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Thread: Geomod Tool for Mapping

  1. #181
    axnsan's Avatar Protector Domesticus
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    Default Re: Geomod Tool for Mapping

    ok, i downloaded the tool, everything looks ok, but i have a question:
    how do i start a map from scratch??

  2. #182
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    The easiest way in this case would be to take one of the maps in the sample folder (tools\geomod\m2tw_files) and start changing it.










  3. #183
    axnsan's Avatar Protector Domesticus
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    Default Re: Geomod Tool for Mapping

    well, it;s kinda hard to change the europe map into a totaly different one, because there are all the resources and characters and rivers and etc

  4. #184

    Default Re: Geomod Tool for Mapping

    It's quite simple to delete all the elements of the map. With Geomod, you can easily delete all the regions, except one. You can do it with resources too.

    I think there already exist some "empty map" on twcenter you can download. But I think I will include one map self-made in the next release.

  5. #185
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    One wish for the next release:

    Is it possible to get a default entry for the Regions\Various\Faction Creator and Owner Faction?

    Reason: If you forget to do this, then the program crashes when pressing any "Validate" button.










  6. #186

    Default Re: Geomod Tool for Mapping

    OK.

  7. #187

    Default Re: Geomod Tool for Mapping

    my request for next version a UNDO button gee i was about to kill my PC cause of this

  8. #188

    Default Re: Geomod Tool for Mapping

    I don't know if it will be possible, I'll try something.

    @ gigantus :

    Put a low number like 205 on a stretch of coast on the pixels that are pointing out to sea (like the 18 on the top right of the pic). Open your 'color changer' and dial up by 5 (210). Place the pixel to the left and right of the first one. Repeat until the row is full. Leave the inward pointing pixels at 255.
    Could you explain this in detail please ? I don't understand how exactly you do it.

    I'd like to include in Geomod an automatic function to smooth the coasts. So I need to understand the process to create an algorithm.

  9. #189
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    I made a picture with the RGB code for that thread, have a look if those numbers make any sense to you.

    Part of 'smooth coast' tutorial (Thumb view here)

    Have a look at the sequence of numbers from one pixel of landmass that 'sticks out' to one that 'sticks in' - that is what makes the coast smooth.










  10. #190

    Default Re: Geomod Tool for Mapping

    Something else I noticed. Once again, using a modified Reg Verd map. Whenever the mongols show up, the initial two stacks always die instantly. I can't even click on them. It's "Mongols invade!" but the initial weak stacks are dead before the boxes on the left finish falling. It's happened so far near Baghdad and Tbilisi. Are they appearing somewhere they can't get to, like on a river or something? (There is a river against the edge of the Baghdad province partially.)

    The regular stacks appeared in the Volga area and they went just like normal. It's weird.

  11. #191
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    They must have spawned on invalid tiles.

    Check the campaign_script co-ordinates for the invasion points against the tiles on the map.










  12. #192

    Default Re: Geomod Tool for Mapping

    The next version of Geomod will have a "cancel" function for drawing !

  13. #193
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by Octavius View Post
    The next version of Geomod will have a "cancel" function for drawing !
    Do you mean "Undo"? (Reversing changes).










  14. #194

    Default Re: Geomod Tool for Mapping

    If it is UNDO that is great ive wanted that so much

  15. #195
    dragonsign's Avatar International Brigade
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    Default Re: Geomod Tool for Mapping

    we are all praying for a UNDO button

  16. #196

    Default Re: Geomod Tool for Mapping

    Yes it is. Sorry for my bad english translation, "cancel" is the word used in french ("annuler").

    You will be able to undo only one action (filling an area, drawing a point or a line, etc.)

    The brush tool has been added. It is now possible to paint 12 points at the same time instead of only one.

    All the character's informations management has been added : name (you must choose it from a list, so you can't go wrong writing it), position, traits and ancillaries, army, etc. The only one thing lacking is management of the family tree (for a next release).

    Some minor bugs have been eliminated and the whole code has been improved.

    I am currently trying to enable the management of the victory conditions.

  17. #197
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    One more request:

    Please remove the check for resources placed on the same coordinates (and being removed). This is done on purpose to increase trading values without creating multiple resource 'points' in the same region.










  18. #198

    Default Re: Geomod Tool for Mapping

    This was made in order to correct errors. I didn't know this could be done intentionally. Maybe I can make an optional check.

  19. #199
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by Octavius View Post
    Yes it is. Sorry for my bad english translation, "cancel" is the word used in french ("annuler").

    You will be able to undo only one action (filling an area, drawing a point or a line, etc.)

    The brush tool has been added. It is now possible to paint 12 points at the same time instead of only one.

    All the character's informations management has been added : name (you must choose it from a list, so you can't go wrong writing it), position, traits and ancillaries, army, etc. The only one thing lacking is management of the family tree (for a next release).

    Some minor bugs have been eliminated and the whole code has been improved.

    I am currently trying to enable the management of the victory conditions.
    All of that sounds awesome. Cannot wait for the next version. Also cant wait for the version that has family tree management in it. I HATE doing those!!!

    I'm a relative noob when it comes to using this tool so I apologise if this can already be done in geomod, but would it be possible to include a map mode that shows which factions own which regions? I'm mainly using geomod at the moment to assign starting positions to factions and it's a bit tedious to have to keep loading up the game to check all the regions at once. It would be great if there was an option to display the map showing the colours of which faction owns which regions
    Last edited by Caesar Clivus; April 20, 2009 at 05:35 AM.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  20. #200

    Default Re: Geomod Tool for Mapping

    The map generator (in the "tool" menu) already included in Geomod could partially solve your problem I think.

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