Results 1 to 17 of 17

Thread: Unlimited Merhchants

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Unlimited Merhchants

    Anyone know what I do to get unlimited merchants?


  2. #2

    Default Re: Unlimited Merhchants

    After unpacking your game and setting it up for modding, go to your data/export_descr_buildings.txt file. Search for the following line:
    agent_limit merchant 1
    and replace it with
    agent_limit merchant 999
    And you're done!

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  3. #3

    Default Re: Unlimited Merhchants

    Quote Originally Posted by Mythic_Commodore View Post
    After unpacking your game and setting it up for modding, go to your data/export_descr_buildings.txt file. Search for the following line:
    agent_limit merchant 1
    and replace it with
    agent_limit merchant 999
    And you're done!
    sorry where is this export_descr_buildings.txt. I can't find it in the data folder.


    Edit: I haven't unpacked my game, would you mind showing me how to do it?
    Last edited by touchmaster; November 02, 2008 at 03:09 AM.


  4. #4
    alhoon's Avatar Comes Rei Militaris
    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,233

    Default Re: Unlimited Merhchants

    That's more than an overkill. If you want many, many merchants, more than you'd ever need try agent_limit merchant 5

    And still, be ready to face hordes of merchants from the AI.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  5. #5

    Default Re: Unlimited Merhchants

    Sure. This guide will tell you all you need to know.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  6. #6

    Default Re: Unlimited Merhchants

    You know you could just remove the agent_limit line all together...

  7. #7

    Default Re: Unlimited Merhchants

    Nope because the line causes the building to add to the agent limit. Removing it would be the equivalent of putting agent_limit 0.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  8. #8
    alhoon's Avatar Comes Rei Militaris
    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,233

    Default Re: Unlimited Merhchants

    Quote Originally Posted by Mythic_Commodore View Post
    Nope because the line causes the building to add to the agent limit. Removing it would be the equivalent of putting agent_limit 0.
    Eothese is right. Removing it allows... unlimited agents which is also what the OP asked.

    In a mod, I allowed Aztecs to build pagan priests and didn't include a limit.
    They flooded the place. I was using assassins by the dozen to clear them up.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  9. #9

    Default Re: Unlimited Merhchants

    Sorry, I don't quite understand your argument. If you remove all 'agent_limit merchant 1' lines from all merchant producing buildings, then those buildings will function like the city_hall tree etc. No agent_limit = no limit to agents...

  10. #10

    Default Re: Unlimited Merhchants

    okay, what patch do I download?


  11. #11

    Default Re: Unlimited Merhchants

    touchmaster - You need 1.2
    Eothese - I stand corrected. My apologies.

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  12. #12

    Default Re: Unlimited Merhchants

    No probs Mythic, we're all on the same side here. I've even rep'd you for your fine display of good etiqette.

  13. #13

    Default Re: Unlimited Merhchants

    Why thank you, I think I'll have to rep you back (after all, good etiquette).
    EDIT: Guess I have to rep some other people before I can rep you again...

    Coder on Dark Ages: Roman Revival, the alternate history mod for BI.

    Under the Patronage of Augustus Lucifer, member of the House of Ward.

  14. #14

    Default Re: Unlimited Merhchants

    oh boy reping is fun! LOL

    Okay I downloaded it, is there anything else I need to do?


  15. #15

    Default Re: Unlimited Merhchants

    crap I can't find the line!


  16. #16

    Default Re: Unlimited Merhchants

    Quote Originally Posted by touchmaster View Post
    crap I can't find the line!
    Go to your EDB, hit ctrl+f and type in 'agent_limit m' then hit return. This will take you to the line you want. put a ; in front of the line or remove it at your discretion. Repeat until the find function can't find any more entries. Then your done!
    This works the other way as well, Eg. to stop spam diplomats, spy's and assassin's you can add the line agent_limit diplomat 1 etc. to the appropriate buildings.

  17. #17
    alhoon's Avatar Comes Rei Militaris
    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,233

    Default Re: Unlimited Merhchants

    Quote Originally Posted by Eothese View Post
    Go to your EDB, hit ctrl+f and type in 'agent_limit m' then hit return. This will take you to the line you want. put a ; in front of the line or remove it at your discretion. Repeat until the find function can't find any more entries. Then your done!
    This works the other way as well, Eg. to stop spam diplomats, spy's and assassin's you can add the line agent_limit diplomat 1 etc. to the appropriate buildings.

    Better for diplomats to put the limit to 2-3 IMO and for spies to 2.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •