Results 1 to 10 of 10

Thread: any way of lowering the defection rate on crusades?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Oddball_E8's Avatar Senator
    Join Date
    Jan 2005
    Location
    in Skåne (the most southern province of Sweden). Furulund to be more precise... look it up
    Posts
    1,205

    Default any way of lowering the defection rate on crusades?

    title sais it all...
    addicted modder... but crap at it

  2. #2

    Default Re: any way of lowering the defection rate on crusades?

    Keep moving towards crusades. Keep the general in the army. If land is too slow or you have to make a long detour, take a boat.

  3. #3
    Oddball_E8's Avatar Senator
    Join Date
    Jan 2005
    Location
    in Skåne (the most southern province of Sweden). Furulund to be more precise... look it up
    Posts
    1,205

    Default Re: any way of lowering the defection rate on crusades?

    eh... no... i mean in the files...

    cos i recently got stuck at a templar town (forgot to move the army "inch by inch" since they arent smart enough to avoid cities) and the turn after (when i was one turn from my target and had been going non-stop through europe and was in the holy land already) almost half my army deserted in one fell swoop...

    makes me not want to continue at all since i had an almost complete crusader army (ie. almost only crusader units like crusader sergeants and knights) but now i have only a handful of knights left...
    addicted modder... but crap at it

  4. #4
    caralampio's Avatar Magnificus
    Join Date
    Dec 2006
    Location
    Guatemala
    Posts
    1,809

    Default Re: any way of lowering the defection rate on crusades?

    Yeah armies in general are so stupid for pathfinding but crusader armies seem to do it on purpose.

    And agents, when I order them to go somewhere I stay with the pointer over the target and my finger ready on the mouse button because I know they will stop "because the path is blocked" 4 or 5 times. I don't care what you find on the road just get there!!!!

  5. #5
    aduellist's Avatar Push the button Max!
    Join Date
    Mar 2005
    Location
    Shenandoah Valley
    Posts
    1,822

    Default Re: any way of lowering the defection rate on crusades?

    Quote Originally Posted by Oddball_E8 View Post
    eh... no... i mean in the files...
    Yes, you can alter it in descr_campaign_db.xml. Here's the section you're looking for:

    Code:
       <crusades>
          <required_jihad_piety int="5"/>
          <max_disband_progress float="20.0"/>
          <near_target_no_disband_distance float="4.0"/>
          <disband_progress_window float="3"/>
          <crusade_called_start_turn float="12"/>
          <jihad_called_start_turn float="12"/>
          <movement_points_modifier float="2.5"/>
       </crusades>
    The values of particular interest to you are max_disband_progress float, disband_progress_window float and near_target_no_disband_distance float.

    Lowering max_disband_progress float and/or disband_progress_window float reduces the rate of desertion. Setting them to 0 stops desertion completely.

    Value of near_target_no_disband_distance float is tiles from target at which desertion stops. Raising that enlarges the "sweet spot" around the target in which no desertion occurs.

    Hope that helps!
    Last edited by aduellist; October 26, 2008 at 12:40 PM.
    Under the patronage of TheFirstONeill
    Proud team member of
    THERA, A New Beginning


    "The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." H. L. Mencken

    "Liberty is meaningless where the right to utter one’s thoughts and opinions has ceased to exist. That, of all rights, is the dread of tyrants. It is the right which they first of all strike down." Frederick Douglass

  6. #6
    Oddball_E8's Avatar Senator
    Join Date
    Jan 2005
    Location
    in Skåne (the most southern province of Sweden). Furulund to be more precise... look it up
    Posts
    1,205

    Default Re: any way of lowering the defection rate on crusades?

    Quote Originally Posted by aduellist View Post
    Yes, you can alter it in descr_campaign_db.xml. Here's the section you're looking for:

    Code:
       <crusades>
          <required_jihad_piety int="5"/>
          <max_disband_progress float="20.0"/>
          <near_target_no_disband_distance float="4.0"/>
          <disband_progress_window float="3"/>
          <crusade_called_start_turn float="12"/>
          <jihad_called_start_turn float="12"/>
          <movement_points_modifier float="2.5"/>
       </crusades>
    The values of particular interest to you are max_disband_progress float, disband_progress_window float and near_target_no_disband_distance float.

    Lowering max_disband_progress float and/or disband_progress_window float reduces the rate of desertion. Setting them to 0 stops desertion completely.

    Value of near_target_no_disband_distance float is tiles from target at which desertion stops. Raising that enlarges the "sweet spot" around the target in which no desertion occurs.

    Hope that helps!

    oh thank god for that... thank you (of course, now ive already loaded up a save from like 15 turns before that and played beyond the point where i got stuck... but now i know for the next time...)
    addicted modder... but crap at it

  7. #7
    Oddball_E8's Avatar Senator
    Join Date
    Jan 2005
    Location
    in Skåne (the most southern province of Sweden). Furulund to be more precise... look it up
    Posts
    1,205

    Default Re: any way of lowering the defection rate on crusades?

    yeah but armies are worse since they cannot leave a citys perimiter unless its yours...

    "sir, there seems to be a town of some sorts in the way of our crusade... apparantly the templars are holding it and they are sympathetic to our cause, but wont let us through... maby we should go around?"
    -"hmm... i dont know... ill have to think about it... for a bout 3 or 4 months... dont disturb me, ill be in my tent"

    lovely... no wonder everyone deserts
    addicted modder... but crap at it

  8. #8

    Default Re: any way of lowering the defection rate on crusades?

    Never move via land unless you really have to. With the exception of Vilnius almost none of the crusade targets (the default ones that is) are landlocked... Also turn off the "fast movement" by pressing space, then navigate carefully.

  9. #9
    Gorrrrrn's Avatar Citizen
    Join Date
    Jan 2007
    Location
    here
    Posts
    5,546

    Default Re: any way of lowering the defection rate on crusades?

    Looks like a change that would be popular anyone like to suggest the revised values?

    I'd suggest making the distance from target a little larger, maybe 8?

    But I wouldn't want to remove desertion completely - if you want to avoid obstacles toggle_fow and micromanage your movement. Better still declare the crusade just before you get on a boat?

  10. #10
    jepva's Avatar Foederatus
    Join Date
    Oct 2005
    Location
    Alexandria, VA
    Posts
    39

    Default Re: any way of lowering the defection rate on crusades?

    Yes - don't declare yourself as a Crusade participant until you are within one move of the target city. You lose the enhanced movement, but you keep your troops.

    On another note, when playing as a European faction, it is always useful to ask for a Crusade against another European faction once it is excommunicated, even if you have no intent in paticipating in the Crusade -or just minamally. The faction against which the Crusade is called will most often remain for the remainder of the game the enemy of all the factions which participated in the Crusade. This eliminates the possibility of trade rights with those factions and should impact its economy.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •