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  1. #1
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Announcing: Dominion of the Sword supermod

    Advantages and disadvantages of some dates as starting ones...
    As possible dates as starting ones for a "medeival" mod could for examble be..
    A:801
    B:900
    C:1025
    D:1072 or 1066
    E:1080
    F:1090
    G:1180
    H:1205
    Let us find out what each date has to "offer"...
    A:801AD:It is the 1st year that Charlemagne is under his "imperial" title... In that time in europe has a great francish/germanic state but only few other european factions to be playable...The east roman empire still has all balcans,asia minor and a part of italy...But a mod weach starts at 801 will be a islamic/arabic dominated one...Arabs (3 or 4 major or lesser factions will have all north africa,midlle east and a great part of spain under their rule... And we must NOT forget the islands od sicely and crete as well...A player as an arab chaliph could easily dominate in the mod's world just doing NOTHING.
    B:900AD:The year of ballances.After the batlle of Licaon river in central asia minor between the romans and arabs in 860ad there is a time that comes a ballance between the islamic and christian worlds...The romans once again become the super power of the time with only two thorns in their sides(serbia and bulgaria).Arabs now divited in many factions still dominate in spain,notrh africa,middle east...In europe the francish empire start to became many minnor states much more a mod can afford as playable factions...The "good" issues a mod like this could provide is the turkish emerge and the viking expansion to both eastern and western europe.
    C:1025AD:The year of total superpower(as the historians agree).The roman empire is the ONLY real state in europe.Europe that tries to find a road to leave the dark ages...Arabs are inside a ruthless civil war (once again) living the roman emperors to play as they wish...The new features a mod like this could offer could be the domination of the vikings in all north europe and the 1st apearance of the turkish/turcamanic federations.In a medium dificalty a player of any faction could NOT survive against the only superpower.
    D:1066-1072AD:Two dates that could easily have the title of "the turning point".Both of them mark a major event that changed the world more or less.
    We must remember that even after his victory William did not ocupied England(he needed several year more to accomplish the occupation).
    As for the 2nd date even after the loss of the Maziquert batlle the roman empire DID NOT loose its provinces and remained a hurted but strong superpower(it was a civil war nesesary to change both)...There is no serbia,bulgaria,muslim cretan principallity and others in that date)...
    E:1080AD:This date has severall advantages for a mod to begin...
    1st The roman empire is no longer a superpower(it still has all balcans and domination but allready lost 75% of asia minor and a new greek/turkish state has been created).The muslim world is divited is many but still strong states. Viking origin states in east europe have established and William has not only survived but diminates in most of saxon lands in England...Italian federations of trade are in uprissing...In that date there is a ballance of terror that is going the change soon....
    F:1090AD:Few years before the 1st crusade...Crusades,missions with no chance for success...What huppened?Civill wars kept muslim world away of defending those lands...Muslim states that gained more gold each one alone than all european states together...How a realistic mod could present that issew?The "new"things that a mod like this could offer could be the serbian,croatian and bulgarian rebelions as starting factions of the mod...
    G:1180AD:The year of the last hope for the roman empire to regain asia minor once and for all...From 1080 to 1180 the empire is once again the ultimate superpower(smaller in lands but stiil strong)The crusade states are divited even under the king og Jerusalem...The prince of Antioch is the roman emperor's vassal...Any way is generally the time frame of "Kingdoms".A mod that starts in this date can not show the basic medeival world in a player becouse that world has allready changed...
    H:1205AD:The last good choice for a medeival mod to start could be 1205ad.
    The roman empire does not exist(at least for a sort time).That date could focus more to the latin states of the Latin Kingdom of Constantinople...
    Famous principalities such the principality of ACHAIA (the most famous knights all over europe according to historians of their time).A mod that starts in such a date will nesesary focus on christian factions (new in every way)and had muslim/islamic world out of nessesity...

    That is simply my way of view only...
    Last edited by AnthoniusII; December 30, 2007 at 10:05 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #2
    Basileos's Avatar Decanus
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    Default Re: Announcing: Dominion of the Sword supermod

    i also like the idea of 801AD and 900AD very much
    I like the idea of startyear 1205 mostly because you can then add the byz empire of trebizond (see=> http://www.twcenter.net/forums/showt...=124746&page=8 for my reasons of why i would add the trebizond empire)
    Last edited by Basileos; December 30, 2007 at 04:00 PM.

    "I created disco"
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  3. #3
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Announcing: Dominion of the Sword supermod

    @Basileos

    Yes but do you agree with the fact that in the case of 1205 a mod would focus mostly in europe?There had to exist not only the Empire of Trapezont but also the Empire of Nikaia and ofcourse the Despotatum of Epeirus...
    So that mod had to have 3 byzantine factions (instad of 1)if realism would be in it's features!!!:hmmm:
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #4
    Basileos's Avatar Decanus
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    Default Re: Announcing: Dominion of the Sword supermod

    yes maybe you're right,but i like "small but glorious" factions,and i think trebizond would be perfect for such a faction.It was rich,isolated and the surounding lands is a perfect place for guerilla wars in M2TW (mountain passes etc).It also existed until 1461,longer then constantinople did.The despotate of Epirus was not so rich and and glorieus and important as trebizond (=silk trade),and didn't survive that long.So actually 2 byz empires will do for me.

    But it is only an idea i'm not sure if it will be 1205 but a small faction like trebizond is something that i find cool to play with.

    "I created disco"
    "**** Me I'm Famous"
    Al-Andalus/moorish researcher for DotS.
    Come and visite the DotS threads! : http://www.twcenter.net/forums/forum...prune=-1&f=492

  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Announcing: Dominion of the Sword supermod

    My dear friend you have a point in that but...When any one wants to create a mod for everyone to play must keep some ballances or to create it as a historical manuall...A mod like this could take a place beside BC as a focused one...Very helpfull manual for some one who wants to learn history!!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6
    Basileos's Avatar Decanus
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    Default Re: Announcing: Dominion of the Sword supermod

    !
    Last edited by Basileos; December 31, 2007 at 04:26 AM.

    "I created disco"
    "**** Me I'm Famous"
    Al-Andalus/moorish researcher for DotS.
    Come and visite the DotS threads! : http://www.twcenter.net/forums/forum...prune=-1&f=492

  7. #7
    Giaus Marius's Avatar Libertus
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    Default Re: Announcing: Dominion of the Sword supermod

    This mod looks excellent!! Well done!! I like the major rivers function u guys are imputting.

  8. #8
    Otsman's Avatar Senator
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    Default Re: Announcing: Dominion of the Sword supermod

    are we going to include three byzantine factions?




  9. #9
    Basileos's Avatar Decanus
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    Default Re: Announcing: Dominion of the Sword supermod

    i don't think so,but it was only a (or my) suggestion (that 2byz factions would be included) if the mod would start in 1205

    "I created disco"
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    Al-Andalus/moorish researcher for DotS.
    Come and visite the DotS threads! : http://www.twcenter.net/forums/forum...prune=-1&f=492

  10. #10
    deathmaw's Avatar Ordinarius
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    Default Re: Announcing: Dominion of the Sword supermod

    very nice checking for download
    One by one they fell to the power of the Ring

  11. #11
    Basileos's Avatar Decanus
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    Default Re: Announcing: Dominion of the Sword supermod

    if you're planing to download this mod,well...you will have to wait for a while

    "I created disco"
    "**** Me I'm Famous"
    Al-Andalus/moorish researcher for DotS.
    Come and visite the DotS threads! : http://www.twcenter.net/forums/forum...prune=-1&f=492

  12. #12
    Methoz's Avatar Senator
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    Default Re: Announcing: Dominion of the Sword supermod

    wow.... game start in year ???
    im shocked - bohemia as pagan?..... unbelievable
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  13. #13
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Announcing: Dominion of the Sword supermod

    Quote Originally Posted by Methoz View Post
    wow.... game start in year ???
    im shocked - bohemia as pagan?..... unbelievable
    1080 for the reasons see previus post of mine for 'possible starting dates of a medeival mod"....
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  14. #14
    Methoz's Avatar Senator
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    Default Re: Announcing: Dominion of the Sword supermod

    1080? hm...so that's even worse .... pagans we're were in "Viking era".... no in medieval ...
    TotalWarForum.cz
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  15. #15
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Announcing: Dominion of the Sword supermod

    If pagans had desapeared from the viking era of the central/east europe then what was the point in forming the teutonic order?:hmmm:
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  16. #16
    Methoz's Avatar Senator
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    Default Re: Announcing: Dominion of the Sword supermod

    oh my PAGAN god
    that's grisly, terrible, painful....

    but sure do you know our history better than we...

    teutonic order in bohemia?

    maybe this help you...
    Saints Cyril and Methodius - Moravian mission
    http://en.wikipedia.org/wiki/Saints_...ravian_mission

    and Bohemian history....
    http://en.wikipedia.org/wiki/Bohemia#History

    no pagan(s) and none teutons in Bohemia.... (no in 11. century...)
    Last edited by Methoz; January 11, 2008 at 03:04 PM.
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  17. #17
    Hengest's Avatar It's a joke
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    Default Re: Announcing: Dominion of the Sword supermod

    No, there will be no Teutonic Order in Bohemia. But the Order of the Red Cross and Star will be available.
    I think you misundestand, Bohemia will not be pagan, but we will be representing the minor remnants of paganism that survived in countries like Bohemia at 1080. Or are you saying that there was absolutely no paganism in Bohemia in 1080?
    Thanks for the wikipedia help. We've never heard of that before. lol

    If you want to help advise us with research for our Bohemian faction you are welcome to join us, since we have been asking you since September, or maybe you are too busy with your own mod. How is that going by the way?

  18. #18
    Methoz's Avatar Senator
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    Default Re: Announcing: Dominion of the Sword supermod

    no... its terrible day for us.... we cant be pagan in 1080..

    we have in team some "historian supervisors" and we know....
    but sorry, its really shocking...

    and yes - here not paganism in 1080
    here be "elements" of Maltese knights and Knight - Templar but in "modern" history


    i know,but dont have time.... just making (ehm..real) Bohemian history...

    sorry for my spam, but this is unpleasant surprise...
    i hope - wiki and my gup help u and you dont make bohemia pagan...


    excuse my english
    Last edited by Methoz; January 11, 2008 at 03:53 PM.
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  19. #19
    Hengest's Avatar It's a joke
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    Default Re: Announcing: Dominion of the Sword supermod

    I'm not sure if you are you trying to be rude.

    As I said, we are not making Boehmian a pagan faction. But since Christianity was only succesfully established beginning with Wenceslaus in 922, just 160 years before the mod starts- it is naive to think that Bohemia had no pagan elements in their culture. Paganism does not stop in a country just when the first priests come to a country like Saint Cyril and Saint Methodius.
    Anyway, I hope seeing such a 'terrible shock' of Bohemian history in our mod does not upset you too much.
    Good luck wíth your mod.

  20. #20
    Methoz's Avatar Senator
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    Default Re: Announcing: Dominion of the Sword supermod

    no... any "elements" of paganism in 1080 and after this year....
    if you game start in 8./9. century - ok...but no....
    we know own history....

    GL wíth your pagan mod
    TotalWarForum.cz
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