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  1. #1

    Default A Strategy guide thread forum

    With the different map and combat system with new factions, I don't see why we shouldn't have another sub-forum with all the faction strategy threads in there.

    Perhaps lock the thread-making to mod only, and let members only reply to given threads.

    It'd be nice to people both new and old to SS, and there are always something you can learn from others in terms of opening moves, timing, unit usage, etc...

    Links of Strategy Discussion Threads (but don't use necromancy just yet folks)

    Early Campaign Strategy Threads

    Kwarezmian Empire: http://www.twcenter.net/forums/showt...light=strategy
    HRE guide by jman47: http://www.twcenter.net/forums/showt...51#post3865451 (we might want to make a new HRE thread)
    England Strategy Discussion: http://www.twcenter.net/forums/showthread.php?t=202771
    Byzantine Strategy Discussion: http://www.twcenter.net/forums/showthread.php?t=203081
    Lithuania Strategy Discussion: http://www.twcenter.net/forums/showthread.php?t=201324

    Late Campaign Strategy Threads

    The Teutonic Order: http://www.twcenter.net/forums/showt...light=strategy
    http://www.twcenter.net/forums/showt...light=strategy

    ** Suggestion for Strategy Forum: 1 thread per faction, and that makes 32 threads total in the forum. In order to keep the forum slim and information concentrated on one thread, members MAY NOT MAKE NEW THREADS, only the Mod will be able to start a thread (after making 32 threadsx2 (early and late), no need for more).

    Each thread will be dedicated to the single faction in the campaign era (early or late) and anyone can dicuss/share opening strats/key events/important regions/possible COA throughout the game/possible AI COA and so on.

    However, the threads will not be the place to write AAR (there's a forum for that), chat about the campaign, or far-fetched material (ex. let's not have discussions on "lancers vs gothic knights" in these threads - they can be written in the main forum).
    Last edited by TheLastPrivate; November 03, 2008 at 12:32 PM.

  2. #2
    Landwalker's Avatar Semisalis
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    Default Re: A Strategy guide thread forum

    That sounds like an outstanding idea!

    Cheers.

  3. #3

    Default Re: A Strategy guide thread forum

    YES! YES! YES! i would love to see some new strategy guides and a sub forum for SS. But , i dont believe that there are any actual strategy guides. (Correct me if im wrong)
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

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  4. #4
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    Default Re: A Strategy guide thread forum

    Plus rep for you. I love discussing tactics with other people and this would be pretty interesting. +rep for the suggestion. +rep I say!

  5. #5
    Spartan90's Avatar Campidoctor
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    Default Re: A Strategy guide thread forum

    Excellent idea!

  6. #6
    Gorrrrrn's Avatar Citizen
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    Default Re: A Strategy guide thread forum

    OK

    first pick your faction and get writing!

    (note - make sure you include any information regarding which sub-mods you have /had installed when playing the particular faction - might make them play differently. Also difficulty level, unit size etc.)

  7. #7

    Default Re: A Strategy guide thread forum

    ive already wrote a guide for the HRE for the first few turns and setting up, using 2tpy and RR+BYG, i sent it to scorch in response to the content writers announcement and never got a reply, if you all are interested i can put it in a new SS guide thread
    More like pretty girls are like EA, you give more and more money, but dont get it back in quality
    - Thatguy

  8. #8

    Default Re: A Strategy guide thread forum

    I guess sub-mods make things a little different, but as far as opening moves go they won't be that different imo except supply traits - they really do change moves in the gameplay as a whole. I removed them after lots of painful losses (not yet for me).

    jman it'd be nice if you could link the post and maybe we could start gathering some posts/threads out there...maybe that'll get the moderator's attention!

  9. #9

    Default Re: A Strategy guide thread forum

    To The Last Private and all who care to read

    You should edit you post to include jman's guide and any other guides for SS that you find. The AAR forum started out by a thread which was then stickied, etc
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  10. #10

    Default Re: A Strategy guide thread forum

    actually i never posted my guide anywhere since scorch never replied to my PM- i think they were looking for vanilla guides more than anything. however in the spoiler is my guide, i hope you like it.

    Spoiler Alert, click show to read: 

    The HRE in SS 6.1, with 2tpy, guide


    Written by Jman47- emperor of all he sees………

    So you like to play with the HRE? Whether it’s the size, central location, expansion opportunities, webs of alliances and enemies, or your just German or German heritage like me, The HRE is one of the most fun and challenging factions IMHO. In vanilla it is particularly hard as diplomacy is broken, but very shallow with just attack, attack, and attack. SS 6.1 gives the HRE a chance to actually pick and choose sides, as well as war fronts, making the game much deeper but retaining the difficulty with better campaign and battle AI. You can even turtle -GASP! - If you really know how to work the diplomatic butter. This tutorial assumes you have SS 6.1+BYG III+ RR installed as well as Tsaries’ excellent 2TPY mod. I also have Total Combat with RAJ, Crimson Tide, and Zuma’s Stone Forts mini mods, but these aren’t as necessary for the strategy used in this guide. Also I play on VH/VH- yea I’m a masochist all right! Well anyway let’s get started!
    Turn 1- spring 1080


    You start out with 7 provinces, the best in the west. The advantages are you have lots of income and recruitment centers. The problems are after a few turns your faction zeal will plummet and right to knight will be restricted to your leader and heir. You also have lots of work to do building up all these provinces, and will need to take more immediately to take away expansion opportunities from those surrounding you. You’re also short on cities but flowing in castles, meaning some conversions will be necessary once you really start to expand. It also doesn’t help that the pope hates you, and the worst part is your emperor offends the nobles. Ouch. But there is hope, for the skilled emperor, to climb out of this and start out strong! First let’s deal with build orders- build roads in every province without them, except Staufen which should get a barracks first. In Frankfurt and Vienna go with Churches first, you will soon have very low faction zeal and need to start getting those regions up to 90% Catholic. Next is your armies- first move the emperor from Staufen towards Frankfurt, and move the general in Frankfurt vice versa. They won’t make it this turn, but its ok for now since you aren’t going to have enough generals for all your settlements anytime soon. Moves all of the army except 1 unit from Salzburg towards Staufen, and do the same for Innsbruck; they will meet up with your army in Staufen for an assault on Metz. Next move your troops in Frankfurt, Nuremburg, and Cologne, towards each other, leaving the generals behind in the lesser cities and 1 unit behind in the capitol. Make sure to move them north towards Hamburg, which is the next target. Try to favor near equal amounts of spearmen and archers in the armies, you’ll see why in a few turns. Next is recruitment- recruit a spear militia in Cologne, Nuremburg, Bologna, and Salzburg, then a priest and a diplomat in Frankfurt, a merchant and a priest in Vienna, a diplomat in Bologna, and a spear militia and mounted sergeants in Innsbruck and Staufen. The last thing to deal with is agent moves- move your spy west to France, your cardinal towards Stettin, and your princess towards Krakow. That is it for turn one, since that is a lot to do I suggest saving the game there as a start point, so you don’t have to do it every time you want a new HRE game. Go ahead and click that turn button now- you won’t regret it……

    Turn 2- winter 1080


    EGAD!!!! What’s with all those blue faces! Maybe you will regret turn 2! Chill dudes just joking, it’s that darned offends nobility trait acting up again. After the first turn your nobles should have now chosen their sides, you must act if you want to still control them all. Take all generals with the ‘Disobeys his liege’ trait and start moving them to meet up with each other. KEEP THEM OUT OF CITIES/CASTLES AT ALL COSTS or you will never get rid of them. Hopefully only 2 will have this, but sometimes it will be 3, or even 4! If you’re lucky it will only be 1, but don’t count on it. If you get a marriage request for your princess, deny it. You need her for now, more good suitors will come along, trust me. If you get an adoption request, go by his stats, but remember after the next turn he can become disobedient as well, so be careful. Continue to move your armies to their destinations, and send the new units in Innsbruck south towards Bologna, target #3 in the south will be Florence. If Venice blocks the pass, don’t worry they should move next turn. Move the Emperor to lead the northern army. Continue to send your spy towards France, your Princess towards Poland, and your Cardinal towards Stettin. Move your new diplomat in Frankfurt west towards France, and your new diplomat in Bologna south, where he should be able to reach a Venetian diplomat. Move your merchant in Vienna to the silver nearby. Also recruit a second Merchant in Frankfurt. Leave your new priests where they are. Finally build any new units you wish to have for garrisons, and that’s it for turn #2.

    Turn 3- spring 1081


    Your Road builds should be done by now- go with churches next, or that faction zeal will kill you later on. By now at least part of your northern army should be able to reach Hamburg, so siege it and build 1 ram and 5 ladders- DO NOT STRAY FROM THIS! It will help you when assaulting the castle- I’ll demonstrate why next turn, when the rest of the army should catch up and be ready, plus your emperor. If you get any diplomatic offers during the AI turns, get trade rights. Also get map info if you’re playing without toggle_fow, if you are give map info for some cash. Continue to send the disobedient generals to group up, and then send them to siege Magdeburg- when the turn ends the AI will sally and you can have them suicide charge- trust me it may seem like cheating but is the only sensible way to deal with them. You may have to do it next turn, which is ok just as long as it gets done. By now your spy should have some targets in France, send him to the easiest one to get some much needed experience, but if he dies its cool since he sucks anyway in all honesty. Your princess should almost be to Krakow by now, when she gets there get trade rights + map info. After this send her north to Denmark and Norway. Denmark will contact you before she gets there, but you can intercept the Norwegian diplomat, and then if you are lucky send your princess to marry the general on the island town in between Denmark and Scandinavia, who has massive chivalry and good command. Now is the time you should also start deciding your expansion fronts. I usually go with northern Italy and France, since the provinces are richer. Whatever war fronts you choose, be sure to ally with the nations where you intend to keep the peace, since they won’t backstab you like vanilla. One important note- ally with the Pope as soon as possible! You need him on your side in case things go sour. After that I usually ally myself with Denmark, Norway, England, Poland, Hungary, Castille, Aragon, Portugal, and sometimes Sicily and the Knights. I then go after Venice, Genoa, and France when I’m ready. This is a sound strategy IMO, but feel free to choose who you want to kill. This is all long term though, for now you still need to be focused on setting things up, but get alliances with factions you don’t want to kill as soon as possible. Your second merchant should be done in Frankfurt- there is a salt resource near Bruges that he can reach in a few turns- I’d go there. Keep your cardinal on course to Stettin, and keep moving your spear militia and mounted sergeants to Bologna, and finally build more garrisons you want, and your done with turn #3.

    Turn 4- winter 1081


    First deal with any new diplomatic offers mid turn and adoption requests, still turn down suitors unless you don’t want the Danish general and are willing to wait for Norway to come to you. Your diplomat in Italy should be able to reach Rome by now, if you already have allied to the Pope then go to Sicily or the Knights, who should have a diplomat in Italy. Genoa and Venice both should have come to you or will shortly by now. Your army led by the Emperor should be ready to assault Hamburg, so let’s do that. The best way to take the castle is have archers use your 5 ladders and set them up by the side of the castle before the battle, so that the rebel troops will put almost all their troops on the ramparts away from the main gate. Then batter down the gate and send your infantry through, they will kill any defenders by the gate easily and the enemy knights may suicide themselves against the spears as well. As your infantry move towards the castle square, the units on the side ramparts will come down, this is when you tell your archers to scale the walls- have them run. When they all finally get on the walls the enemy troops will be tangled up with your infantry in the square and you can pick them off easily, the battle will be over in about a minute after this if you do it right. Now that Hamburg is yours change it into a city as soon as possible, and then go with religious buildings, then economy, then military last. Your churches should be done in Frankfurt and Vienna, so go with economy, then military. Your Barracks should be done in Staufen, so then go with any more military, then economy.

    Turns 5-20- more set up.


    Metz and Florence should be your next targets, followed by Stettin and Magdeburg in the north, Groningen in the west, Bern in the south, and Prague and Wroclaw in the east. Convert Metz, Bern, and Stettin into cities, and from their follow this rule- religion, then economy, then military (REM) in cities, and religion, then military, then economy (RME) in castles. Once you take all these settlements you will be easily rolling in cash, and when the unneeded castles are converted you will make even more. I find that even on low tax rate you can make huge amounts of money very easily. Build as many priests as you can, try to keep one in each province you own once you have churches in all of your provinces. Keep heretics and witches suppressed, they are a pain in the ass, especially skilled ones. Kill all rebel stacks, and try to set up a sound economic and diplomatic picture. Remember to find a way to kill all disobedient generals, and never let them stay in a settlement. As for first targets after taking the rebel settlements- I would go with Milan since Genoa will declare war early more likely than not. Venice is good as well. If you can take all of northern Italy you will be in a great economic position and poised to go wherever your heart desires. France is always a good option next since they will be preoccupied with England. As for crusades participate in all of them, and if you can capture the target city sack it, destroy all the buildings, and sell it to a rich faction for major profit. Trust me you won’t need a city that far away with the wrong religion anytime soon. I also suggest going by ship since that will get you there much faster. Everything after the essential starting turns is a matter of choice and depends on what the AI does, so all I can do is give you the best targets and let you figure it out.

    Turns 21-60- your place in the world.


    Now that you’re set up, you need to begin worrying about neighbors. By now you should have picked your targets and should be almost ready if not ready to do a little ass kicking. That part is easy though, the topic I’m about to mention is a bit more subtle- that of maintaining a status quo. While you want to be getting stronger, you need to make sure that all other nations remain about the same, since if nobody gets too powerful, nobody can rightly challenge you! Let me give a basic example- you notice that on the British Isles Scotland is kicking England thoroughly. In the ideal status quo, England and Scotland should be deadlocked with no real advantage, but instead Scotland is dominating. Enter your diplomats- send some to the Isles and bribe a few large Scottish armies, particularly generals if so possible. You really should have the money to do this if you’re skilled, so just make sure to skill up those diplomats. If you’re really flowing in cash try to bribe a settlement, and then give it back to England- for a price. A few turns of this and Scotland will be halted, and maybe put on the defensive as well. Do what you want with bribed Scottish units; I usually disband them in favor of my own troops though. Things really heat up once you get a few assassins, skill them up on softer targets then have them kill a couple family members- that will really cripple a nation. Other examples are if one of the Italian states is dominating, or if Byzantium owns its neighbors or the other way around, or if the Moors or the Spaniards are getting a little too strong for comfort. Anywhere relatively close to you that are developing a major power besides yourself need to be curbed- to ensure your dominance.

    Turns 61 and onwards- conclusions


    By now you should have been maintaining a status quo while gobbling up bits of your neighbors to where you now are truly the best in the west. At this point you should have enough income and settlements to do what you wish, and since you still have plenty of time to do it. You can either turtle or just blitz out the rest of the world to your heart’s desire. Alternatively you may choose to keep your immediate neighbors around to provide challenge later on- for some epic European late era unit brawls. This is the path I usually take, turtling and keeping a status quo until reforms start hitting and I get something better that spearmen and such. I personally never found the blitzing the world game to be much fun- if I did I would still play vanilla! I hope you have enjoyed my guide and found it helpful, if you have any questions feel free to ask. I may also post some pics based on this guide at some point, but am having too much fun in my current HRE campaign to do so currently. Later on I may make other guides for other factions as well but this was my priority as the HRE is my favorite faction.
    More like pretty girls are like EA, you give more and more money, but dont get it back in quality
    - Thatguy

  11. #11

    Default Re: A Strategy guide thread forum

    awesome! what a great guide.

    King sama//Should we start making threads for different factions?

    edit: searched for some strategy threads but they were mostly old. I think we can make some new threads nao.
    Last edited by TheLastPrivate; October 21, 2008 at 09:53 PM.

  12. #12
    Skooma Addict's Avatar Campidoctor
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    Default Re: A Strategy guide thread forum

    Good stuff. Exactly what people would want. Where was this hidden by the way. +rep

  13. #13

    Default Re: A Strategy guide thread forum

    it wasnt hidden anywhere, this is the first time ive put it on this site im glad you all like it inspires me to make more!
    More like pretty girls are like EA, you give more and more money, but dont get it back in quality
    - Thatguy

  14. #14

    Default Re: A Strategy guide thread forum

    Good work! I am not good enough at the game yet to make a stategy guide, but perhaps we could do something like wikipedia, where one person makes a thread and then others respond to it, and the person in charge of the faction thread can add any useful information posted.

    Awessome guide jman47, i hope you can make more like it.
    Last edited by King Sama; October 25, 2008 at 12:42 PM.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  15. #15

    Default Re: A Strategy guide thread forum

    Sounds good, let's start with a faction that's popular and easily discussed. Say, France? HRE? Aragorn? Byzantine?

  16. #16

    Default Re: A Strategy guide thread forum

    Byzantium is commonly played and probably relativly easy. However, I think that new factions should be a priority, as the French or english campaigns probably haven't strategy-wise changed too much, at least as much.

    And you can add these.

    They are from King Kong in his previews but could be useful as unit guides, etc
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  17. #17
    Spartan90's Avatar Campidoctor
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    Default Re: A Strategy guide thread forum

    If you want, I can write a guide on late Milan?? They're my most played faction...

  18. #18

    Default Re: A Strategy guide thread forum

    You mean Genoa? If so please do.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  19. #19
    rawghi's Avatar Decanus
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    Default Re: A Strategy guide thread forum

    +Rep! Great idea!

  20. #20
    Spartan90's Avatar Campidoctor
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    Default Re: A Strategy guide thread forum

    Late-Game Strategy for Genoa - SS6.1 VH/VH.


    The Republic of Genoa is a small city-state constituting the wealthy maritime city of Genoa and the island castle of Ajaccio. One of the smallest factions to begin with, it controls the western part of the very rich provinces of Northern Italy, and can quite easily grow into one of the most wealthy, powerful factions on the map.

    Genoa's strengths lies in its economy, its ability to train large, powerful city-based militia forces, their defense, its Crossbowmen, and the edge that they bring in open field battles. They are in the top of their class when it comes to their navy and gunpowder.

    Although they have access to heavy infantry and cavalry, they are not in great supply, however Genoa's fighting style doesn't revolve around these two types of units anyway.

    What I will discuss is MY strategy for playing Genoa, I understand others will disagree with some advice, especially in the early game, but I've played this campaign countless times, and the best results I've achieved involve the following:

    In the beginning of the late campaign, you control two navies, field one army, and two garrisoned armies. From the beginning, we will be giving up Ajaccio. This is because even though when people say it's a cash cow when it's converted into a city, this isn't the case for quite a while - until its population and settlement grows. Secondly, the difference between vanilla Medieval and SS is that the islands of Sardinia and Corsica are attacked quite frequently in SS. And for the money they bring in, it's not worth all the attacks. Aragon, the Moors, Sicily and sometimes France like to attack Ajaccio VERY frequently. Going to war with these factions early on in the game is devastating to your economy, as the majority of your trade income come from these factions (the other three being HRE, Venice and the Papacy). So in the next few turns, we will sell this faction.

    You have a navy situated in the south-west of Ajaccio. Disband all ships excluding one. You will need all the money you can get in the early game. Bring the ship to Ajaccio, and put all your garrison on there. Ship them off to Genoa and combine them with your field army. Sell and destroy ALL buildings in Ajaccio, as you'll be selling the settlement soon, and you can get quite a lot of money from doing this. Now add your entire garrison in Genoa with your field army, minus your King, which will stay governing Genoa. March the army onto Milan, you won't make it in the first turn, so just be patient.

    Okay with your agents - simply go and put your Spy in Milan, you have 62% chance, but it always seems to work for me. Use your Cardinal to boost up the Christian population in Milan, it should only be around 80%.

    Diplomacy - a VERY important factor with Genoa. Basically, don't even bother allying with factions around you (excluding the Pope) as they will all eventually want to kill you. Maybe ally with Sicily in the early game so you can have some help kicking Venice off the peninsula. Other than that, don't ally with anyone around you. What you want to do is ally with the factions bordering the factions bordering you! This means, Ally with Hungrary, as they'll want Venice dead. Ally with the Moors, they'll want Sicily gone. Ally Spain, they'll want Aragon and France. Ally England, they will want France. And Ally Denmark, they will want HRE. You can ally with Poland if you want, but they will generally war with your other ally Hungrary. If you do want Poland as your ally, dismiss Hungrary and ally with the Byzantines instead. And of course, get Trade Rights with everyone.

    Now let's talk about your surroundings. You are bordered by France to the east. They start off as a good trading partner, but they will always eventually attack you sooner or later. HRE to the north. They will keep quiet for quite a while as they are generally more concerned with their situation to the north-east. Venice to the east. Your biggest enemy. Even if they don't attack you (which they will), you'll want to attack them sooner of later. The Pope is to the south and should be a loyal ally until you want to overthrow Rome in the late game. Sicily is south of that, and can generally be quite loyal for a while, but will eventually attack you. The Moors even more south will always attack your coastal cities in VH/VH, but should leave you alone in lesser difficulties. However, the GREATEST ally is the topography, namely, the Alps. Try not to expand beyond this natural barrier, as it is your greatest fortification against central Europe's strongest factions. If you defend the small coastal road to the west of Genoa which runs along the modern-day French/Italian Riviera, you can hold off the mighty knights of France. By defending the two small passages through the mountains, you can hold off the great, fearful armies of a united Germany. Expand too early beyond the Alps, and you will face the wrath of these two great nations.

    Anyway, finish your first turn by disbanding all your Geonese Navy, minus one ship to guard your port. With the one ship that took your Ajaccio army over, use it to blockade Florence, it will be yours very soon.

    In your next turn, lay siege to Milan. When that is eventually overthrown (make it quick), garrison it with your Heir, and use your other general and the entire army to go lay siege to Florence. You may need some mercs to help you out. With these three developed cities, you can build a strong economy to fund your war against the Venetians. Use diplomacy or espionage to get Bologna under your rule without going to war with the HRE. It is a pretty easy job anyway to buy it off them, or to let it rebel with some help from your spies and assassins. By this stage you might want to sell off your abandoned Ajaccio before someone tries to claim it. Now you control 4/5 of the great northern Italian cities. Go and declare war on Venice, grabbing its grand capital.

    Your first main goal in the campaign is complete. You control the most powerful area in the game - that is the "Big 5" Northern Italian cities. Your economy will quite easily be the strongest in the game, and this is where you can expand your great empire. Use the might of your deadly Crossbowmen to stretch your empire into central Europe, taking on the might of the HRE. Or you can finish off the war with Venice, taking over the Adriatic Sea, bringing the war to the Balkans and eventually the Byzantines. Another option is to control the trade to the west of Genoa, taking the maritime cities of Marseille and the settlements on east Iberia. Head south and bring the war to Africa, or the greatest jewell of all - Rome herself. Overthrow the Pope and take over the entire Italian Peninsula. The choice is yours, the world is literally you oyster at this stage.

    Keep in mind as a final tip, Genoa's forces are largely city-based, and it's strengths lie within the ability to train powerful militia based units, such as Italian Spear Militia and Genoese Crossbowmen Militia. With a bit of armour, these units can overthrow all of Europe. Convert all castles to cities, as you won't need any castle units, and as gunpowder appears, your Musketeers and Pikemen are available in cities.

    Hope you all like this short guide on Genoa, tell me what you think..

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