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  1. #1
    Presbiter's Avatar Biarchus
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    Default destroy building when city is captured

    what is the command for the backgroundscript, if i want a building be destroyed, when a city is captured by another faction?

  2. #2

    Default Re: destroy building when city is captured

    Well, there isn't anyway to remove a building via a script, you can only damage it up 100%, of course the AI can repair it then though. I know EB does something similar to this, you might look at their script.

    Expand your borders, a mod based on XGM 5.

  3. #3
    Presbiter's Avatar Biarchus
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    Default Re: destroy building when city is captured

    thanks for the answer. damaging buildings to 100% i have already in my script, but its a pitty that destroying them won't work, because only damaging them don't fit as i want it.

  4. #4

    Default Re: destroy building when city is captured

    Quote Originally Posted by Presbiter View Post
    thanks for the answer. damaging buildings to 100% i have already in my script, but its a pitty that destroying them won't work, because only damaging them don't fit as i want it.
    In EB its meant to be that any buildings damaged to 100% after you capture the settlement are supposed to be destroyed by the player. Obviously this is a bit clumsy but unavoidable I think.

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