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Thread: Geomod Tool for Mapping

  1. #141
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Geomod Tool for Mapping

    If he validated then it should have been deleted, map.rwm as well.
    Log will definitely help.










  2. #142

    Default Re: Geomod Tool for Mapping

    how do i get a log?

  3. #143
    Hector Barbossa's Avatar Avast Ye Lubbers
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    Default Re: Geomod Tool for Mapping

    Add this entry to your config file

    [log]
    to = logs/system.log.txt
    level = * error

  4. #144

    Default Re: Geomod Tool for Mapping

    Hey, uhm... When i try to start up Gmod for first time, like install it. It says cannot find media folder.

    Edit: Nevermind! Found answer in one of older posts. Sorry for the trouble.
    Last edited by Joccend; January 31, 2009 at 11:33 AM.

  5. #145

    Default Re: Geomod Tool for Mapping

    Me Again! Now it freezes at 18%. I checked and there are no 'read only' files.
    Last edited by Joccend; January 31, 2009 at 11:55 AM.

  6. #146
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    How did you check?
    Best way is to go for 'properties' of the folder and then to set (untick) the read only mark. After that make sure to apply to subfolders as well.










  7. #147

    Default Re: Geomod Tool for Mapping

    Yeah did that with the 'data' folder. Still no luck.

    Edit: just did it to entire Medieval 2 folder. It works now
    Last edited by Joccend; January 31, 2009 at 12:05 PM.

  8. #148

    Default Re: Geomod Tool for Mapping

    Thank you for the reply gigantus, and sorry for my idiocy concerning the matters with which i requested help with.

  9. #149
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    One is glad to be of service (no question is an idiocy)










  10. #150
    Indefinitely Banned
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    Default Re: Geomod Tool for Mapping

    Lack of undo is very bad (or is there an undo function??)

  11. #151
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    There is no undo function - guess that's what back ups are for in this case.










  12. #152

    Default Re: Geomod Tool for Mapping

    Undo function is something very difficult to implement.

    Just save regularly when you're sure of what you've done. Quit the tool without saving when you've done something you didn't want.

  13. #153
    Nevada's Avatar Domesticus
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    Default Re: Geomod Tool for Mapping

    I get the problem that the program says it couldn't find a folder named media.

    I just took the corrected version 0.2.2 from an attachment in post 3.

    Do I need some more files?
    Should i download the normal install from the entry post?



  14. #154
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Use this version: GeoMod Tool EN ver 0.21










  15. #155
    Nevada's Avatar Domesticus
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    Default Re: Geomod Tool for Mapping

    thx, I'll try.



  16. #156
    sinople's Avatar These Romans are crazy!
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    Default Re: Geomod Tool for Mapping

    New version of Geomod (0.2.3) is available, check the first post for more informations

  17. #157

    Default Re: Geomod Tool for Mapping

    French only?

  18. #158
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    If I remember correctly, simply translating the PBI files will not be sufficient. Shall I give it a try and then upload the translated stuff for Octavius to compile?










  19. #159
    sinople's Avatar These Romans are crazy!
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    Default Re: Geomod Tool for Mapping

    Yes you can, it will be helpful for many members

    Thanks

  20. #160
    dragonsign's Avatar International Brigade
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    Default Re: Geomod Tool for Mapping

    I have a problem with Geomod, it does not save the Imperial_campaign_regions_and_settlement_names entries. It saves for descr_strat and dascr regions. Any ways to solve it?

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