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Thread: PSFs as Citadel?

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  1. #1

    Default PSFs as Citadel?

    Okay, I was thinking over the collaboration with Rusichi: Total World the other day and I came up with this idea. I realize duplicating their castle-within-city technique is impossible within our region limits. However, why not place a PSF within the walls of each capital? This would serve to represent the strongpoint, the citadel of the capital, economically worthless in and of itself, but able to deny the enemy complete control of the city until they stormed it.
    Anyway, this could be a way to once again get around the region limits. I’d like to hear some feedback.
    Son of PW

  2. #2

    Default Re: PSFs as Citadel?

    Sounds great ! +rep ( lets hope it's possible)

  3. #3
    Hengest's Avatar It's a joke
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    Default Re: PSFs as Citadel?

    Well that is interesting. I have no idea if it possible to put a fort inside a settlement though. Sounds like directly it wouldn't be possible but you would be able to theoretically mess around wth the models. Having said that, if you are going to those lengths you may as well just beef-up the defences...

  4. #4

    Default Re: PSFs as Citadel?

    Yeah, but all defences will either fall in one battle or they will stand. I was thinking of being able to take the outer city and then besiege the citadel. However, I understand if it's an impossibility. Just thought I'd throw it out there.
    Son of PW

  5. #5

    Default Re: PSFs as Citadel?

    i like the idea. After you conquer the city you have to conquer the Stone Fort. Is that how it would work cause although i have seen the preview for Rusichi: Total World i haven't played it.
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

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  6. #6
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    Default Re: PSFs as Citadel?

    I actually LOVE this idea....


    + rep...

  7. #7

    Default Re: PSFs as Citadel?

    hmmm sounds even better then the ruchi way since it saves regions. The one downside is you cant recruit troops there but you wouldnt be able to in real life anyways right?

  8. #8
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    Default Re: PSFs as Citadel?

    Correct me if I am wrong: what is the difference between this situation and the fortress.
    In both cases you have more then one wall to overcome.
    "Besieging" the fort? Does that mean to wait one more turn to build siege equipment?
    Someone enlighten me please!










  9. #9

    Default Re: PSFs as Citadel?

    Quote Originally Posted by gigantus View Post
    Correct me if I am wrong: what is the difference between this situation and the fortress.
    In both cases you have more then one wall to overcome.
    "Besieging" the fort? Does that mean to wait one more turn to build siege equipment?
    Someone enlighten me please!
    Ruchi TW had a system where cities contained castles inside them. The castles were actually the capital settlements of regions which were located inside the extended city. Unfortunately, DotS is already very close to the regions limit and cannot use this system.
    In the Ruchi TW system, you first had to take the city, and then you would have access to the inner castle, which you would beseige and assault seperately. In theory, it should be pssible to implement the same concept with PSFs. (Good idea Theodotos, +rep)

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  10. #10

    Default Re: PSFs as Citadel?

    you know, the more I keep coming back to see this topic, the more I'm thrilled to think about such an implementation. A real great idea and one that will add to the fun and strategy for sure. I mean, just imagine you're the one being under siege and that extra "fort", per se, can buy you the extra time you might need to bring in some extra forces to repel a siege. On the other hand, I do see some complications with this idea. Do you think that the AI will be smart enough to change accordingly, I mean, will it actually read that there's a fort-like structure within a city? :hmmm:
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  11. #11
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    Default Re: PSFs as Citadel?

    Quote Originally Posted by OdinX View Post
    you know, the more I keep coming back to see this topic, the more I'm thrilled to think about such an implementation. A real great idea and one that will add to the fun and strategy for sure. I mean, just imagine you're the one being under siege and that extra "fort", per se, can buy you the extra time you might need to bring in some extra forces to repel a siege. On the other hand, I do see some complications with this idea. Do you think that the AI will be smart enough to change accordingly, I mean, will it actually read that there's a fort-like structure within a city? :hmmm:
    I can foresee the AI having problems, too... :hmmm:
    It may be possible to sort this out though - but I am no modder so I wouldn't really know...

  12. #12
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    Default Re: PSFs as Citadel?

    Quote Originally Posted by Basil 11 View Post
    I can foresee the AI having problems, too... :hmmm:
    It may be possible to sort this out though - but I am no modder so I wouldn't really know...
    i'm actualy more affraid that the AI wouldn't be strong enough to take such cities. with other words, the player will be invincable.

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    Default Re: PSFs as Citadel?

    Quote Originally Posted by Basileos View Post
    i'm actualy more affraid that the AI wouldn't be strong enough to take such cities. with other words, the player will be invincable.
    Darn it!
    Shame PSF's cannot solve all the game's limitations...

  14. #14

    Default Re: PSFs as Citadel?

    Quote Originally Posted by Basileos View Post
    i'm actualy more affraid that the AI wouldn't be strong enough to take such cities. with other words, the player will be invincable.
    Or...we can let them have it
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  15. #15

    Default Re: PSFs as Citadel?

    Quote Originally Posted by OdinX View Post
    you know, the more I keep coming back to see this topic, the more I'm thrilled to think about such an implementation. A real great idea and one that will add to the fun and strategy for sure. I mean, just imagine you're the one being under siege and that extra "fort", per se, can buy you the extra time you might need to bring in some extra forces to repel a siege. On the other hand, I do see some complications with this idea. Do you think that the AI will be smart enough to change accordingly, I mean, will it actually read that there's a fort-like structure within a city? :hmmm:
    I thought of it after reading of the desperate fight for the inner citadel during several medieval sieges. Often an army might take the town and then be denied peace by the garrison of the citadel until it's fall. Yeah, I wonder about the AI, but at least now that's moddable, to some extent. Just a thought I figured I'd throw out there.
    Son of PW

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    Default Re: PSFs as Citadel?

    Quote Originally Posted by Theodotos I View Post
    I thought of it after reading of the desperate fight for the inner citadel during several medieval sieges. Often an army might take the town and then be denied peace by the garrison of the citadel until it's fall. Yeah, I wonder about the AI, but at least now that's moddable, to some extent. Just a thought I figured I'd throw out there.
    We're glad you did - it is a very good idea, and it may be possible to implement, anyway.

  17. #17

    Default Re: PSFs as Citadel?

    Thanks.
    Son of PW

  18. #18

    Default Re: PSFs as Citadel?

    could i get a link to the Rusichi: Total World forum

  19. #19

    Default Re: PSFs as Citadel?

    They don't have a forum, just a thread:
    http://www.twcenter.net/forums/showthread.php?t=187774

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  20. #20

    Default Re: PSFs as Citadel?

    Guys we don't know how the AI will be in this situation. I think the devs have it taken care of.

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