corrupted while in memory (buffer overflow probably), or the animation could have been bad from the start.
    3. Did you ever notice how when you select a unit fallen soldiers are still highlighted with the green arrows for a short period of time? It might be because they are still considered alive by the game engine. Maybe the general was in this "helf-dead" state when the game engine tried to make him do something.
    4. The error was completely unrelated to the general, but the frame render was messed up as the game crashed, making it appear that the general was standing up.

    All of the above explanations are errors and would probably have resulted in an immediate crash.
    Last edited by Azim; November 04, 2008 at 04:19 PM.

    Dominion of the Sword, a Medieval II: Total War Supermod
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  14. #14
    Hengest's Avatar It's a joke
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    Default Re: Kings & Princes/Nobles dismounting?

    See what a fantastic Scripter we have??? How can we go wrong!


    Quote Originally Posted by Azim View Post
    You shouldn't be so skeptical, eggthief. This certainly shouldn't be a common occurence, but off the top of my head, I can think of a few reasons that this might have happened:

    1. I don't know if the M2TW engine is multithreaded. If it is, this would instantly explain what happened. Two threads tried to access the general at the same time: one tried to kill him while one tried to make him perform an action (attack, rally the troops, issue a command, etc) A poor/missing mutex resource lock could have allowed this to happen.
    2. The death animation for the general may have been corrupted while in memory (buffer overflow probably), or the animation could have been bad from the start.
    3. Did you ever notice how when you select a unit fallen soldiers are still highlighted with the green arrows for a short period of time? It might be because they are still considered alive by the game engine. Maybe the general was in this "helf-dead" state when the game engine tried to make him do something.
    4. The error was completely unrelated to the general, but the frame render was messed up as the game crashed, making it appear that the general was standing up.

    All of the above explanations are errors and would probably have resulted in an immediate crash.

  15. #15
    Rodrico Stak's Avatar Miles
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    Default Re: Kings & Princes/Nobles dismounting?

    I wonder if it would be possible to implement a script that exchanges mounted soldiers for their dismounted counterparts on the campaign map? If possible, then that would probably (and bear in mind that I don't know anything about scripting in M2TW) be the best way to implement something like this.

  16. #16

    Default Re: Kings & Princes/Nobles dismounting?

    William wallace, in the britannia campaign was also dismounted, or is that just a unit with a william wallace icon?

  17. #17
    Mighty Sultan's Avatar Decanus
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    Default Re: Kings & Princes/Nobles dismounting?

    1. Calvary Charge 2. General died 3.he get up but not human like,you know first dead, then stand up,but he didin't fought or nohing, in moment he stand up the game crashed,and i had to re-install it.

  18. #18

    Default Re: Kings & Princes/Nobles dismounting?

    Meh probably just a bug were the corpse stands up due to terrain or something.
    Last edited by Brammius; November 04, 2008 at 10:17 AM. Reason: spelling

  19. #19
    Mighty Sultan's Avatar Decanus
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    Default Re: Kings & Princes/Nobles dismounting?

    yes that's it

  20. #20

    Default Re: Kings & Princes/Nobles dismounting?

    I can totally see that happening within the game.
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