Supplies
I was thinking about, how to slow down the ability of empires to conquer, in order to
create a more realistic speed of expansion, primiry concerning the "superpowers".
We´ve got a culture penalty and the distance penalty from capital, but this things do not seem
to affect the big empires, to expand ( like Macedonians keep moving towards balticum, though the
civilized colonies there were firstly made by germans in mediaval times ).
That kind of historically misbehavior of AI ( and also human players ) in mind, an idea came
to my mind. I´ll try to explain it, step by stepy:
1. One could grant barbarians a significant advantage, while there are moving though a territory,
where no roads have been built.
- the ability could be restricted to barbarian factions in common ( similar to their "winter warrior"
ability )
- or one could crant it to units as kind of attribute ( i have no idea, if this is possible at all ).
2. I suggest removing road building ability from several regions on the map, because even today it is
simply not possible, to cover a huge territories in i.e. Russia, with roads, despite the paved roads!
3. To slow down the civilized factions like Romands or Macedonians, which tend to overrun the barbarians
with ease, one could create a new Unit, wich still could be available to all factions, and to replace
the "super velites"" ( so there is no need for a new slot to waste for it ).
a. This unit would symbolize the supplies of any army, wich is on the move.
b. Like the siege equipment, this supply unit will be very slow, wich means a quite short reach for the troops.
c. While any army moving inside their own territory wouldn´t need this unit by all means, the farther an army
gets from it´s homeland, the more it´s goint to neet their supplies ( just like in RL ) - but not taking
the supply unit on the journey would simply cause a massive desertion amoung the troops ( i thought about similar,
but stronger effect on an army during a siege situation or caused by plage).
d. How many will desert per turn will depend on the quality of the troops - Elite will be affectet too, but rather
inconsiderably, but the lower a status of the warriors, the higher the rate of desertion. I was especially thinking
about mercenaries - in their case whole units could desert.
c. The only countermessure would be a new general trait, of the ammount of at least 7? command stars.
d. The supply unit would be quite expensive, i´d say like an elephant ( but thats a detail and balancing question ).
e. If it is possible, to make this unit capturable ( i doubt it is, but it´s never wrong to ask), it could be quite
a fun, nerfing the enemy by taking his supplies.
f. The supply unit should take at least 2 turns to be built.
Well, the only problem i see is, how to tell AI, that it needs this unit? And if the AI would not use this unit at all, then it armies will never be able to travel very far. And it will at least slow down a "human expansion".
I know, that loyality in BI supposed have a similar effect on troops, by my intentions is to affect almoust every nation, and i´m not qute sure, but the loyality thing needs an equal number of mirror factions ( right? ), so this seems to ne a bit fantastic.
Ok, i´m finished for now, just hope, if my idea is completly foolish, so at least it coul serve as food for thought in general.




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