
Originally Posted by
Krieg_Boy
Hi modders!

Is there any way to change the burning texture of the soldiers only with text scripting?
The textures only provides the color and the file , the effects provide the visuals. Yes you can change the burning men effect, of how the effect will play out, but for that you need to understand how the effects work. 
Code:
effect burning_man_flames
{
type particle
{
texture battlefield/fire/#flame_wheel.tga
; texture models_effects/textures/checker_board.tga
sprite_origin 0.0, 0.0
sprite_size 1.0, 1.0
size_range 0.01, 0.02
age_range 0.6, 0.7
grow_range 1.0, 1.0
vel_range 0.3, 0.4
wind_modifier 7.0
keyframe_colour
{
; 0.0 255, 255, 255, 255
0.0, 255, 255, 255, 255
0.1, 100, 255, 255, 255
0.5, 100, 255, 255, 255
1.0, 50, 255, 255, 255
}
alpha_max 255 ; maximum alpha value
initial_size 15.1, 10.3
blend_type additive
offset 0.0, 0.0, 0.2
max_particles 2500
emitter distance_time
{
density 5 ; how many particels per second
emitter_falloff_dist 100 ; distance in meters to reduce emission over
emitter_falloff_bias 0.5
distance_scale 5
max_distance 0.5
}
random_emit_radius 0, 0.1
system_radius 2.0 ; radius used for culling
batched
}
}