Having a quick look through the settlement mechanics file (I assume I'm looking at the vanilla SS 6.1 one as I don't think I've installed any sub-mods or patches that change it) I found this under squalor:
<factor name="SOF_SQUALOUR">
<pip_modifier value="0.4"/> ;vanilla
; <castle_modifier value="0.5"/> ;vanilla
; <pip_min value="0"/>
; <pip_max value="16"/>
; <pip_modifier value="0.5"/>
; <castle_modifier value="0.25"/>
; <city_modifier value="0.35"/>
<pip_min value="0"/>
<pip_max value="16"/>
</factor>
the semi-colons mean those lines are commented out. would the lower values for castle and city be preferable? Is there a reason they were all commented out? (Do they work?)
Other than that I'm going to try lowering the tax penalty from 1.75 to 1.5 and religious unrest pip_modifier to 1.00 to see if they help the AI
Any other suggestions / comments?





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